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The Bestiary is a catalogue of the many inhabitants of Irving's dream world. As you encounter or interact with these dream inhabitants, you will unlock their respective entries. Listed below are these entries, and how you can have them recorded.

Icon Location Condition(s) Entry Image
Bestiary-oversomnia-001.png
Entry #1
Lucky
Nexus Go in front of Lucky's stand in the Nexus. A familiar face always waiting there at the start of every dream. She looks like one of my friends. Oversomnia-lucky-stand.png
Bestiary-oversomnia-002.png
Entry #2
Scarlet World, Boiling Water World (Night), Museum Attack any one of them to turn them into their chaser form and then get caught by them. There is often someone with alarms growing out of their head wandering around. They become quite hostile when provoked, oozing an unnatural substance as their face becomes a dark void. ScarletWorld AlarmChaser.png
Bestiary-oversomnia-003.png
Entry #3
Outback Roads Go in the section where the screen goes dark and the chaser is present in Outback Roads. There was an unusual monster whose presence made the surrounding area feel suffocating. It was aggressive, but seemed to be guarding something rather than lashing out in rage. Oversomnia-outback-roads-dark-sky.png
Bestiary-oversomnia-004.png
Entry #4
Junction Space Go into the area with the four door choices in Junction Space. There was a glimpse of one of my friends in an area shrouded in an unwelcoming atmosphere. Perhaps I was no longer in my own dream. JunctionSpace DoorsChoices.png
Bestiary-oversomnia-005.png
Entry #5
Attic World Go in front of the big bunny giving the Dust Bunny effect in Attic World. In an attic-like area full of dust bunnies, one stood out as the leader. Atop its head was a charm to ward off evil. Oversomnia-big-bunny.png
Bestiary-oversomnia-006.png
Entry #6
Gloomy Wetlands Visit the isolated section of Gloomy Wetlands accessible from the Vampire's House of the Rainy Village. There was a monstrous bat-like creature housing a sickly-looking person in its hollowed body. It seemed to be looking after them. Oversomnia-vampire-creature.png
Bestiary-oversomnia-007.png
Entry #7
Waterway Town Interact with the seller in the Demon's Shop of Waterway Town. Managing a shop in a town was a demon of sorts with a skull-like head. It demanded blood as payment from me, but it didn't have to be my own... Oversomnia-demon-shop-seller.png
Bestiary-oversomnia-008.png
Entry #8
Electro Tower Go near the character giving the Formal effect in Electro Tower Floor 2. On the top floor of a vibrant tower was somebody who seemed to be the head honcho of the place. The building itself was full of what seemed to be a liquid form of electricity. ElectroTower Formal.png
Bestiary-oversomnia-009.png
Entry #9
Pink Beach Interact with the character that gives the Skeleton Key effect in the Pink Beach. Hidden away in a place where it had been forgotten was a beach made of pink sand. The only person on the beach had also been forgotten... PinkBeach SkeletonKey.png
Bestiary-oversomnia-010.png
Entry #10
Weather Station Go near the character giving the Bed Hair effect in the Tornado Area of Weather Station. Overlooking the scene of a tornado was a forlorn girl with a weather vane lodged in her head. Her distant gaze was fixed on the horizon. WeatherStation TornadoArea.png
Bestiary-oversomnia-011.png
Entry #11
Benthic World Enter the area with the strange angler fish that gives you Angler effect in Benthic World. At the bottom of an ocean was a strange fish in a sheltered area. It almost seemed to be sobbing to itself over something. Maybe it wanted to escape. BenthicWorld Angler.png
Bestiary-oversomnia-012.png
Entry #12
Boiling Water World Go near the character giving the Deer effect in Boiling Water World. Atop a mountain in a land riddled with pools of boiling water was a person playing a pan flute. It was a very peaceful area... Oversomnia-deer-creature.png
Bestiary-oversomnia-013.png
Entry #13
Ramparts Interact with the living gargoyle that gives the Gargoyle effect in Ramparts. Within a maze of castle ramparts was a lonesome gargoyle statue. Even if their job is to sit there warding off evil, it must get lonely sometimes. OversomniaRampartsGargoyle.png
Bestiary-oversomnia-014.png
Entry #14
Scarlet World Interact with the creature giving the Wendigo effect in Scarlet World. Deep within a forest of scarlet trees was a tall monster. The strawberries around it seemed to contain bones within their flesh. Maybe they weren't strawberries to begin with. Oversomnia-wendigo-creature.png
Bestiary-oversomnia-015.png
Entry #15
Vermilion Rooftops Go near the character giving the Bellhop effect in the isolated section of Vermilion Rooftops. Atop some buildings engulfed in a fog of sorts was an odd creature hanging off a ledge. It was reaching out, as if something, or someone, had fallen off the building. Oversomnia Entry15.png
Bestiary-oversomnia-016.png
Entry #16
Winter Hills Enter the cave containing the camper and the Brimstone effect. Camping inside a snowy cave was somebody roasting marshmallows over a radiating chunk of meteorite. It was a cozy shelter, the warmth of the rock was the perfect temperature. Oversomnia Entry16.png
Bestiary-oversomnia-017.png
Entry #17
Aquarium World Go between the lobster-dog and the counter in Underwater World. Working in an aquarium were a bunch of fish-like people. An angler fish girl, a lobster dog, a guy with a whole fish for a head... They would easily blend in with the creatures in the enclosures. Oversomnia-lobdog.png
Bestiary-oversomnia-018.png
Entry #18
Underwater B Make the creature with the tuning fork fall by using the Tuning Fork effect in Underwater B. Atop a ledge in an underwater place was somebody carrying a tuning fork. After grabbing their attention, they led the way to the deepest depths of the ocean. Oversomina Entry18.png
Bestiary-oversomnia-019.png
Entry #19
Random Space Interact with both characters in Random Space. When it became dark in the apartments, a person with a candle on their head showed up. They seemed to be trying to contact a strange demon with a skewer pierced through its head. Oversomina Random Space.png
Bestiary-oversomnia-020.png
Entry #20
Twilight Apartments Enter in the Noise Room in Twilight Apartments. There was a fifth floor in the apartments with a single room on it. Within the room was somebody whose noisy thoughts were manifesting above their head in a cloud of scribbles. Oversomnia-noise-room.png
Bestiary-oversomnia-021.png
Entry #21
Metro Zone Enter inside the house with the sleeping character in Metro Zone. Various motionless beings stood in a purple city. They might be machines, or holograms, or something else entirely. I found a workshop housing some, but the person in charge was sleeping on the job. Oversomnia-metro-zone-sleeper.png
Bestiary-oversomnia-022.png
Entry #22
Gloomy Wetlands See the Incomprehensible Event. There was a very tall, monster-headed figure. It spoke incomprehensible words to another figure. Can't remember the rest, but it wasn't good. Oversomnia the hole to Entry22.png
Bestiary-oversomnia-023.png
Entry #23
Winter Hills Enter the Winter Hills village. Braving a snowstorm were a bunch of solider-like creatures. They seemed to be prepared for battle, attacking them wouldn't be a good idea. Oversomnia Entry23.png
Bestiary-oversomnia-024.png
Entry #24
Aeroplane World Enter the room with the large creature, inside of the aeroplane. Inside an aeroplane was a very large creature who seemed to be able to pilot the entire thing with a small device. All of its passengers were tiny critters whose gaze stayed fixed on me. Oversomnia Entry24.png
Bestiary-oversomnia-025.png
Entry #25
Moth Temple Interact with the moth in charge in one of the rooms in the Moth Temple. There was a temple dedicated to some sort of moth deity. It was full of ghostly entities, and the person in charge was very moth-like too. However, something felt off about the place. Oversomnia Entry25.png
Bestiary-oversomnia-026.png
Entry #26
Cloud Cuckoo World Visit the Clock House in Cloud Cuckoo World by using the front door. There was a small room inside a cuckoo clock that housed a cat with a clock for a body. Its room was a cozy shelter away from the constant rain and gloom outside. Oversomnia-clock-house.png
Bestiary-oversomnia-027.png
Entry #27
Stormy Towers Interact with the flying NPC in Stormy Towers. In an area battered by stormy weather there was a flying creature unfazed by the awful conditions. It had to be lured down from the sky. Oversomnia Entry27.png
Bestiary-oversomnia-028.png
Entry #28
Stormy Towers Interact with the spinning NPC in Stormy Towers. There were some strange things in a stormy area. A blue woman spinning around and around with no signs of stopping, and bright snake-like creatures that resembled lightning. Oversomnia Speen.png
Bestiary-oversomnia-029.png
Entry #29
Vampire
Rainy Village Return Lost Key to Vampire. In a rainy village there was a vampire boy who had lost the key to his house. It was in a nearby park that was full of hedges and had strange wiggling objects dotted around the place. Oversomnia-vampire-house.png
Bestiary-oversomnia-030.png
Entry #30
Curtain Den Interact with the raccoon dog on stage in Curtain Den without using any effect. Standing on a stage was a raccoon dog pretending to be me. Seeing yourself like that feels surreal, at least it was just an illusion. Oversomnia Entry30.png
Bestiary-oversomnia-031.png
Entry #31
Emergency Room Enter the room with the nurse by using the normal doors in the Emergency Room. There was a hospital full of strange pallid beings. They seemed to be patients, did an illness do this to them, or do they normally look like that? There was a lone nurse looking after them... Oversomnia-emergency-room-bestiary-31-doors.png
Bestiary-oversomnia-032.png
Entry #32
Transmission Tower World Interact with the electricians after turning off the lights. In a place full of transmission towers there were a pair of electricians that appeared after the lights went out. Wonder how they found out about the problem so quickly. Oversomnia Entry32.png
Bestiary-oversomnia-033.png
Entry #33
Neon Crustacean Zone Visit the Radio Studio in Neon Crustacean Zone. There was a radio studio of some sort in a city whose skyline was lined with neon shapes. Somehow, the owl creature manning the controls can broadcast music to other parts of a dream. Oversomnia Entry33.png
Bestiary-oversomnia-034.png
Entry #34
Waterway Town Visit Waterway Town from the Nexus or from Music Symbol World. There was a town with many waterways, home to many hard-working creatures. They don't seem to be completely organic, and there was a poster that referred to them as "Mooks." Oversomnia-waterway-town-entrance.png
Bestiary-oversomnia-035.png
Entry #35
Waterworks Office Interact with the humanoid fox in Waterworks Office. The leader of the waterway town was a fox-like person who ran away when approached. They might be responsible for creating all the creatures that populate the town. Oversomnia-fox-chase-1.png
Bestiary-oversomnia-036.png
Entry #36
Garden Centre Enter the Garden Centre for the first time. In a garden centre there was a stern-looking girl in charge of the place. She seemed to be training some sort of plant creature so that it could work as an employee in the place. Oversomnia Garden Centre.png
Bestiary-oversomnia-037.png
Entry #37
Garden Centre Activate the Gardener's Secret event and escape. In the basement of the garden centre was a monster whose body was comprised of a botanical mess. It's extremely protective of a red flower that was down there, and the shop owner knows about it... Oversomnia Entry37.png
Bestiary-oversomnia-038.png
Entry #38
Music Symbol World Kill every note creature in Music Symbol World and then find the creature dancing on stage. After a world full of music notes fell silent, a fiend appeared out of nowhere to dance on the graves of the beings that had died. Oversomnia-music-world-performance.png
Bestiary-oversomnia-039.png
Entry #39
Emerald Shrubland Interact with the creature through the isolated section of Emerald Shrublands accessible from the Vile Tunnels. Sitting on a small jetty in a verdant place was a boy dressed like a magpie. Out in the water were some other creatures lurking in the depths. Was he waiting for them to come out? Oversomnia Entry39.png
Bestiary-oversomnia-040.png
Entry #40
Hoarder
Vermilion Rooftops Visit the Hoarder's Room in Vermilion Rooftops. In the depths of a dream there was a room with a leering statue inside. Atop it was a firefly-like creature drawing on a hanging board. It looked like it collected things from other dreams. Oversomnia hoarder room.png
Bestiary-oversomnia-041.png
Entry #41
Road Sign World Interact with the NPC in Road Sign World. There was a boy with a power cord attached to his body standing in a place full of traffic lights and road signs. He was hiding inside an enclosed area, away from the chaotic signs and lights. Oversomnia Entry41.png
Bestiary-oversomnia-042.png
Entry #42
Swamp World Visit the Fishing Hole in Swamp World. In a swamp full of houses on stilts there was a fishing pond built into a hill. The fish you could catch there were strange, and the water seemed incredibly deep for how small the pond was. Oversomnia-fishing-hole.png
Bestiary-oversomnia-043.png
Entry #43
Ventilation Void Enter the Ventilation Void in Ventilation Passage. At some point while wandering through some sort of ventilation shaft system, everything started to crumble away. Eventually there was nothing but a void and a monstrous entity. Oversomnia Entry43.png
Bestiary-oversomnia-044.png
Entry #44
Ventilation Passage Enter Death Row through Ventilation Passage by viewing the embryo inside one of the vents. There were holes housing various things that could be seen through air vents. One had an embryo-like creature, nestled in a mass of pulsating flesh. Something about the sight was harrowing. Oversomnia the hole to Entry44.png

Trivia

  • In previous versions, the Bestiary had 12 more entries, having a total of 56. Some NPCs were cut or condensed into one entry due to the dream journal originally intending to document every NPC, which was considered too big of a scope.[1]

References