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Swamp World | |||||||||||||
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Basic Info | |||||||||||||
Effects | None | ||||||||||||
Collectibles |
Bestiary Entry #42 | ||||||||||||
Events | Fishing Hole | ||||||||||||
Notable NPCs | None | ||||||||||||
Other | |||||||||||||
Connecting Areas | Pool World Underwater A 🔑 Ventilation Passage ↩️ Dreaming Serpents World ↩️ | ||||||||||||
BGM | Missing | ||||||||||||
Map ID | 0076, 0081, 0085 | ||||||||||||
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The Swamp World is an area accessible from the watery section of the Pool World.
Features
Swamp World, true to its name, is a large, looping swamp, dotted with giant lanterns and the occasional monolith. Many houses reside on raised platforms, with bridges connecting both them and raised pieces of land.
By going south and slightly west, Irving can find a set of stairs that will lead him up to the raised platforms. By following the bridges roughly northwest, Irving can find both a door and an NPC resembling a humanoid shark in a jacket that can be copied with Wendigo. Interacting with this NPC will send Irving to Underwater A and unlock a connection back.
By going through the door, meanwhile, Irving can enter the Fishing Hole.
Fishing Hole
The Fishing Hole is a building containing a lake with a small dock inside. A brown-haired NPC with a mask and a shark-themed hairpin mans the counter. By interacting with this NPC, they will give Irving a fishing rod that they can use to fish at the dock. Interacting with the fishing rod will cause Irving to give the rod back.
Fishing is performed by waiting until the bobber starts splashing, and then rapidly interacting. If successful, Irving can catch a random fish.
By checking the book at the counter, Irving can check which fishes he has caught. By catching every available fish, he will obtain Menu Theme #5.
Directions
Nexus → Road Sign World → Pool World → Swamp World
If the NPC unlocking the Underwater A passage in Swamp World was already interacted with:
Nexus → Aquarium World → Underwater A → Swamp World
Gallery
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