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|Effects = None | |Effects = None | ||
|Events = None | |Events = None | ||
|Map Type = Small, | |Map Type = Small, Looping, Multiple maps | ||
|NPCS = Eyeballs | |NPCS = Eyeballs | ||
|Connections = [[ | |Connections = [[Answered Prayers:Clock Work World|Clock Work World]], [[Answered Prayers:Symbols Maze|Symbols Maze]] | ||
|Map ID = 0049, 0084, 0095, 0096, 0097, 0098 | |Map ID = 0049, 0084, 0095, 0096, 0097, 0098 | ||
|BGM = [[File:BGM 28 ocean depths.ogg|Ocean Depths]] | |BGM = [[File:BGM 28 ocean depths.ogg|Ocean Depths]] | ||
}} | }} | ||
The '''Broken Clock Park''' is a deeper location in the Spirit World, accessible from the [[ | The '''Broken Clock Park''' is a deeper location in the Spirit World, accessible from the [[Answered Prayers:Clock Work World|Clock Work World]]. To find it, interact with the Red Eye from the Tic Toc Area after you enter the pink door in the [[Answered Prayers:Clock Work World|Clock Work World]]. | ||
This park is notable for being one of the areas to connect to the [[Answered Prayers | This park is notable for being one of the areas to connect to the [[Answered Prayers:Symbols Maze|Symbols Maze]]. | ||
==Features== | ==Features== | ||
It resembles an urban park during late evening or in the early morning hours, with the sky being a cold blue, while the green/yellow tones at the horizon hint at the sun. The foreground is represented by dark silhouettes, just like the [[ | It resembles an urban park during late evening or in the early morning hours, with the sky being a cold blue, while the green/yellow tones at the horizon hint at the sun. The foreground is represented by dark silhouettes, just like the [[Answered Prayers:Playground|Playground]], except for the broken clocks and two NPCs. The silhouettes of trees lack leaves, thus it is most likely winter. There are benches and streetlights here, but none of the lamps are on. In the background, one can faintly make out power lines and utility poles. Several looping areas are connected through black doors. | ||
At the first intersection (you enter from the middle door), the right door leads to a wider area where a slower version of the Broken Clock Park background music is played. There are no points of interests except for the shiny blue box that connects to the [[Answered Prayers | At the first intersection (you enter from the middle door), the right door leads to a wider area where a slower version of the Broken Clock Park background music is played. There are no points of interests except for the shiny blue box that connects to the [[Answered Prayers:Symbols Maze|Symbols Maze]]. | ||
The left door leads you to another area with two doors to choose from. Go right to visit a floating eyeball, with their pupil wildly spinning around, perhaps in imitation of the clocks, as some of them spin around similarly. | The left door leads you to another area with two doors to choose from. Go right to visit a floating eyeball, with their pupil wildly spinning around, perhaps in imitation of the clocks, as some of them spin around similarly. | ||
If you choose the left door with the two streetlights next to it, you will experience a much more responsive NPC. It is a floating eyeball monster with their pupil expanding and contracting. Their gaze follows [[ | If you choose the left door with the two streetlights next to it, you will experience a much more responsive NPC. It is a floating eyeball monster with their pupil expanding and contracting. Their gaze follows [[Answered Prayers:Fluorette|Fluorette]] around, and if she interacts with them, they will talk, you will hear a series of subdued, quick sounds. | ||
==Directions== | ==Directions== | ||
[[ | [[Answered Prayers:Nexus|Nexus]] → [[Answered Prayers:Clock Work World|Clock Work World]] → Broken Clock Park | ||
==Trivia== | ==Trivia== | ||
*As the file used for this area's background music is called ocean depths, it is likely that it was intended for the [[ | *As the file used for this area's background music is called ocean depths, it is likely that it was intended for the [[Answered Prayers:Ocean Floor|Ocean Floor]] at first. | ||
==Gallery== | ==Gallery== |
Revision as of 15:46, 24 November 2022
Broken Clock Park | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic Info | |||||||||||
Prayers | None | ||||||||||
Events | None | ||||||||||
Notable NPCs | Eyeballs | ||||||||||
Other | |||||||||||
Connecting Areas | Clock Work WorldSymbols Maze | ||||||||||
BGM | |||||||||||
Map ID | 0049, 0084, 0095, 0096, 0097, 0098 | ||||||||||
Map Type | Small, Looping, Multiple maps | ||||||||||
|
The Broken Clock Park is a deeper location in the Spirit World, accessible from the Clock Work World. To find it, interact with the Red Eye from the Tic Toc Area after you enter the pink door in the Clock Work World.
This park is notable for being one of the areas to connect to the Symbols Maze.
Features
It resembles an urban park during late evening or in the early morning hours, with the sky being a cold blue, while the green/yellow tones at the horizon hint at the sun. The foreground is represented by dark silhouettes, just like the Playground, except for the broken clocks and two NPCs. The silhouettes of trees lack leaves, thus it is most likely winter. There are benches and streetlights here, but none of the lamps are on. In the background, one can faintly make out power lines and utility poles. Several looping areas are connected through black doors.
At the first intersection (you enter from the middle door), the right door leads to a wider area where a slower version of the Broken Clock Park background music is played. There are no points of interests except for the shiny blue box that connects to the Symbols Maze.
The left door leads you to another area with two doors to choose from. Go right to visit a floating eyeball, with their pupil wildly spinning around, perhaps in imitation of the clocks, as some of them spin around similarly.
If you choose the left door with the two streetlights next to it, you will experience a much more responsive NPC. It is a floating eyeball monster with their pupil expanding and contracting. Their gaze follows Fluorette around, and if she interacts with them, they will talk, you will hear a series of subdued, quick sounds.
Directions
Nexus → Clock Work World → Broken Clock Park
Trivia
- As the file used for this area's background music is called ocean depths, it is likely that it was intended for the Ocean Floor at first.