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Braingirl:Psychedelic Farm: Difference between revisions

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|Map ID=0058, 0059, 0063, 0065
|Map ID=0058, 0059, 0063, 0065
|NPCS=None
|NPCS=None
}}The '''Psychedelic Farm''' is accessible from a pink gateway in the [[Braingirl Wiki:Cellar|Cellar]]. {{LocationMap|filename=Psychedelic farm map.png|caption=Map of the Psychedelic Farm}}
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{{LocationMap|filename=Psychedelic farm map.png|caption=Map of the Psychedelic Farm}}
 
The '''Psychedelic Farm''' is accessible from a pink gateway in the [[Braingirl Wiki:Cellar|Cellar]].
 
== Features ==
== Features ==
The Psychedelic Farm is large area with two barns, a lake, and a corn maze. The landscape is mostly populated by mutated plants and animals.  
The Psychedelic Farm is large area with two barns, a lake, and a corn maze. The landscape is mostly populated by mutated plants and animals.  

Revision as of 05:37, 1 December 2022

Psychedelic Farm
Psychedelic farm.png
Basic Info
Effects EffectNone
Collectibles

Raspberry

Events None
Notable NPCs None
Other
Connecting Areas Cellar
BGM Weird Icecram GirlJellyfish MassacreCan't Focus
Map ID 0058, 0059, 0063, 0065
Extras +

YNOproject Badges

BADGE broken bridge monster.png Swimming in the Darkness
RedBarnLoser(badgeBG).gif RedBarnLoser(badgeBG).png Skill Issue
Map of the Psychedelic Farm

The Psychedelic Farm is accessible from a pink gateway in the Cellar.

Features

The Psychedelic Farm is large area with two barns, a lake, and a corn maze. The landscape is mostly populated by mutated plants and animals.

Hugging the wall above the entrance and going left, just beyond a patch of swaying flowers and a field of soil with a scarecrow, will lead to an entrance to the corn maze. Several things can be found here, most notably the Raspberry menu theme, 4 CDs, and a crashed UFO serving as an under-construction warp.

A scarecrow in one of the fields below the corn maze will react to the Duckling Dress effect by running away from the player.

Red Barn

Heading directly south of the entrance leads to the Red Barn. Here, an NPC will allow Mikan to bet 2 CDs in a horse race. If you agree to bet, the NPC with a cylindrical head will let you pass into the doorway behind them. There, Mikan can select the horse to bet on (she can change her mind before exiting, but can only bet on one horse at time). The winning horse is random each time, and winning grants 5 CDs. However, if you lose enough times in a row, the screen will dim and a chaser will enter, teleporting Mikan to an isolated section of the cornfield.

Green Barn

Map of the Green Barn

Further south of the Red Barn is the Green Barn, a small building overlooking the lake. Inside is a door locked with a code. Using the Electric Light effect will reveal numbers painted above the door. Within the door is a room with a broken bridge, a pool, and a small black monster.

Directions

Streets HubHamletCellar → Psychedelic Farm

Gallery