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Yume 2kki:Lit Tile Path: Difference between revisions

m (add bgm)
Line 11: Line 11:
|NPCS = None
|NPCS = None
|Connections = {{Connection|Private Rooms|one_way_type=NoEntry}}, {{Connection|Obstacle Course 2}}
|Connections = {{Connection|Private Rooms|one_way_type=NoEntry}}, {{Connection|Obstacle Course 2}}
|BGM = samayou無静光踊
|BGM = {{BGM|title=samayou無静光踊|filename=Lit Tile Path (samayou無静光踊).ogg}}, {{BGM|title=samayou八休|filename=Lit Tile Path Room (samayou八休).ogg|label=Room}}
|Map ID = 1715, 1719
|Map ID = 1715, 1719
|Primary = Yume wo Samayou
|Primary = Yume wo Samayou

Revision as of 08:43, 2 September 2023

Lit Tile Path
Lit tile path 01.png
Basic Info
Japanese Name(s)

無静光踊
無静光踊
八休
Serene Light Dance
Serene Dancing

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Private Rooms NoEntry
Obstacle Course 2
BGM 🔊 samayou無静光踊
🔊 samayou八休 – Room
Map ID 1715, 1719
Version Added 0.120c patch 5
Author Yume wo Samayou

Lit Tile Path is an area accessible from Private Rooms.

Features

This is a large tile maze with many twisting passages. Taking the rightmost path from the entrance and then taking a right at the fork, you'll come across a path marked with two blue checkered flags on either side. Going up it will lead you to a terminal with four blue screens which you can toggle between arrows by the button underneath each corresponding screen. Trying to interact with the 3rd button's screen from the left will cause Urotsuki to frantically press the button until it combusts. Interacting with it afterwards will cause Urotsuki to say her "can't do that" line. To the right of the is a grey keycard reader and a blue creature with cyan ears sticking out of the ground.


Terminal Puzzle

You must find 3 purple numbers scattered throughout the maze held up by gray creatures and get their corresponding arrow and input it into the terminal. These arrows are random each time you enter this world. The catch being the last screen from the left being input #3. Once done, you have to check your answer using the grey keycard reader. If it is wrong, a buzzing noise will play after the 3rd beep the reader makes. If successful however, it will make a ding noise and you can interact with the blue creature to enter Obstacle Course 2, permanently unlocking the connection without needing to do the puzzle again.

1: From the beginning, head right and up above the rectangle roundabout and head for the leftmost paths to find the number.

2: From the start of the control room path, head on the rightmost paths at the fork until you come up to a fork where the right path goes to the greyer tiles. Head left and the number will lay at the end of this path.

3: From the beginning, head down, left, down, keep going down and right to the number at their respective path forks (not including the forks which paths end quickly) to find the number at the end of a curly path.

Interact with the number to see its corresponding arrow. The terminal's screens cycles through up, right, down and left and no arrow.

Directions

Nexus → Mushroom WorldBug MazeThe Hand HubShape WorldObstacle CourseSnow White FieldCherryblossom FieldsPrivate RoomsLit Tile Path


After visiting The Hand Hub once And Unlocking the Connection From Snow White Field To Shape World:

OR

Gallery