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Braingirl:Psychedelic Farm: Difference between revisions

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(→‎Red Barn: Added more info regarding the chaser event in the red barn.)
 
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{{Locationbox
{{Locationbox
|headercolor=#2E453D
|headercolor=#2e453d
|headerfontcolor=#BA9F7D
|headerfontcolor=#ba9f7d
|image=Psychedelic farm.png
|image=Psychedelic farm.png
|Effects=None
|Effects=None
|Menu=Raspberry
|Menu=[[Braingirl:Menu Themes#Unlockable Themes|Raspberry]]
|Events=None
|Events=None
|BGM=Weird Icecram Girl, Jellyfish Massacre, Can't Focus
|BGM=Weird Icecram Girl, Jellyfish Massacre, Can't Focus
|Connections=[[Cellar]]
|Connections={{Connection|Cellar}}
|Map ID=
|Map ID=0058, 0059, 0063, 0065
|NPCS=None
|NPCS=None
}}The '''Psychedelic Farm''' is accessible from a pink gateway in the [[Cellar]]. [[File:Psychedelic farm map.png|thumb|Map of the Psychedelic Farm]]
}}
The '''Psychedelic Farm''' is accessible from a pink gateway in the [[Braingirl:Cellar|Cellar]].
{{LocationMap|filename=Psychedelic farm map.png|caption=Map of the Psychedelic Farm}}
== Features ==
== Features ==
The Psychedelic Farm is large area with two barns, a lake, and a corn maze. The landscape is mostly populated by mutated plants and animals.  
The Psychedelic Farm is large area with two barns, a lake, and a corn maze. The landscape is mostly populated by mutated plants and animals.  


Hugging the wall above the entrance and going left, just beyond a patch of swaying flowers and a field of soil with a scarecrow, will lead to an entrance to the corn maze. Several things can be found here, most notably the Raspberry menu theme, 4 CDs, and a crashed UFO serving as an under-construction warp.
Hugging the wall above the entrance and going left, just beyond a patch of swaying flowers and a field of soil with a scarecrow, will lead to an entrance to the corn maze. Several things can be found here, most notably the [[Braingirl:Menu Themes#Unlockable Themes|Raspberry]] menu theme, 4 [[Braingirl:CDs|CDs]], and a crashed UFO serving as an under-construction warp.
 
A scarecrow in one of the fields below the corn maze will react to the [[Braingirl:Effects#Duckling Dress|Duckling Dress]] effect by running away from the player.


=== Red Barn ===
=== Red Barn ===
Heading directly south of the entrance leads to the '''Red Barn'''. Here, an NPC will allow Mikan to bet 2 CDs in a horse race. If you agree to bet, the NPC with a cylindrical head will let you pass into the doorway behind them. There, Mikan can select the horse to bet on (she can change her mind before exiting, but can only bet on one horse at time). The winning horse is random each time, and winning grants 5 CDs. However, if you lose enough times in a row, the screen will dim and a chaser will enter, teleporting Mikan to an isolated section of the cornfield.  
Heading directly south of the entrance leads to the '''Red Barn'''. Here, an NPC will allow Mikan to bet 2 [[Braingirl:CDs|CDs]] in a horse race. If you agree to bet, the NPC with a cylindrical head will let you pass into the doorway behind them. There, Mikan can select the horse to bet on (she can change her mind before exiting, but can only bet on one horse at time). The winning horse is random each time, and winning grants 5 [[Braingirl:CDs|CDs]]. However, if Mikan loses three times (per savefile), the screen will dim and a chaser will enter, teleporting Mikan to an isolated section of the cornfield. The chaser will stay inside the barn after this, rendering the horse race permanently inaccessible.  


=== Green Barn ===
=== Green Barn ===
[[File:Green barn map.png|thumb|Map of the Green Barn]]
{{LocationMap|filename=Green barn map.png|caption=Map of the Green Barn}}
Further south of the Red Barn is the '''Green Barn''', a small building overlooking the lake. Inside is a door locked with a code. Using the [[Effects|Electric Light]] effect will reveal numbers painted above the door. Within the door is a room with a broken bridge, a pool, and a small black monster.  
Further south of the Red Barn is the '''Green Barn''', a small building overlooking the lake. Inside is a door locked with a code. Using the [[Braingirl:Effects#Electric Light|Electric Light]] effect will reveal numbers painted above the door. Within the door is a room with a broken bridge, a pool, and a small black monster.  


== Directions ==
== Directions ==
[[Streets Hub]] → [[Hamlet]] → [[Cellar]] → Psychedelic Farm
[[Braingirl:Streets Hub|Streets Hub]] → [[Braingirl:Hamlet|Hamlet]] → [[Braingirl:Cellar|Cellar]] → Psychedelic Farm


== Gallery ==
== Gallery ==
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File:Green barn.png
File:Green barn.png
File:Green barn broken bridge.png
File:Green barn broken bridge.png
File:Psychedelic farm CDs.png|Psychedelic farm [[Braingirl:CDs|CDs]]
</gallery>
</gallery>
[[Category:Braingirl Locations]]
[[Category:Braingirl In Development]]

Latest revision as of 01:24, 7 October 2023

Psychedelic Farm
Psychedelic farm.png
Basic Info
Effects EffectNone
Collectibles

Raspberry

Events None
Notable NPCs None
Other
Connecting Areas Cellar
BGM Weird Icecram GirlJellyfish MassacreCan't Focus
Map ID 0058, 0059, 0063, 0065
Extras +

YNOproject Badges

BADGE broken bridge monster.png Swimming in the Darkness
RedBarnLoser(badgeBG).gif RedBarnLoser(badgeBG).png Skill Issue

The Psychedelic Farm is accessible from a pink gateway in the Cellar.

Map of the Psychedelic Farm

Features

The Psychedelic Farm is large area with two barns, a lake, and a corn maze. The landscape is mostly populated by mutated plants and animals.

Hugging the wall above the entrance and going left, just beyond a patch of swaying flowers and a field of soil with a scarecrow, will lead to an entrance to the corn maze. Several things can be found here, most notably the Raspberry menu theme, 4 CDs, and a crashed UFO serving as an under-construction warp.

A scarecrow in one of the fields below the corn maze will react to the Duckling Dress effect by running away from the player.

Red Barn

Heading directly south of the entrance leads to the Red Barn. Here, an NPC will allow Mikan to bet 2 CDs in a horse race. If you agree to bet, the NPC with a cylindrical head will let you pass into the doorway behind them. There, Mikan can select the horse to bet on (she can change her mind before exiting, but can only bet on one horse at time). The winning horse is random each time, and winning grants 5 CDs. However, if Mikan loses three times (per savefile), the screen will dim and a chaser will enter, teleporting Mikan to an isolated section of the cornfield. The chaser will stay inside the barn after this, rendering the horse race permanently inaccessible.

Green Barn

Map of the Green Barn

Further south of the Red Barn is the Green Barn, a small building overlooking the lake. Inside is a door locked with a code. Using the Electric Light effect will reveal numbers painted above the door. Within the door is a room with a broken bridge, a pool, and a small black monster.

Directions

Streets HubHamletCellar → Psychedelic Farm

Gallery