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==Features== | ==Features== | ||
{{LocationMap|filename=SubCorridorsMap.png|caption=Annotated map of the main area}} | {{LocationMap|filename=SubCorridorsMap.png|caption=Annotated map of the main area}} | ||
The main area of Submarine Corridors is a dark room featuring a rectangular corridor, which loops back around on itself, connected by twisting passages to three exits. The exit in the bottom wall leads to the [[Dotflow:Submarine City|Submarine City]], while the northern two exits lead to subareas. The exit in the top-left corner leads to a small room with an elevator, which leads to [[Dotflow:Sea|Sea]] under certain conditions, and otherwise leads to the [[Dotflow:Apartments|Apartments]]. The exit in the middle of the top wall leads to a large room with angular walls. This room contains a door leading to the [[Dotflow:Prison|Prison]], and a large staircase leading to the [[Dotflow:Orange Maze|Orange Maze]]. The room also contains several drawings attached to the walls which appear full-size on the screen when interacted with. < | The main area of Submarine Corridors is a dark room featuring a rectangular corridor, which loops back around on itself, connected by twisting passages to three exits. The exit in the bottom wall leads to the [[Dotflow:Submarine City|Submarine City]], while the northern two exits lead to subareas. The exit in the top-left corner leads to a small room with an elevator, which leads to [[Dotflow:Sea|Sea]] under certain conditions, and otherwise leads to the [[Dotflow:Apartments|Apartments]]. The exit in the middle of the top wall leads to a large room with angular walls. This room contains a door leading to the [[Dotflow:Prison|Prison]], and a large staircase leading to the [[Dotflow:Orange Maze|Orange Maze]]. The room also contains several drawings attached to the walls which appear full-size on the screen when interacted with. <span class="spoiler">A single Fetus appears here when playing as Rust.</span> | ||
==Directions== | ==Directions== | ||
[[Dotflow:Entrance|Entrance]] → [[Dotflow:Utility Pole World|Utility Pole World]] → [[Dotflow:Apartments|Apartments]] → '''Submarine Corridors''' | [[Dotflow:Entrance|Entrance]] → [[Dotflow:Utility Pole World|Utility Pole World]] → [[Dotflow:Apartments|Apartments]] → '''Submarine Corridors''' |
Revision as of 14:55, 29 December 2023
Submarine Corridors | |
---|---|
Basic Info | |
Japanese Name(s) |
海底回路 |
Effects | None |
Events | None |
Notable NPCs | None |
Other | |
Connecting Areas | Submarine City Apartments Sea 🔐 Orange Maze Prison |
BGM | 🔊 bgm3 – Dark corridors 🔊 bgm8 |
Map ID | 0062, 0063, 0069, 0072 |
The Submarine Corridors is an area accessible from the Submarine City or from taking an elevator in the Apartments.
Features
The main area of Submarine Corridors is a dark room featuring a rectangular corridor, which loops back around on itself, connected by twisting passages to three exits. The exit in the bottom wall leads to the Submarine City, while the northern two exits lead to subareas. The exit in the top-left corner leads to a small room with an elevator, which leads to Sea under certain conditions, and otherwise leads to the Apartments. The exit in the middle of the top wall leads to a large room with angular walls. This room contains a door leading to the Prison, and a large staircase leading to the Orange Maze. The room also contains several drawings attached to the walls which appear full-size on the screen when interacted with. A single Fetus appears here when playing as Rust.
Directions
Entrance → Utility Pole World → Apartments → Submarine Corridors
OR
Entrance → Plant World → Submarine World → Submarine City → Submarine Corridors
Gallery
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- 716a68