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Yume 2kki:Lit Tile Path: Difference between revisions

mNo edit summary
(→‎Gallery: Added more images to the Gallery, added more information to Features, also MAP1719 is indeed the Overgrowth Outlook. I'm satisfied with this for now.)
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{{MissingInfo|Add more info in features, also subarea MAP1719 (八休)? needs confirmation}}
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==Features==
==Features==
This is a large tile maze with many twisting passages. When you first enter this world, the tiles will be unlit. Equipping the Eyeball Bomb effect will cause the eye creature near spawn to take on a happy expression. Going on the path above from where you come from and to the right will lead you to a colorful looking array of blocks. Trying to walk through the gap will cause you to fall and appear back before the hole. Trying to fly over the hole with the Fairy or Spacesuit effects will just teleport you back too. However, equipping the Rainbow effect will form a rainbow bridge and grant you passage. To the left path and up is a conveyor that will force Urotsuki to move one way onto another path.
Lit Tile Path is a large tile maze with many twisting passages. Entering this world through the window in [[Yume 2kki:Private Rooms|Private Rooms]] brings Urotsuki to the '''unlit''' version of Lit Tile Path, in which the tiles are dull white and gray and the various creatures that can be found here are gray and unanimated. Equipping the [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] effect will cause the eye creature near the entrance to take on a happy expression. Going on the path above the entrance and to the right will lead to a colorful looking array of blocks. Trying to walk (or, using the [[Yume 2kki:Effects#Fairy/Yousei|Fairy]] or [[Yume 2kki:Effects#Spacesuit|Spacesuit]] effects, fly) over the gap will cause Urotsuki to be teleported back. The [[Yume 2kki:Effects#Rainbow|Rainbow]] effect, however, will form a rainbow bridge that allows Urotsuki to walk across the gap. Going left instead brings Urotsuki to a pink conveyor that will push her to the right, unless flying over it using Fairy or Spacesuit.


Taking the rightmost path from the entrance and then taking a right at the fork, you'll come across a path marked with two blue checkered flags on either side. Going up it will lead you to a terminal with four blue screens which you can toggle between arrows by the button underneath each corresponding screen marked by the number. Trying to interact with the 3rd button's screen from the left will cause Urotsuki to frantically press the button until it combusts. Interacting with it afterwards will cause Urotsuki to say her "can't do that" line. To the right of the is a grey keycard reader and a blue creature with cyan ears sticking out of the ground.
Taking the rightmost path from the entrance and then taking a right at the fork, Urotsuki will come across a path marked with two cyan screens on either side. Going up it will lead to a terminal with four deep blue screens which can display arrows by using the yellow buttons underneath them. The arrows can be displayed in any one of the four cardinal directions. Each button and screen are marked by a number, except for the third button from the left, which appears broken. Trying to interact with it will cause Urotsuki to frantically press the button until it combusts. Interacting with it afterwards will cause Urotsuki to say her "can't do that" line. To the right is a gray keycard reader and a cyan door.


To access Obstacle Course 2, You must find 3 purple numbers scattered throughout the maze held up by gray creatures and get their corresponding arrow and input it into the terminal. These arrows are random each time you enter this world. The catch being the last screen from the left being input #3. Once done, you have to check your answer using the grey keycard reader. If it is wrong, a buzzing noise will play after the 3rd beep the reader makes. If successful however, it will make a ding noise and you can interact with the blue creature to enter [[Yume 2kki:Obstacle Course 2|Obstacle Course 2]]. You will need to do this puzzle again to reactivate this connection in a future visit.
To access [[Yume 2kki:Obstacle Course 2|Obstacle Course 2]], Urotsuki must find three gray star creatures scattered throughout the maze, holding up signs with pink numbers on them. Interacting with these stars will change the displayed number into an arrow pointing in one of the four cardinal directions (randomised every visit). The direction of the arrow corresponds to the number, and the number corresponds to one of the screens on the terminal, meaning the direction of the arrow on the sign and the terminal screen should match. (Ex: If the 2 sign becomes a left arrow, the terminal screen marked with a 2 should display a left arrow.) After inputting every direction into the terminal, the player can check their answer by interacting with the grey keycard reader. The reader will beep 3 times, and if the code is incorrect, a buzzer sound will play. If the code is successful however, it will make a ding noise and the door to [[Yume 2kki:Obstacle Course 2|Obstacle Course 2]] will open. This puzzle will have to be repeated on future visits.


* '''1:''' From the beginning, head right and up above the rectangle roundabout and head for the leftmost paths to find the number.
* '''1:''' Above the entrance, make a left away from the rainbow bridge, then make another left before the conveyor to find the star holding sign 1.
* '''2:''' From the start of the control room path, head on the rightmost paths at the fork until you come up to a fork where the right path goes to the greyer tiles. Head left and the number will lay at the end of this path.
* '''2:''' Head right from the terminal, and keep heading right until the path leads upwards. Follow it and then make a left at the next fork to find the star holding sign 2.
* '''3:''' From the beginning, head down, left, down, keep going down and right to the number at their respective path forks (not including the forks which paths end quickly) to find the number at the end of a curly path.
* '''3:''' From the entrance, head down, then left at the first fork, head down at the second fork, down at the third fork and right at the fourth to find the star holding sign 3.


Interact with the number to see its corresponding arrow. The terminal's screens cycles through up, right, down and left and no arrow.
=== '''Lit Version''' ===
If the [[Yume 2kki:Snow White Field#The Tunnel|computer lights]] have been activated and Lit Tile Path was entered from the Rainbow Room of [[Yume 2kki:Private Rooms|Private Rooms]], Urotsuki will be in the '''lit''' version of Lit Tile Path, in which now the gray tiles will flow red and brown, the white tiles will flow white and gray, the gray stars become red, all of the entities begin dancing, and music will start playing. In this state, if Urotsuki goes left across from the "1" sign, left from the fork, and up from the intersection, she will come across what looks like a pink and green house. Interacting with this house leads to the '''Overgrowth Outlook'''.


If you have activated the computer lights and have entered Lit Tile Path from the Rainbow Room of [[Yume 2kki:Private Rooms|Private Rooms]], the white tiles will now be flowing red with the grey tiles flowing white with the music now playing. There exists a new room just beyond the Rainbow bridge if you keep continuing up from the fork. Inside this room is a weird alley of sorts with a weird girl sitting on the overgrowth on the top left of the wall, appearing to water the roots. A brick wall exists in the back of the room overlooking a moonlit sky. There seems to not much of note in here.
=== '''Overgrowth Outlook''' ===
The Overgrown Outlook is a guppie green alley of sorts. A girl can be seen laying down on top of the left wall, seemingly growing various fruits from her hair and tending to the roots growing from the hole in the mossy wall. A brick wall with a crack and a hole in it exists in the back of the room overlooking a sunlit sky. To the right has a window with red curtains attached to a pink wall, as well as more mossy.  


==Directions==
==Directions==
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File:Lit tile path 03.png|Why isn't this working!?
File:Lit tile path 03.png|Why isn't this working!?
File:Lit tile path 04.png|Look how happy it is!
File:Lit tile path 04.png|Look how happy it is!
File:Lit Tile Green Room.png|A very green alley.
File:LLTP 01.png|Lit Tile Path, now living up to its name!
File:LLTP 02.png|Block of House
File:Lit Tile Green Room.png|alt=A very green alley.|Getting here is quite the accomplishment!
</gallery>
</gallery>
[[Category:Yume 2kki Locations]]
[[Category:Yume 2kki Locations]]
[[Category:Yume wo Samayou]]
[[Category:Yume wo Samayou]]
[[Category:Yume 2kki In Development]]
[[Category:Yume 2kki In Development]]

Revision as of 19:56, 12 January 2024

Lit Tile Path
Lit tile path 01.png
Basic Info
Japanese Name(s)

無静光踊
無静光踊
八休
Serene Light Dance
Serene Dancing

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Private Rooms NoEntry
Obstacle Course 2 LockedCondition🔐
BGM 🔊 samayou無静光踊 – Lit Version
🔊 samayou八休 – Overgrowth Outlook Room
Map ID 1715, 1719
Version Added 0.120c patch 5
Author Yume wo Samayou

Lit Tile Path is an area accessible from Private Rooms.

Features

Lit Tile Path is a large tile maze with many twisting passages. Entering this world through the window in Private Rooms brings Urotsuki to the unlit version of Lit Tile Path, in which the tiles are dull white and gray and the various creatures that can be found here are gray and unanimated. Equipping the Eyeball Bomb effect will cause the eye creature near the entrance to take on a happy expression. Going on the path above the entrance and to the right will lead to a colorful looking array of blocks. Trying to walk (or, using the Fairy or Spacesuit effects, fly) over the gap will cause Urotsuki to be teleported back. The Rainbow effect, however, will form a rainbow bridge that allows Urotsuki to walk across the gap. Going left instead brings Urotsuki to a pink conveyor that will push her to the right, unless flying over it using Fairy or Spacesuit.

Taking the rightmost path from the entrance and then taking a right at the fork, Urotsuki will come across a path marked with two cyan screens on either side. Going up it will lead to a terminal with four deep blue screens which can display arrows by using the yellow buttons underneath them. The arrows can be displayed in any one of the four cardinal directions. Each button and screen are marked by a number, except for the third button from the left, which appears broken. Trying to interact with it will cause Urotsuki to frantically press the button until it combusts. Interacting with it afterwards will cause Urotsuki to say her "can't do that" line. To the right is a gray keycard reader and a cyan door.

To access Obstacle Course 2, Urotsuki must find three gray star creatures scattered throughout the maze, holding up signs with pink numbers on them. Interacting with these stars will change the displayed number into an arrow pointing in one of the four cardinal directions (randomised every visit). The direction of the arrow corresponds to the number, and the number corresponds to one of the screens on the terminal, meaning the direction of the arrow on the sign and the terminal screen should match. (Ex: If the 2 sign becomes a left arrow, the terminal screen marked with a 2 should display a left arrow.) After inputting every direction into the terminal, the player can check their answer by interacting with the grey keycard reader. The reader will beep 3 times, and if the code is incorrect, a buzzer sound will play. If the code is successful however, it will make a ding noise and the door to Obstacle Course 2 will open. This puzzle will have to be repeated on future visits.

  • 1: Above the entrance, make a left away from the rainbow bridge, then make another left before the conveyor to find the star holding sign 1.
  • 2: Head right from the terminal, and keep heading right until the path leads upwards. Follow it and then make a left at the next fork to find the star holding sign 2.
  • 3: From the entrance, head down, then left at the first fork, head down at the second fork, down at the third fork and right at the fourth to find the star holding sign 3.

Lit Version

If the computer lights have been activated and Lit Tile Path was entered from the Rainbow Room of Private Rooms, Urotsuki will be in the lit version of Lit Tile Path, in which now the gray tiles will flow red and brown, the white tiles will flow white and gray, the gray stars become red, all of the entities begin dancing, and music will start playing. In this state, if Urotsuki goes left across from the "1" sign, left from the fork, and up from the intersection, she will come across what looks like a pink and green house. Interacting with this house leads to the Overgrowth Outlook.

Overgrowth Outlook

The Overgrown Outlook is a guppie green alley of sorts. A girl can be seen laying down on top of the left wall, seemingly growing various fruits from her hair and tending to the roots growing from the hole in the mossy wall. A brick wall with a crack and a hole in it exists in the back of the room overlooking a sunlit sky. To the right has a window with red curtains attached to a pink wall, as well as more mossy.

Directions

Nexus → Mushroom WorldBug MazeThe Hand HubShape WorldObstacle CourseSnow White FieldCherryblossom FieldsPrivate RoomsLit Tile Path


After visiting The Hand Hub once And Unlocking the Connection From Snow White Field To Shape World:

OR

Gallery