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|Events=None | |Events=None | ||
|BGM= | |BGM= | ||
|Connections= | |Connections={{Connection|Streets Hub}} | ||
|Map ID=0003, 0016, 0017, 0018, 0019, 0020, 0021, 0022, 0034, 0035, 0036, 0037, 0038, 0039, 0040, 0041, 0042, 0043, 0044, 0045 | |Map ID=0003, 0016, 0017, 0018, 0019, 0020, 0021, 0022, 0034, 0035, 0036, 0037, 0038, 0039, 0040, 0041, 0042, 0043, 0044, 0045 | ||
|NPCS=None | |NPCS=None | ||
}} | }} | ||
The '''Bedroom''' is the main area accessible in the real world. | |||
==Features== | ==Features== | ||
When the game begins, the protagonist Mikan is standing in the center of her room. This bedroom is furnished with a bed, a table, boxes, and | When the game begins, the protagonist, [[Braingirl:Mikan|Mikan]], is standing in the center of her room. This bedroom is furnished with a bed, a table, boxes, a potted plant, and a bookshelf filled with various objects. Books can be seen placed into stacks upon the floor, while various articles of clothing can be seen scattered haphazardly across the floor. | ||
Points of interest in Mikan's room include: | Points of interest in Mikan's room include: | ||
* '''The bed'''. Sleeping in the bed will take Mikan to the [[Streets Hub]], where | * '''The bed'''. Sleeping in the bed will take Mikan to the [[Braingirl:Streets Hub|Streets Hub]], where she can begin exploring her dream worlds. | ||
* '''The black book'''. On the table is a black book which can be interacted with to open a menu. This is how the player can save, go to the [[Soundtrack|music room]], change the [[Menu Themes|menu theme]], or enable [[Terminal Room|Debug Mode]]. | * '''The black book'''. On the table is a black book which can be interacted with to open a menu. This is how the player can save, go to the [[Braingirl:Soundtrack|music room]], change the [[Braingirl:Menu Themes|menu theme]], or enable [[Braingirl Wiki:Terminal Room|Debug Mode]]. | ||
* '''The wardrobe'''. Interacting with Mikan's wardrobe in the top left corner allows the player to switch "always run" on and off. When always run is activated, the player does not have to press the Shift key to run and will automatically move faster. | * '''The wardrobe'''. Interacting with Mikan's wardrobe in the top left corner allows the player to switch "always run" on and off. When always run is activated, the player does not have to press the Shift key to run and will automatically move faster. | ||
* '''Time of day'''. Each time Mikan wakes up, a random time of day will change the lighting and some of the music in the | * '''Time of day'''. Each time Mikan wakes up, a random time of day will change the lighting and some of the music in the area. The five variations include default, day, night, morning, and storm. | ||
=== Balcony === | === Balcony === | ||
The door at the bottom of Mikan's room leads to the '''Balcony'''. Every time Mikan wakes up, the Balcony will change to correspond to the time of day that the | The door at the bottom of Mikan's room leads to the '''Balcony'''. Every time Mikan wakes up, the Balcony will change to correspond to the time of day that the Apartment is in. Each variation of the Balcony has its own unique music and background. | ||
=== Apartment & Bathroom === | === Apartment & Bathroom === | ||
The door at the top of Mikan's room leads to the rest of the '''Apartment'''. This area is similar to the previous room with books and boxes scattered around. None of the doors here can be interacted with except for the one beside the kitchen area, which leads to the '''Bathroom'''. The | The door at the top of Mikan's room leads to the rest of the '''Apartment'''. This area is similar to the previous room with books and boxes scattered around. None of the doors here can be interacted with except for the one beside the kitchen area, which leads to the '''Bathroom'''. | ||
The Bathroom is in similar mild disarray to the rest of the Apartment, with some clothing and rolls of toilet paper scattered around. The furniture in the Bathroom includes a large shower, a sink, washing machine, and a toilet. The shower can be walked into, but not used. Interacting with the toilet will cause the screen to briefly fade to black. As the scene fades back in, Mikan can be seen getting off of the toilet while the sound of flushing can be heard. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Bathroom.png|The Bathroom | File:Bathroom.png|The Bathroom | ||
File:Apartment.png|The Apartment | File:Braingirl Apartment.png|The Apartment | ||
File:Balcony.png|The Balcony... | File:Balcony (Day).png|The Balcony during the day... | ||
File:Balcony ( | File:Balcony (Colorful).png|during the evening... | ||
File:Balcony (Night).png| | File:Balcony (Night).png|at night... | ||
File:Balcony (Morning).png|in the morning... | File:Balcony (Morning).png|in the morning... | ||
File:Balcony (Storm).png|and during the storm. | File:Balcony (Storm).png|and during the storm. | ||
File:Ynoproject braingirl Bedroom (Night) screenshot 2024-11-20-16h57m53s.png|Scary! | |||
</gallery> | </gallery> |
Latest revision as of 16:05, 20 November 2024
Bedroom | |
---|---|
Basic Info | |
Effects | None |
Events | None |
Notable NPCs | None |
Other | |
Connecting Areas | Streets Hub |
BGM | Missing |
Map ID | 0003, 0016, 0017, 0018, 0019, 0020, 0021, 0022, 0034, 0035, 0036, 0037, 0038, 0039, 0040, 0041, 0042, 0043, 0044, 0045 |
The Bedroom is the main area accessible in the real world.
Features
When the game begins, the protagonist, Mikan, is standing in the center of her room. This bedroom is furnished with a bed, a table, boxes, a potted plant, and a bookshelf filled with various objects. Books can be seen placed into stacks upon the floor, while various articles of clothing can be seen scattered haphazardly across the floor.
Points of interest in Mikan's room include:
- The bed. Sleeping in the bed will take Mikan to the Streets Hub, where she can begin exploring her dream worlds.
- The black book. On the table is a black book which can be interacted with to open a menu. This is how the player can save, go to the music room, change the menu theme, or enable Debug Mode.
- The wardrobe. Interacting with Mikan's wardrobe in the top left corner allows the player to switch "always run" on and off. When always run is activated, the player does not have to press the Shift key to run and will automatically move faster.
- Time of day. Each time Mikan wakes up, a random time of day will change the lighting and some of the music in the area. The five variations include default, day, night, morning, and storm.
Balcony
The door at the bottom of Mikan's room leads to the Balcony. Every time Mikan wakes up, the Balcony will change to correspond to the time of day that the Apartment is in. Each variation of the Balcony has its own unique music and background.
Apartment & Bathroom
The door at the top of Mikan's room leads to the rest of the Apartment. This area is similar to the previous room with books and boxes scattered around. None of the doors here can be interacted with except for the one beside the kitchen area, which leads to the Bathroom.
The Bathroom is in similar mild disarray to the rest of the Apartment, with some clothing and rolls of toilet paper scattered around. The furniture in the Bathroom includes a large shower, a sink, washing machine, and a toilet. The shower can be walked into, but not used. Interacting with the toilet will cause the screen to briefly fade to black. As the scene fades back in, Mikan can be seen getting off of the toilet while the sound of flushing can be heard.
Gallery
- B96E58
- 6C516B