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Submarine Corridors: Difference between revisions

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{{Locationbox
{{Locationbox
|headercolor = #392421
|headercolor = #392421
|headerfontcolor = #716a68
|headerfontcolor = #FFFFFF
|image = Flow submarine corridors dark.png
|image = Flow submarine corridors dark.png
|Name = 海底回路
|Name = ''Kaitei Kairo'', Seafloor Circuit
|JapaneseName = 海底回路
|JapaneseName = 海底回路
|Effects = None
|Effects = None
Line 10: Line 10:
|NPCS = None
|NPCS = None
|Connections = {{Connection|Submarine City}}, {{Connection|Apartments}}, {{Connection|Sea|unlock_type=LockedCondition|unlock_conditions=Access the area by starting in Plant World.}}, {{Connection|Orange Maze}}, {{Connection|Prison}}, {{Connection|Cloud World|chaser_type=Trap}}
|Connections = {{Connection|Submarine City}}, {{Connection|Apartments}}, {{Connection|Sea|unlock_type=LockedCondition|unlock_conditions=Access the area by starting in Plant World.}}, {{Connection|Orange Maze}}, {{Connection|Prison}}, {{Connection|Cloud World|chaser_type=Trap}}
|BGM = {{BGM|title=bgm3|filename=Dotflow-bgm3_slowed.ogg|label=Dark corridors}}, {{BGM|title=bgm8|filename=Dotflow-bgm8_slowed.ogg}}
|BGM = {{BGM|title=bgm3|filename=Dotflow-bgm3_slowed.ogg|label=Dark corridors|speed=50}}, {{BGM|title=bgm8|filename=Dotflow-bgm8_slowed.ogg|speed=50}}
|Map ID = 0062, 0063, 0069, 0072
|Map ID = 0062, 0063, 0069, 0072
|VersionAdded =  
|VersionAdded =  

Latest revision as of 02:22, 31 March 2025

Submarine Corridors
Flow submarine corridors dark.png
Basic Info
Regional Name(s)

海底回路
Kaitei Kairo
Seafloor Circuit

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Submarine City
Apartments
Sea LockedCondition🔐
Orange Maze
Prison
Cloud World Trap🚷
BGM 🔊 bgm3 – Dark corridors
🔊 bgm8
Map ID 0062, 0063, 0069, 0072

The Submarine Corridors is an area accessible from the Submarine City or from taking an elevator in the Apartments.

Features

Annotated map of the main area

The main area of Submarine Corridors is a dark room featuring a rectangular corridor, which loops back around on itself, connected by twisting passages to three exits. The exit in the bottom wall leads to the Submarine City, while the northern two exits lead to subareas. The exit in the top-left corner leads to a small room with an elevator, which leads to Sea under certain conditions, and otherwise leads to the Apartments. The exit in the middle of the top wall leads to a large room with angular walls. This room contains a door leading to the Prison, and a large staircase leading to the Orange Maze. The room also contains several drawings attached to the walls which appear full-size on the screen when interacted with. A single Fetus appears here when playing as Rust.

Directions

EntranceUtility Pole WorldApartmentsSubmarine Corridors

OR

EntrancePlant WorldSubmarine WorldSubmarine CitySubmarine Corridors

Gallery