(I added the NASU mobile game to the trivia section.) |
No edit summary |
||
Line 16: | Line 16: | ||
By performing a button combination nearly identical to the Konami Code (left, left, right, right, up, down, up, down) in ''NASU's'' title screen, the player character's head is replaced with an eggplant. Doing this greatly improves the chances of a bonus eggplant appearing. While this is likely a reference to the Konami Code, it may also refer to ''Kid Icarus'' for the Famicom, where some enemies transform the player into an eggplant with legs. | By performing a button combination nearly identical to the Konami Code (left, left, right, right, up, down, up, down) in ''NASU's'' title screen, the player character's head is replaced with an eggplant. Doing this greatly improves the chances of a bonus eggplant appearing. While this is likely a reference to the Konami Code, it may also refer to ''Kid Icarus'' for the Famicom, where some enemies transform the player into an eggplant with legs. | ||
Playing ''NASU'' with this cheat enabled will not update your high | Playing ''NASU'' with this cheat enabled will not update your high score after losing. | ||
==Trivia== | ==Trivia== | ||
{{#ev:youtube|nH-jHO4vqLI|dimensions=320x180|alignment=right|description=A video of the NASU link event.|container=frame}} | {{#ev:youtube|nH-jHO4vqLI|dimensions=320x180|alignment=right|description=A video of the NASU link event.|container=frame}} | ||
[[File:Nasulinkw.png|thumb|x180px|NASU in Windmill World.]] | [[File:Nasulinkw.png|thumb|x180px|NASU in Windmill World.]] | ||
*The ''NASU'' minigame had a mobile port on the Apple App Store and Google Play, released on November 22 and 25, 2013, respectively. There was a [https://web.archive.org/web/20140808085502/http://yumenikki.net/app page advertising the app on yumenikki.net]. | |||
* The ''NASU'' minigame had a mobile port on | |||
*According to unused code in [[Yume Nikki:Old Versions#Version 0.09|version 0.09]], the ''NASU'' player character was originally going to appear in the [[Yume Nikki:Dense Woods A|Dense Woods A]] and [[Yume Nikki:Windmill World|Windmill World]], transporting the player to [[Yume Nikki:FC World C|FC World C]] in an unused event called [[Yume Nikki:Events#NASU Link|NASU Link]]. | *According to unused code in [[Yume Nikki:Old Versions#Version 0.09|version 0.09]], the ''NASU'' player character was originally going to appear in the [[Yume Nikki:Dense Woods A|Dense Woods A]] and [[Yume Nikki:Windmill World|Windmill World]], transporting the player to [[Yume Nikki:FC World C|FC World C]] in an unused event called [[Yume Nikki:Events#NASU Link|NASU Link]]. | ||
*If the player collects a pink bonus eggplant while a purple eggplant hits the ground, the pink eggplants will be invisible in the next ''NASU'' game that is played. Despite this, they can still be collected while invisible, and all subsequent bonus eggplants collected after one invisible eggplant will be visible. | |||
*If the player collects a pink bonus eggplant while a purple eggplant hits the ground, the pink eggplants will be invisible in the next ''NASU'' game that is played. Despite this, they can still be collected while invisible and all subsequent bonus eggplants collected after one invisible eggplant will be visible | |||
==External Links== | ==External Links== |
Revision as of 09:19, 31 March 2025
NASU is the Famicom game found in Madotsuki's Room. The graphics and sound highly resemble authentic Famicom/NES hardware capabilities, although the game itself is fictional.
It is named after the Japanese word for eggplant (なすび, nasubi), a type of fruit native to Asia.
Gameplay
The player of NASU is a red character largely resembling a bird or Tengu. They are able to walk left and right across the screen using the left arrow key and right arrow key respectively. They can also jump by pressing the interact key, which is essential for collecting points. Holding the menu key exits the game.
NASU is a very simple arcade game in which the objective is to catch falling eggplants in the player character's mouth. Failing to catch a single eggplant will result in a game over. Each eggplant is worth 10 points.
For every eggplant collected, there is a 1/50 chance for a pink bonus eggplant to appear, bouncing from the left side of the screen to the right. Eating the bonus eggplant is worth 300 points, and it does not result in a game over if not eaten. It is possible to get an additional 1,000 bonus points by catching a normal and bonus eggplant at the same time.
Easter Eggs
By performing a button combination nearly identical to the Konami Code (left, left, right, right, up, down, up, down) in NASU's title screen, the player character's head is replaced with an eggplant. Doing this greatly improves the chances of a bonus eggplant appearing. While this is likely a reference to the Konami Code, it may also refer to Kid Icarus for the Famicom, where some enemies transform the player into an eggplant with legs.
Playing NASU with this cheat enabled will not update your high score after losing.
Trivia
- The NASU minigame had a mobile port on the Apple App Store and Google Play, released on November 22 and 25, 2013, respectively. There was a page advertising the app on yumenikki.net.
- According to unused code in version 0.09, the NASU player character was originally going to appear in the Dense Woods A and Windmill World, transporting the player to FC World C in an unused event called NASU Link.
- If the player collects a pink bonus eggplant while a purple eggplant hits the ground, the pink eggplants will be invisible in the next NASU game that is played. Despite this, they can still be collected while invisible, and all subsequent bonus eggplants collected after one invisible eggplant will be visible.
External Links
- A fully playable online version made by a fan was published on Newgrounds: NASU FLASH