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[[File:Console1.png|thumb|200px]] | [[File:Console1.png|thumb|200px]] | ||
Urotsuki's '''game console''', which resembles a [[wikipedia:Nintendo Entertainment System|Famicom]], can be used to play various minigames while she's awake. It can be found in [[Yume 2kki:Urotsuki's Room|Urotsuki's Room]] next to the TV. | |||
==Games== | |||
Various minigames are playable from the console's menu by scrolling left and right through the cartridge list and pressing the action key (Z) to select the game. | |||
=== Mini Game A === | |||
[[File:Ss.png|200px|right|thumb|Mini Game A]] | |||
This unnamed game is unlocked by interacting with the white cat NPC in the [[Yume 2kki:Developer Room|Developer Room]]. You play as a girl with blue hair in an area full of grey bricks. You move with the arrow keys, jump by pressing Up and can exit the game with Z. There is currently only two screens to this game as it is still incomplete. | |||
===Red Blue Yellow (Mini Game B)<span id="RBY"></span>=== | |||
[[File:Minigame_RBY_game.png|200px|right|thumb|The RBY Game]] | |||
[[File:Minigame_RBY_EX_withborder.png|200px|right|thumb|The game's EX Version with the secret border]] | |||
The Red Blue Yellow game also has no official given name, and is similar to an arcade defense-shooter. | |||
You play as a diamond-headed character, who changes color based on what color projectile you are given. The aim of this minigame is to shoot down the ever advancing circle-headed characters with their corresponding colored projectile, who are constantly getting faster with each advance. | |||
Projectiles go through multiple enemies, and it is possible to take out multiple enemies of the same color with one projectile. Projectiles are given to you in a random style comparable to Tetris, and at times you may get the same colored projectile multiple times in a row. The game is over when an enemy reaches the first line of squares that you are defending, and will display a Game over screen, showing your score. | |||
Holding down the button used to while selecting a version allows you play the game with a frame resembling a Game Boy Color console. | |||
The EX version contains a few modifications compared to the original version: | |||
*Score is earned faster: your score doubles the more you kill enemies with one shot (30+, 60+, 90+). | |||
*The projectile colors now go in the order Red, Blue and Yellow instead of random colors. | |||
*A thin bar on the top edge of the screen will now indicate the amount of time until a new wave of enemies will appear. | |||
* You can now switch between colors without shooting using the indicated buttons. | |||
== | ===↑V↑ (Wavy Up)<span id="Wavy Up"></span>=== | ||
{{Main|1=Yume 2kki:↑V↑ (Wavy Up)|l1=↑V↑ (Wavy Up)}} | |||
[[File:Mini2.png|200px|right|thumb|The mansion area of ↑V↑]] | |||
↑V↑ is a puzzle game with multiple stages. You play as a high school girl named Onna No Ko. The game begins outside of an office building, and after seeing a ghostly girl on an upper floor, she begins to explore the building. | |||
As of 0.099, this game has not yet been finished, and will end after the chase scene through the mansion. Beating this game unlocks Wallpaper #56 and Onna No Ko's outfit in the Dressing Room. | |||
=== | ===PUZZLE GAME (Kura Puzzle)<span id="Kura Puzzle"></span>=== | ||
[[File:Minigame_Puzzle.png|200px|right|thumb|The Kura Puzzle Game]] | |||
The Kura Puzzle Minigame is a slider-puzzle game, currently featuring 97 [[Yume 2kki:Kura Puzzles|Kura Puzzles]] for the player to rearrange and solve. These are collectable like [[Yume 2kki:Wallpapers|wallpapers]] and are unlocked through meeting various conditions in the dream world. | |||
The game records the number of steps and time taken for the player to solve the [[Yume 2kki:Kura Puzzles|Kura Puzzles]]. You can change the wallpaper of the Puzzle Game by pressing the option key indicated in the top right of game's menu, which allows you to change between two separate wallpapers (default and monochrome), and the one that is currently used by your PC. This options menu also has options for adjusting the slider behavior in the puzzle: a tile selecting cursor and moving tiles based on empty space. | |||
Wallpaper #140 is unlocked by completing a single [[Yume 2kki:Kura Puzzles|Kura Puzzle]]. | |||
===Plated Snow Country=== | |||
[[File:Minigame_snow_1.png|thumb|200px|Twisty little passages...]] | |||
The Plated Snow Country Minigame is an exploration-based minigame, not dissimilar from the play style of Yume 2kki itself. In this game you play a girl named Itetsuki and search the frozen map for snow-based items, to free another girl who is trapped in a formation of ice. Every time you find a new item, you are allowed to pass through to another area. | |||
Upon collecting all the items, you can enter the cave that you started in front of and proceed to the final area. There are slots shaped like the collectible items in the walls, and placing each of them into the correct slots and proceeding ahead will yield the good ending. | |||
[[File:PSC Map Label.png|thumb|150x150px|Annotated map of the Plated Snow Country minigame.]] | |||
Tiny floating snowflakes can be found around the map and collected. You don't need to collect them, but if you collect too many, several zombie chasers will appear and take away your snowflakes if they touch you. If they appear, the bad ending will occur. There are also many NPCs in this game who speak Japanese backward. | |||
Beating this minigame unlocks Itetsuki's costume in the [[Yume 2kki:Dressing Room|Dressing Room]] and trying it on unlocks Wallpaper #51. | |||
[[ | |||
===FUJI=== | |||
[[File:Minigame_FUJI_game.png|200px|right|thumb|The FUJI Minigame]] | |||
The FUJI Minigame is unlocked after you give the girl in [[Yume 2kki:Christmas World|Christmas World]] her present. It is a shooting game similar to ''Yume Nikki's'' original NASU minigame. Upon loading it up, the title screen displays FUJI in large text with poorly translated instructions. | |||
In the minigame itself, you play a very slow moving Mt. Fuji, and the aim of the game is to try and shoot falling birds with fireballs, launched from the peak of the mountain with the Action key (z). You begin with three lives, and for each bird you miss you lose one. The game is over when you have lost all of your lives, where it will promptly show you your kills, time, score, and your all time high score. | |||
The EX version of FUJI can be enabled by pressing SHIFT on the menu screen for the minigame. Notable differences between the EX version and the original include: | |||
*Much faster movement speed for the player, making it significantly easier to reach all points on the game board | |||
*Hawk speed and spawn frequency are increased | |||
*Pressing SHIFT allows you to gain a speed boost, which can be toggled off by pressing the key again. | |||
=== | ===Gimmick Runner=== | ||
[[File: | [[File:Minigame_Gimmick_1.png|200px|right|thumb|Gimmick Runner]] | ||
Gimmick Runner is a Lode-runner style minigame, where the aim of the game is to run to the red finish platform of each level, avoiding enemy obstacles, flipping switches to open doors, and collecting rotating yellow diamond chips in order to earn extra points. | |||
As you move throughout the game, you can save your progression throughout each level by running past green checkpoint poles, and upon death from an obstacle, you will respawn at the last pole you activated. Purple poles are teleporters which warp you to a connecting purple pole. Running through switches will switch the colored doors corresponding to the current switch's color to on and vice versa. | |||
At the end of each level, you are evaluated on the performance on your playthrough of the level including: if you completed the level, your overall clear time, the amount of yellow diamond chips you've collected, and certain other conditions for points out of a total of 5 per level. Points are used to unlock new levels throughout the game. | |||
You can jump (but can't move midair) using the Action key [Z] and exit to the hub of the game using the [X] key. | |||
[ | |||
To quit the game, you have to climb down the ladder underneath the Gimmick Runner Sign in the overworld, upon exiting Urotsuki will awaken from her bed. (possibly because the game is unfinished) | |||
As of 0.099, the game is still under development, with one playable level out of a total of 15. | |||
===Memory Game.exe=== | |||
{{Main|1=Yume 2kki:Memory Game|l1=Memory Game}} | |||
[[File:MemoryGameExe_thumb.png|200px|right|thumb|Memory Game.exe]] | |||
Memory Game (stylized Memory Game.exe) can be unlocked by interacting with a computer in the security room of [[Yume 2kki:Fliperama Hall|Fliperama Hall]] (which requires the [[Yume 2kki:Effects#Child|Child]], [[Yume 2kki:Effects#Fairy|Fairy]], [[Yume 2kki:Effects#Crossing|Crossing]] and [[Yume 2kki:Effects#Invisible|Invisible]] effects to reach). | |||
As the name implies, the minigame is a memory game. Throughout its ten rounds, some cards will be dealt face down; their front will then be shown for a short time. The goal of the game is to try to pair cards with the same color and/or symbol, and making as least mistakes as possible. | |||
==Trivia== | |||
*The FUJI minigame is a direct homage to [[Yume Nikki:NASU|NASU]], ''Yume Nikki's'' sole console minigame. According to Japanese traditions, dreaming of Mt. Fuji, a hawk and an eggplant on the first night of a new year is considered to be a sign of good luck. FUJI features Mt. Fuji itself, as well as hawks, while NASU (lit. ''eggplant'') features eggplants, thus complementing one another. | |||
*The alternative name of ↑V↑, Wavy Up, is a pun: "Up" (as in ↑) is read in Japanese as ''ue'' (ウエ), which looks similar to ''we'' (ウェ). V is written as ''vii'' (ヴィー), and "up" (again, as in ↑) can also be transliterated as ''appu'' (アップ). Together, they form ''wevii appu'' (ウェヴィーアップ), or ''Wavy Up''. | |||
[[Category:Yume 2kki Guides]] | |||
[[Category:Yume 2kki Collectables]] |
Latest revision as of 09:33, 21 April 2025
Urotsuki's game console, which resembles a Famicom, can be used to play various minigames while she's awake. It can be found in Urotsuki's Room next to the TV.
Games
Various minigames are playable from the console's menu by scrolling left and right through the cartridge list and pressing the action key (Z) to select the game.
Mini Game A
This unnamed game is unlocked by interacting with the white cat NPC in the Developer Room. You play as a girl with blue hair in an area full of grey bricks. You move with the arrow keys, jump by pressing Up and can exit the game with Z. There is currently only two screens to this game as it is still incomplete.
Red Blue Yellow (Mini Game B)
The Red Blue Yellow game also has no official given name, and is similar to an arcade defense-shooter. You play as a diamond-headed character, who changes color based on what color projectile you are given. The aim of this minigame is to shoot down the ever advancing circle-headed characters with their corresponding colored projectile, who are constantly getting faster with each advance.
Projectiles go through multiple enemies, and it is possible to take out multiple enemies of the same color with one projectile. Projectiles are given to you in a random style comparable to Tetris, and at times you may get the same colored projectile multiple times in a row. The game is over when an enemy reaches the first line of squares that you are defending, and will display a Game over screen, showing your score. Holding down the button used to while selecting a version allows you play the game with a frame resembling a Game Boy Color console.
The EX version contains a few modifications compared to the original version:
- Score is earned faster: your score doubles the more you kill enemies with one shot (30+, 60+, 90+).
- The projectile colors now go in the order Red, Blue and Yellow instead of random colors.
- A thin bar on the top edge of the screen will now indicate the amount of time until a new wave of enemies will appear.
- You can now switch between colors without shooting using the indicated buttons.
↑V↑ (Wavy Up)
- Main article: ↑V↑ (Wavy Up)
↑V↑ is a puzzle game with multiple stages. You play as a high school girl named Onna No Ko. The game begins outside of an office building, and after seeing a ghostly girl on an upper floor, she begins to explore the building.
As of 0.099, this game has not yet been finished, and will end after the chase scene through the mansion. Beating this game unlocks Wallpaper #56 and Onna No Ko's outfit in the Dressing Room.
PUZZLE GAME (Kura Puzzle)
The Kura Puzzle Minigame is a slider-puzzle game, currently featuring 97 Kura Puzzles for the player to rearrange and solve. These are collectable like wallpapers and are unlocked through meeting various conditions in the dream world.
The game records the number of steps and time taken for the player to solve the Kura Puzzles. You can change the wallpaper of the Puzzle Game by pressing the option key indicated in the top right of game's menu, which allows you to change between two separate wallpapers (default and monochrome), and the one that is currently used by your PC. This options menu also has options for adjusting the slider behavior in the puzzle: a tile selecting cursor and moving tiles based on empty space.
Wallpaper #140 is unlocked by completing a single Kura Puzzle.
Plated Snow Country
The Plated Snow Country Minigame is an exploration-based minigame, not dissimilar from the play style of Yume 2kki itself. In this game you play a girl named Itetsuki and search the frozen map for snow-based items, to free another girl who is trapped in a formation of ice. Every time you find a new item, you are allowed to pass through to another area.
Upon collecting all the items, you can enter the cave that you started in front of and proceed to the final area. There are slots shaped like the collectible items in the walls, and placing each of them into the correct slots and proceeding ahead will yield the good ending.
Tiny floating snowflakes can be found around the map and collected. You don't need to collect them, but if you collect too many, several zombie chasers will appear and take away your snowflakes if they touch you. If they appear, the bad ending will occur. There are also many NPCs in this game who speak Japanese backward.
Beating this minigame unlocks Itetsuki's costume in the Dressing Room and trying it on unlocks Wallpaper #51.
FUJI
The FUJI Minigame is unlocked after you give the girl in Christmas World her present. It is a shooting game similar to Yume Nikki's original NASU minigame. Upon loading it up, the title screen displays FUJI in large text with poorly translated instructions.
In the minigame itself, you play a very slow moving Mt. Fuji, and the aim of the game is to try and shoot falling birds with fireballs, launched from the peak of the mountain with the Action key (z). You begin with three lives, and for each bird you miss you lose one. The game is over when you have lost all of your lives, where it will promptly show you your kills, time, score, and your all time high score.
The EX version of FUJI can be enabled by pressing SHIFT on the menu screen for the minigame. Notable differences between the EX version and the original include:
- Much faster movement speed for the player, making it significantly easier to reach all points on the game board
- Hawk speed and spawn frequency are increased
- Pressing SHIFT allows you to gain a speed boost, which can be toggled off by pressing the key again.
Gimmick Runner
Gimmick Runner is a Lode-runner style minigame, where the aim of the game is to run to the red finish platform of each level, avoiding enemy obstacles, flipping switches to open doors, and collecting rotating yellow diamond chips in order to earn extra points.
As you move throughout the game, you can save your progression throughout each level by running past green checkpoint poles, and upon death from an obstacle, you will respawn at the last pole you activated. Purple poles are teleporters which warp you to a connecting purple pole. Running through switches will switch the colored doors corresponding to the current switch's color to on and vice versa.
At the end of each level, you are evaluated on the performance on your playthrough of the level including: if you completed the level, your overall clear time, the amount of yellow diamond chips you've collected, and certain other conditions for points out of a total of 5 per level. Points are used to unlock new levels throughout the game.
You can jump (but can't move midair) using the Action key [Z] and exit to the hub of the game using the [X] key.
To quit the game, you have to climb down the ladder underneath the Gimmick Runner Sign in the overworld, upon exiting Urotsuki will awaken from her bed. (possibly because the game is unfinished)
As of 0.099, the game is still under development, with one playable level out of a total of 15.
Memory Game.exe
- Main article: Memory Game
Memory Game (stylized Memory Game.exe) can be unlocked by interacting with a computer in the security room of Fliperama Hall (which requires the Child, Fairy, Crossing and Invisible effects to reach).
As the name implies, the minigame is a memory game. Throughout its ten rounds, some cards will be dealt face down; their front will then be shown for a short time. The goal of the game is to try to pair cards with the same color and/or symbol, and making as least mistakes as possible.
Trivia
- The FUJI minigame is a direct homage to NASU, Yume Nikki's sole console minigame. According to Japanese traditions, dreaming of Mt. Fuji, a hawk and an eggplant on the first night of a new year is considered to be a sign of good luck. FUJI features Mt. Fuji itself, as well as hawks, while NASU (lit. eggplant) features eggplants, thus complementing one another.
- The alternative name of ↑V↑, Wavy Up, is a pun: "Up" (as in ↑) is read in Japanese as ue (ウエ), which looks similar to we (ウェ). V is written as vii (ヴィー), and "up" (again, as in ↑) can also be transliterated as appu (アップ). Together, they form wevii appu (ウェヴィーアップ), or Wavy Up.