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Muma Rope:Glitch: Difference between revisions

m (Text replacement - "Dotflow" to "Muma Rope")
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|headercolor = #4b0e20
|headercolor = #4b0e20
|headerfontcolor = #f05eee
|headerfontcolor = #f05eee
|image =  
|image = Muma Glitch.png
|Effects = None
|Effects = None
|Events = None
|Events = None
|Wallpapers =  
|Wallpapers = None
|NPCS = None
|NPCS = None
|Connections = {{Connection|Projector Room|one_way_type=NoEntry}}
|Connections = {{Connection|Projector Room|one_way_type=NoEntry}}
|BGM =  
|BGM = {{BGM|title=Short Circuit|filename=MumaRope_ShortCircuit_50.mp3}}
|Map ID = 0123
|Map ID = 0123
|VersionAdded =  
|VersionAdded =  
}}
}}
''Glitch'' is an area accessible by going behind the screen after maxing out every switch in the [[Muma Rope:Projector Room|Projector Room]].
''Glitch'' is an area accessible by going behind the screen after maxing out every switch in the [[Muma Rope:Projector Room|Projector Room]].
{{LocationMap|filename=MumaRope_Glitch_Map_Annotated.png|caption=Map of Glitch (The tileset is random in-game)}}
==Features==
Glitch is a large void made up of scrambled tiles on a background of distorted Muma faces. Upon entry, the area will use a random tileset from another world in the game, with the chance that a default RPG Maker tileset may appear instead. There are a few symbols/messages hidden in the mess of random tiles; going left from spawn shows a heart, going right and slightly down from spawn shows a smiley face, going up from spawn reads out "Muma Rope", and going down from spawn reads out "7 empties!!". Additionally, going right from spawn you will find a boy with orange-brown hair and a green and yellow striped shirt. He stands still and cannot be interacted with.


==Features==
Unusually for the game, a menu can be brought up while here, which displays a distorted picture of Muma and an option labeled "GAME_IS_OVER" that quits the game. Closing the menu changes the tileset of the world, which also changes what tiles can be walked through.
{{Stub}}


This world contains no other connections; therefore, the only ways of leaving are either to quit the game via the menu or to return to the [[Muma Rope:Memory Room|Memory Room]].
{{SpoilerSectionStart}}
If you are following the requirements of [[Muma Rope:Endings#Ending_#4|Ending #4]] and you have killed Muma's reflection in [[Muma Rope:Blue Flow|Blue Flow]], there will be a memory door instead of a boy in order to prevent getting softlocked out of completing [[Muma Rope:Endings#Ending_#4|Ending #4]].
{{SpoilerSectionEnd}}
==Directions==
==Directions==
Memory Room → [[Muma Rope:First Steps|First Steps]] → [[Muma Rope:Retro Dungeon|Retro Dungeon]] → [[Muma Rope:White Shores|White Shores]] → [[Muma Rope:White Passage|White Passage]] → [[Muma Rope:Projector Room|Projector Room]] → Glitch
Memory Room → [[Muma Rope:First Steps|First Steps]] → [[Muma Rope:Retro Dungeon|Retro Dungeon]] → [[Muma Rope:White Shores|White Shores]] → [[Muma Rope:White Passage|White Passage]] → [[Muma Rope:Projector Room|Projector Room]] → Glitch


==Gallery==
==Gallery==
<!-- Insert screenshots of the area in this section. If there are more than 9 screenshots, set the gallery to display as a slideshow. -->
<gallery>
<gallery>
 
File:Muma Glitch 1.png|<3
File:Muma Glitch 2.png|=)
File:Muma Glitch 3.png
File:Muma Glitch Boy.png|The boy with the green and yellow striped shirt
File:Muma Glitch Menu.png|Opening the Menu
File:MumaRope_Glitch_Potraits.png|All of the possible potraits when opening the menu.
</gallery>
</gallery>


[[Category:Muma Rope Locations]]
[[Category:Muma Rope Locations]]

Latest revision as of 19:06, 7 November 2024

Glitch
Muma Glitch.png
Basic Info
Memories EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Projector Room NoEntry
BGM 🔊 Short Circuit
Map ID 0123

Glitch is an area accessible by going behind the screen after maxing out every switch in the Projector Room.

Map of Glitch (The tileset is random in-game)

Features

Glitch is a large void made up of scrambled tiles on a background of distorted Muma faces. Upon entry, the area will use a random tileset from another world in the game, with the chance that a default RPG Maker tileset may appear instead. There are a few symbols/messages hidden in the mess of random tiles; going left from spawn shows a heart, going right and slightly down from spawn shows a smiley face, going up from spawn reads out "Muma Rope", and going down from spawn reads out "7 empties!!". Additionally, going right from spawn you will find a boy with orange-brown hair and a green and yellow striped shirt. He stands still and cannot be interacted with.

Unusually for the game, a menu can be brought up while here, which displays a distorted picture of Muma and an option labeled "GAME_IS_OVER" that quits the game. Closing the menu changes the tileset of the world, which also changes what tiles can be walked through.

This world contains no other connections; therefore, the only ways of leaving are either to quit the game via the menu or to return to the Memory Room.

Spoilers:

[Show/Hide]

If you are following the requirements of Ending #4 and you have killed Muma's reflection in Blue Flow, there will be a memory door instead of a boy in order to prevent getting softlocked out of completing Ending #4.

Spoilers end here.

Directions

Memory Room → First StepsRetro DungeonWhite ShoresWhite PassageProjector Room → Glitch

Gallery