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Dotflow:Submarine Corridors: Difference between revisions

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|Wallpapers = None
|Wallpapers = None
|NPCS = None
|NPCS = None
|Connections = {{Connection|Submarine City}}, {{Connection|Apartments}}, {{Connection|Sea|unlock_type=LockedCondition|unlock_conditions=Access the area by starting in Plant World.}}, {{Connection|Orange Maze}}, {{Connection|Prison}}
|Connections = {{Connection|Submarine City}}, {{Connection|Apartments}}, {{Connection|Sea|unlock_type=LockedCondition|unlock_conditions=Access the area by starting in Plant World.}}, {{Connection|Orange Maze}}, {{Connection|Prison}}, {{Connection|Cloud World|chaser_type=Trap}}
|BGM = {{BGM|title=bgm3|filename=Dotflow-bgm3_slowed.ogg|label=Dark corridors}}, {{BGM|title=bgm8|filename=Dotflow-bgm8_slowed.ogg}}
|BGM = {{BGM|title=bgm3|filename=Dotflow-bgm3_slowed.ogg|label=Dark corridors|speed=50}}, {{BGM|title=bgm8|filename=Dotflow-bgm8_slowed.ogg|speed=50}}
|Map ID = 0062, 0063, 0069, 0072
|Map ID = 0062, 0063, 0069, 0072
|VersionAdded =  
|VersionAdded =  
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==Features==
==Features==
{{LocationMap|filename=SubCorridorsMap.png|caption=Annotated map of the main area}}
{{LocationMap|filename=SubCorridorsMap.png|caption=Annotated map of the main area}}
The main area of Submarine Corridors is a dark room featuring a rectangular corridor, which loops back around on itself, connected by twisting passages to three exits. The exit in the bottom wall leads to the [[Dotflow:Submarine City|Submarine City]], while the northern two exits lead to subareas. The exit in the top-left corner leads to a small room with an elevator, which leads to [[Dotflow:Sea|Sea]] under certain conditions, and otherwise leads to the [[Dotflow:Apartments|Apartments]]. The exit in the middle of the top wall leads to a large room with angular walls. This room contains a door leading to the [[Dotflow:Prison|Prison]], and a large staircase leading to the [[Dotflow:Orange Maze|Orange Maze]]. The room also contains several drawings attached to the walls which appear full-size on the screen when interacted with. <div class="spoiler">A single Fetus appears here when playing as Rust.</div>
The main area of Submarine Corridors is a dark room featuring a rectangular corridor, which loops back around on itself, connected by twisting passages to three exits. The exit in the bottom wall leads to the [[Dotflow:Submarine City|Submarine City]], while the northern two exits lead to subareas. The exit in the top-left corner leads to a small room with an elevator, which leads to [[Dotflow:Sea|Sea]] under certain conditions, and otherwise leads to the [[Dotflow:Apartments|Apartments]]. The exit in the middle of the top wall leads to a large room with angular walls. This room contains a door leading to the [[Dotflow:Prison|Prison]], and a large staircase leading to the [[Dotflow:Orange Maze|Orange Maze]]. The room also contains several drawings attached to the walls which appear full-size on the screen when interacted with. <span class="spoiler">A single Fetus appears here when playing as Rust.</span>
==Directions==
==Directions==
[[Dotflow:Entrance|Entrance]] → [[Dotflow:Utility Pole World|Utility Pole World]] → [[Dotflow:Apartments|Apartments]] → '''Submarine Corridors'''
[[Dotflow:Entrance|Entrance]] → [[Dotflow:Utility Pole World|Utility Pole World]] → [[Dotflow:Apartments|Apartments]] → '''Submarine Corridors'''

Latest revision as of 15:40, 8 October 2024

Submarine Corridors
Flow submarine corridors dark.png
Basic Info
Japanese Name(s)

海底回路
海底回路

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Submarine City
Apartments
Sea LockedCondition🔐
Orange Maze
Prison
Cloud World Trap🚷
BGM 🔊 bgm3 – Dark corridors
🔊 bgm8
Map ID 0062, 0063, 0069, 0072

The Submarine Corridors is an area accessible from the Submarine City or from taking an elevator in the Apartments.

Features

Annotated map of the main area

The main area of Submarine Corridors is a dark room featuring a rectangular corridor, which loops back around on itself, connected by twisting passages to three exits. The exit in the bottom wall leads to the Submarine City, while the northern two exits lead to subareas. The exit in the top-left corner leads to a small room with an elevator, which leads to Sea under certain conditions, and otherwise leads to the Apartments. The exit in the middle of the top wall leads to a large room with angular walls. This room contains a door leading to the Prison, and a large staircase leading to the Orange Maze. The room also contains several drawings attached to the walls which appear full-size on the screen when interacted with. A single Fetus appears here when playing as Rust.

Directions

EntranceUtility Pole WorldApartmentsSubmarine Corridors

OR

EntrancePlant WorldSubmarine WorldSubmarine CitySubmarine Corridors

Gallery