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Yume 2kki:Industrial Hotel: Difference between revisions

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|headerfontcolor = #e7e384
|headerfontcolor = #e7e384
|image = industrial_hotel_1.png
|image = industrial_hotel_1.png
|Name = 懐古の宿,産業宿舎, Industrial Acomodation
|Name = 産業宿舎, Industrial Acomodation
|JapaneseName = 懐古の宿
|JapaneseName = 懐古の宿
|Effects = None
|Effects = None
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|NPCS = None
|NPCS = None
|Connections = {{Connection|Dark Cheese Hell}}, {{Connection|Nightmare Inn|one_way_type=NoReturn|unlock_type=LockedCondition|unlock_conditions=Cash on hand must be repeated 4s.}}
|Connections = {{Connection|Dark Cheese Hell}}, {{Connection|Nightmare Inn|one_way_type=NoReturn|unlock_type=LockedCondition|unlock_conditions=Cash on hand must be repeated 4s.}}
|BGM = {{BGM|title=Blue(7)|filename=Blue(7).ogg}}
|BGM = {{BGM|title=Blue(7)|filename=Blue(7).ogg|soundroom=1140|speed=100}}
|Map ID = 1806
|Map ID = 1806
|Primary = aediorugap
|Primary = aediorugap
Line 17: Line 17:
}}
}}
The '''Industrial Hotel''' is an area accessible by interacting with an specific block of cheese from behind in the [[Yume 2kki:Dark Cheese Hell|Dark Cheese Hell]].
The '''Industrial Hotel''' is an area accessible by interacting with an specific block of cheese from behind in the [[Yume 2kki:Dark Cheese Hell|Dark Cheese Hell]].
{{LocationMap|filename=industrial_hotel_map.png|caption=Map of the Industrial Hotel.}}


{{LocationMap|filename=industrial_hotel_map.png|caption=Map of the Industrial Hotel}}
==Features==
==Features==
The Industrial Hotel resembles a typical high-end hotel from the 1960's with its abstract wall patterns, furniture, chandeliers, and red carpeting, as well as wall decorations, fire alarms, and tiny alcoves displaying sculptures of turtle shells or one eyed rabbits. Much of the hotel is sparsely populated by guests with gears or screws for heads, who react to numerous effects. All will be agitated by the [[Yume 2kki:Effects|Crossing]] effect.  
The Industrial Hotel resembles a typical high-end hotel from the 1960's with its abstract wall patterns, furniture, chandeliers, and red carpeting, as well as wall decorations, fire alarms, and tiny alcoves displaying sculptures of turtle shells or one eyed rabbits. Much of the hotel is sparsely populated by guests with gears or screws for heads, who react to numerous effects. All will be agitated by the [[Yume 2kki:Effects#Crossing|Crossing]] effect.  


Through the Dark Cheese Hell entrance, you'll arrive at the hotel's lobby, where there’s a man with a red turtle shell for a head--one of many who serve as the hotel's staff--manning the front desk. The shell-headed men react to the [[Yume 2kki:Effects|Drum]] effect by walking in place frantically. Immediately left of the entrance, there is a technicolor [[Yume 2kki:Vending Machine|Vending Machine]] that dispenses various products.
Through the Dark Cheese Hell entrance, you'll arrive at the hotel's lobby, where there’s a man with a red turtle shell for a head--one of many who serve as the hotel's staff--manning the front desk. The shell-headed men react to the [[Yume 2kki:Effects#Drum|Drum]] effect by walking in place frantically. Immediately left of the entrance, there is a technicolor [[Yume 2kki:Vending Machine|Vending Machine]] that dispenses various products.


The west hall from the lobby leads to a sort of janitorial or laundry room with large baskets of towels and walls of washer-dryer units. You can also find basins and storage units of cleaning supplies.
The west hall from the lobby leads to a sort of janitorial or laundry room with large baskets of towels and walls of washer-dryer units. You can also find basins and storage units of cleaning supplies.
Line 28: Line 28:
The north hall leads to various hotel rooms, fully-furnished with things like a coffee pot, beds, tables with dining chairs, and a radio. Some of these tables have meals on them. More trays of food or coffee can also be found in the halls. You'll eventually come across the staircase that leads to the hotel's second floor.
The north hall leads to various hotel rooms, fully-furnished with things like a coffee pot, beds, tables with dining chairs, and a radio. Some of these tables have meals on them. More trays of food or coffee can also be found in the halls. You'll eventually come across the staircase that leads to the hotel's second floor.


The second floor contains more hotel rooms and has been fashioned with fire extinguishers in case of an emergency. At the far east end of the hall, you can find a banquet hall from the entrance flanked with two signs distinguishing it as an eatery. Inside, you are greeted by another shell-headed man at the desk, in a room filled with over a dozen, unseated, dining tables draped in red cloth, many of which already have meals served, as guests wander around. An entrance at the far east of this room will take you to the kitchen, where you'll see many cyclopic chefs at frantic work at the many stovetops, overseen by one dressed in a red suit. They abruptly stop if the [[Yume 2kki:Effects|Crossing]] or [[Yume 2kki:Effects|Telephone]] effect is equipped. Their eyes go dark if the latter rings, and they stare at the former. When [[Yume 2kki:Effects|Plaster Cast]] or [[Yume 2kki:Effects|Haniwa]] are worn, they look away. There's a metal door east that presumably contains the kitchen's walk-in freezer, but it cannot be entered.
The second floor contains more hotel rooms and has been fashioned with fire extinguishers in case of an emergency. At the far east end of the hall, you can find a banquet hall from the entrance flanked with two signs distinguishing it as an eatery. Inside, you are greeted by another shell-headed man at the desk, in a room filled with over a dozen, unseated, dining tables draped in red cloth, many of which already have meals served, as guests wander around. An entrance at the far east of this room will take you to the kitchen, where you'll see many cyclopic chefs at frantic work at the many stovetops, overseen by one dressed in a red suit. They abruptly stop if the Crossing or [[Yume 2kki:Effects#Telephone|Telephone]] effect is equipped. Their eyes go dark if the latter rings, and they stare at the former. When [[Yume 2kki:Effects#Plaster Cast|Plaster Cast]] or [[Yume 2kki:Effects#Haniwa|Haniwa]] are worn, they look away. There's a metal door east that presumably contains the kitchen's walk-in freezer, but it cannot be entered.


Outside the banquet is another set of tables, north of which has a stairwell to the hotel's third floor, once more flanked by shell-headed men. By taking the stairs, you are eventually led to a cross-shaped path with turtle statues and a guarded set of doors with a turtle engraved onto them, resembling the one in [[Yume 2kki:Grand Beach|Grand Beach]], as well as a painting of the same turtle seen above the elevator, which closes its eyes if the player looks at it. '''If your cash on hand only consists of the number 4''' (such as 4, 44, 444, etc.), this door will take you to the [[Yume 2kki:Nightmare Inn|Nightmare Inn]] as the screen flashes red and the turtle in the painting opens its eyes. The east and west halls contain more hotel rooms for the most esteemed of guests, but nothing of note otherwise.  
Outside the banquet is another set of tables, north of which has a stairwell to the hotel's third floor, once more flanked by shell-headed men. By taking the stairs, you are eventually led to a cross-shaped path with turtle statues and a guarded set of doors with a turtle engraved onto them, resembling the one in [[Yume 2kki:Grand Beach|Grand Beach]], as well as a painting of the same turtle seen above the elevator, which closes its eyes if the player looks at it. '''If your [[Yume 2kki:Money|cash]] on hand only consists of the number 4''' (such as 4, 44, 444, etc.), this door will take you to the [[Yume 2kki:Nightmare Inn|Nightmare Inn]] as the screen flashes red and the turtle in the painting opens its eyes. The [[Yume 2kki:Dream Bank|Dream Bank]] can be useful for this. The east and west halls contain more hotel rooms for the most esteemed of guests, but nothing of note otherwise.  


== Directions ==
==Directions==
Nexus → [[Yume 2kki:Toy World|Toy World]] → [[Yume 2kki:Wooden Block World|Wooden Block World]] → [[Yume 2kki:Chicken World|Chicken World]] → [[Yume 2kki:Nazca Valley|Nazca Valley]] → [[Yume 2kki:Love Lodge|Love Lodge]] → [[Yume 2kki:Refrigerator Tower|Refrigerator Tower]] → [[Yume 2kki:Dark Cheese Hell|Dark Cheese Hell]] → Industrial Hotel
*The Nexus → [[Yume 2kki:Toy World|Toy World]] → [[Yume 2kki:Wooden Block World|Wooden Block World]] → [[Yume 2kki:Chicken World|Chicken World]] → [[Yume 2kki:Nazca Valley|Nazca Valley]] → [[Yume 2kki:Love Lodge|Love Lodge]] → [[Yume 2kki:Refrigerator Tower|Refrigerator Tower]] → [[Yume 2kki:Dark Cheese Hell|Dark Cheese Hell]] → '''Industrial Hotel'''


== Gallery ==
==Gallery==
<gallery>
<gallery widths="160" position="center">
industrial_hotel_2.png|
industrial_hotel_2.png
industrial_hotel_3.png|
industrial_hotel_3.png
industrial_hotel_4.png|
industrial_hotel_4.png|To [[Yume 2kki:Nightmare Inn|Nightmare Inn]]
</gallery>
</gallery>

Latest revision as of 20:36, 20 November 2024

Industrial Hotel
Industrial hotel 1.png
Basic Info
Japanese Name(s)

懐古の宿
産業宿舎
Industrial Acomodation

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Dark Cheese Hell
Nightmare Inn LockedCondition🔐 NoReturn➡️
BGM 🔊 Blue(7) (No. 1140)
Map ID 1806
Version Added 0.118h
Last Updated 0.118h patch 2
Author aediorugap
Extras +

Vending Machine

Jihanki industrial hotel.png Normal

The Industrial Hotel is an area accessible by interacting with an specific block of cheese from behind in the Dark Cheese Hell.

Map of the Industrial Hotel.

Features

The Industrial Hotel resembles a typical high-end hotel from the 1960's with its abstract wall patterns, furniture, chandeliers, and red carpeting, as well as wall decorations, fire alarms, and tiny alcoves displaying sculptures of turtle shells or one eyed rabbits. Much of the hotel is sparsely populated by guests with gears or screws for heads, who react to numerous effects. All will be agitated by the Crossing effect.

Through the Dark Cheese Hell entrance, you'll arrive at the hotel's lobby, where there’s a man with a red turtle shell for a head--one of many who serve as the hotel's staff--manning the front desk. The shell-headed men react to the Drum effect by walking in place frantically. Immediately left of the entrance, there is a technicolor Vending Machine that dispenses various products.

The west hall from the lobby leads to a sort of janitorial or laundry room with large baskets of towels and walls of washer-dryer units. You can also find basins and storage units of cleaning supplies.

The north hall leads to various hotel rooms, fully-furnished with things like a coffee pot, beds, tables with dining chairs, and a radio. Some of these tables have meals on them. More trays of food or coffee can also be found in the halls. You'll eventually come across the staircase that leads to the hotel's second floor.

The second floor contains more hotel rooms and has been fashioned with fire extinguishers in case of an emergency. At the far east end of the hall, you can find a banquet hall from the entrance flanked with two signs distinguishing it as an eatery. Inside, you are greeted by another shell-headed man at the desk, in a room filled with over a dozen, unseated, dining tables draped in red cloth, many of which already have meals served, as guests wander around. An entrance at the far east of this room will take you to the kitchen, where you'll see many cyclopic chefs at frantic work at the many stovetops, overseen by one dressed in a red suit. They abruptly stop if the Crossing or Telephone effect is equipped. Their eyes go dark if the latter rings, and they stare at the former. When Plaster Cast or Haniwa are worn, they look away. There's a metal door east that presumably contains the kitchen's walk-in freezer, but it cannot be entered.

Outside the banquet is another set of tables, north of which has a stairwell to the hotel's third floor, once more flanked by shell-headed men. By taking the stairs, you are eventually led to a cross-shaped path with turtle statues and a guarded set of doors with a turtle engraved onto them, resembling the one in Grand Beach, as well as a painting of the same turtle seen above the elevator, which closes its eyes if the player looks at it. If your cash on hand only consists of the number 4 (such as 4, 44, 444, etc.), this door will take you to the Nightmare Inn as the screen flashes red and the turtle in the painting opens its eyes. The Dream Bank can be useful for this. The east and west halls contain more hotel rooms for the most esteemed of guests, but nothing of note otherwise.

Directions

Gallery