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Yume 2kki:Lively Tower: Difference between revisions

(copied over Fuchsia Headquarters contents)
Tags: Removed redirect Visual edit
 
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{{Locationbox
{{Locationbox
|headercolor = #6c244c
|headercolor = #4D0000
|headerfontcolor = #cc00cc
|headerfontcolor = #EA1C40
|image = FuchsiaHeadquarters.png
|image = FuchsiaHeadquarters.png
|caption = Entrance from [[Yume 2kki:Skyline Highway|Skyline Highway]].
|JapaneseName = 溟懐ハイウェイ:溟懐タワー
|JapaneseName = 溟懐ハイウェイ:溟懐タワー
|VersionAdded = 0.122d patch 3
|VersionAdded = 0.122d patch 3
Line 8: Line 9:
|Events =  
|Events =  
|Connections = {{Connection|Skyline Highway}}
|Connections = {{Connection|Skyline Highway}}
|BGM = {{BGM|title = sound4c |filename = Sound4c 90.ogg }}
|BGM = {{BGM|title=sound4c|filename=Sound4c 90.ogg|soundroom=569B|speed=90}}
|Map ID = 2040
|Map ID = 2040
|Primary = aediorugap
|Primary = aediorugap
}}{{Stub}}'''Lively Tower''' is a world accessible from the pink-ish building in [[Yume 2kki:Skyline Highway|Skyline Highway]].
}}
'''Lively Tower''' is a world accessible from the pink-ish building in [[Yume 2kki:Skyline Highway|Skyline Highway]].
 
==Features==
Lively Tower is a seven-floor building with reddish-pink walls, a yellow tiled floor, and windows showing the sunset; the area is furnished with various desks, lamps, hatracks and potted plants. The floors of the tower can be accessed by interacting with the red and blue arrows found on the map, which take you up and down respectively. Each floor also contains a set of different NPCs that react to certain effects.
 
===Floor 1===
The first floor contains multiple duck-like NPCs; by heading to the north most room you will find the red arrow to the next floor. The duck NPCs react to the following:
*The [[Yume 2kki:Effects#Haniwa|Haniwa]] effect turns them brown and they slowly inch towards [[Yume 2kki:Urotsuki|Urotsuki]] when then effect is used.
*The [[Yume 2kki:Effects#Tissue|Tissue]] effect makes them have a silly face and start to rapidly move towards Urotsuki, placing down a tissue will make them spin in place.
*The [[Yume 2kki:Effects#Bat|Bat]] effect turns them pink and they stop in their track whenever the effect is used.
*The [[Yume 2kki:Effects#Chainsaw|Chainsaw]] effect makes them rapidly move away from Urotsuki.
 
===Floor 2===
The second floor contains a set of red four legged creatures that seem to be waving. Equipping the [[Yume 2kki:Effects#Eyevall Bomb|Eyeball Bomb]] effect turns them into floating orbs. Using the effect will make them move quickly. The room on the right contains the next red arrow.
 
===Floor 3===
The third floor contains blocky blue oni NPCs, which will look away from Urotsuki with an angry expression whenever the [[Yume 2kki:Effects#Red Riding Hood|Red Riding Hood]] effect is equipped. The next red arrow can be found directly right from the blue one.
 
===Floor 4===
The fourth floor contains purple hooded folks, the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] effect makes them faceless, the [[Yume 2kki:Effects#Polygon|Polygon]] effect makes them angry and using it will make them quickly move away from Urotsuki, and the [[Yume 2kki:Effects#Drum|Drum]] effect makes them happy, moving towards Urotsuki while spinning if the effect is used. The red arrow can be found by going to the room southeast.
 
===Floor 5===
The fifth floor contains two rooms, the first one where Urotsuki is placed has a [[Yume 2kki:Vending Machine|vending machine]] and the next red arrow, the upper room, which appears to be the boss' office, is inhabited by a girl wearing different Noh masks depending on what effects are currently equipped:
*With the Chainsaw effect she wears a scared oni mask and stops in place while facing Urotsuki.
*The [[Yume 2kki:Effects#Wolf|Wolf]] effect gives her the same scared oni mask but she faces away from Urotsuki, if the effect is used she loses her mask for a moment and the grim face of the girl can be seen.
*With the [[Yume 2kki:Effects#Maiko|Maiko]] or [[Yume 2kki:Effects#Dice|Dice]] effects she wears a Hyottoko mask and spins in place, if the effect is used she stops spinning and faces towards Urotsuki.
*The [[Yume 2kki:Effects#Gakuran|Gakuran]] effect changes her mask to the appearance of a maiden, if the effect is used she jumps in place.
*The [[Yume 2kki:Effects#Drum|Drum]] effect changes her mask to the appreance of an old man, if the effect is used she moves towards Urotsuki.
Addionally, wearing any [[Yume 2kki:Masks|mask]] removes hers, giving a full view of her face.
 
===Floor 6===
The sixth floor contains rabbit-slug creatures which react to the Drum effect by turning red and moving rapidly. The red arrow can be found on the east most room down.
 
===Floor 7===
The seventh and last floor hosts a red worm monster, it does not appear to react to any effect but can be chainsawed.
 
==Directions==
==Directions==
*The Nexus → [[Yume 2kki:Toy World|Toy World]] → [[Yume 2kki:Wooden Block World|Wooden Block World]] → [[Yume 2kki:Chicken World|Chicken World]] → [[Yume 2kki:Nazca Valley|Nazca Valley]] → [[Yume 2kki:Skyline Highway|Skyline Highway]] → '''Lively Tower'''
*The Nexus → [[Yume 2kki:Toy World|Toy World]] → [[Yume 2kki:Wooden Block World|Wooden Block World]] → [[Yume 2kki:Chicken World|Chicken World]] → [[Yume 2kki:Nazca Valley|Nazca Valley]] → [[Yume 2kki:Skyline Highway|Skyline Highway]] → '''Lively Tower'''
==Trivia==
*The [[Yume 2kki:Effects#Bat|Bat]] effect cannot be used here.
==Gallery==
==Gallery==
<gallery>
<gallery>
FuchsiaHQcreature.png|la creatura
File:Lively Tower1.png|The first floor
File:Lively Tower2.png|The Bat effect turns the creatures to light red
File:Lively Tower3.png|With the Chainsaw Effect, the creatures escape from you
File:Lively Tower4.png|The creatures are attracted by you equipping the Tissue Effect
File:Lively Tower5.png|The Haniwa Effect stops the creatures from moving and turns them to brown
File:Lively Tower6.png|The second floor
File:Lively Tower7.png|The Eyeball Bomb Effect changes the shrimps into brown floating balls with a black eye
File:Lively Tower8.png|The third floor
File:Lively Tower9.png|The fourth floor
File:Lively Tower10.png|The Chainsaw Effect renders the cloaked creatures close their eyes.
File:Lively Tower11.png|The Polygon Effect makes them keep their eyes away from you
File:Lively Tower12.png|The Drum Effect makes them attract you gladly.
File:Lively Tower13.png|The fifth floor
File:Lively Tower14.png|With the Dice Effect, the girl geisha rotates at the spot.
File:Lively Tower15.png|With the Drum Effect, the girl stands and looks at you. You knocking the drum, she will near you.
File:Lively Tower16.png|You have the Gakuran Effect, The uniform opened, the girl will jump.
File:Lively Tower17.png|The sixth floor
File:Lively Tower18.png|The Drum Effect turns the yellow rabbit-like creatures red and they roam faster.
FuchsiaHQcreature.png|The seventh floor. La creatura
</gallery>
</gallery>

Latest revision as of 12:44, 30 January 2025

Lively Tower
FuchsiaHeadquarters.png
Entrance from Skyline Highway.
Basic Info
Japanese Name(s)

溟懐ハイウェイ:溟懐タワー

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Skyline Highway
BGM 🔊 sound4c (No. 569B)
Map ID 2040
Version Added 0.122d patch 3
Author aediorugap
Extras +

Vending Machine

Y2 Lively Tower VM.png Normal

Lively Tower is a world accessible from the pink-ish building in Skyline Highway.

Features

Lively Tower is a seven-floor building with reddish-pink walls, a yellow tiled floor, and windows showing the sunset; the area is furnished with various desks, lamps, hatracks and potted plants. The floors of the tower can be accessed by interacting with the red and blue arrows found on the map, which take you up and down respectively. Each floor also contains a set of different NPCs that react to certain effects.

Floor 1

The first floor contains multiple duck-like NPCs; by heading to the north most room you will find the red arrow to the next floor. The duck NPCs react to the following:

  • The Haniwa effect turns them brown and they slowly inch towards Urotsuki when then effect is used.
  • The Tissue effect makes them have a silly face and start to rapidly move towards Urotsuki, placing down a tissue will make them spin in place.
  • The Bat effect turns them pink and they stop in their track whenever the effect is used.
  • The Chainsaw effect makes them rapidly move away from Urotsuki.

Floor 2

The second floor contains a set of red four legged creatures that seem to be waving. Equipping the Eyeball Bomb effect turns them into floating orbs. Using the effect will make them move quickly. The room on the right contains the next red arrow.

Floor 3

The third floor contains blocky blue oni NPCs, which will look away from Urotsuki with an angry expression whenever the Red Riding Hood effect is equipped. The next red arrow can be found directly right from the blue one.

Floor 4

The fourth floor contains purple hooded folks, the Chainsaw effect makes them faceless, the Polygon effect makes them angry and using it will make them quickly move away from Urotsuki, and the Drum effect makes them happy, moving towards Urotsuki while spinning if the effect is used. The red arrow can be found by going to the room southeast.

Floor 5

The fifth floor contains two rooms, the first one where Urotsuki is placed has a vending machine and the next red arrow, the upper room, which appears to be the boss' office, is inhabited by a girl wearing different Noh masks depending on what effects are currently equipped:

  • With the Chainsaw effect she wears a scared oni mask and stops in place while facing Urotsuki.
  • The Wolf effect gives her the same scared oni mask but she faces away from Urotsuki, if the effect is used she loses her mask for a moment and the grim face of the girl can be seen.
  • With the Maiko or Dice effects she wears a Hyottoko mask and spins in place, if the effect is used she stops spinning and faces towards Urotsuki.
  • The Gakuran effect changes her mask to the appearance of a maiden, if the effect is used she jumps in place.
  • The Drum effect changes her mask to the appreance of an old man, if the effect is used she moves towards Urotsuki.

Addionally, wearing any mask removes hers, giving a full view of her face.

Floor 6

The sixth floor contains rabbit-slug creatures which react to the Drum effect by turning red and moving rapidly. The red arrow can be found on the east most room down.

Floor 7

The seventh and last floor hosts a red worm monster, it does not appear to react to any effect but can be chainsawed.

Directions

Trivia

  • The Bat effect cannot be used here.

Gallery