(directions) |
(Trivia) |
||
Line 32: | Line 32: | ||
With the [[Yume 2kki:Effects#Child|Child]] and [[Yume 2kki:Effects#Fairy|Fairy]] effects and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed: | With the [[Yume 2kki:Effects#Child|Child]] and [[Yume 2kki:Effects#Fairy|Fairy]] effects and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed: | ||
*The Nexus → [[Yume 2kki:Cipher Keyboard|Cipher Keyboard]] → [[Yume 2kki:Amoeba Woods|Amoeba Woods]] → [[Yume 2kki:Scribble Notepad|Scribble Notepad]] → [[Yume 2kki:Monochrome Feudal Japan|Monochrome Feudal Japan]] → [[Yume 2kki:Bishop Cathedral|Bishop Cathedral]] → [[Yume 2kki:Board Game Islands|Board Game Islands]] → [[Yume 2kki:Vibrant Funhouse|Vibrant Funhouse]] → '''Fliperama Hall''' | *The Nexus → [[Yume 2kki:Cipher Keyboard|Cipher Keyboard]] → [[Yume 2kki:Amoeba Woods|Amoeba Woods]] → [[Yume 2kki:Scribble Notepad|Scribble Notepad]] → [[Yume 2kki:Monochrome Feudal Japan|Monochrome Feudal Japan]] → [[Yume 2kki:Bishop Cathedral|Bishop Cathedral]] → [[Yume 2kki:Board Game Islands|Board Game Islands]] → [[Yume 2kki:Vibrant Funhouse|Vibrant Funhouse]] → '''Fliperama Hall''' | ||
==Trivia== | |||
*"Fliperama" is a loanword from Portuguese which means "Arcade". | |||
==Gallery== | ==Gallery== |
Revision as of 12:58, 11 October 2024
Fliperama Hall | |
---|---|
Basic Info | |
Japanese Name(s) |
フリペラーマ広間 |
Effects | None |
Events | None |
Notable NPCs | None |
Other | |
Connecting Areas | Vibrant Funhouse ✨ |
BGM | 🔊 In The Hour (No. 1092A) 🔊 In The Hour – Restroom (No. 1092B) |
Map ID | 1608, 1609 |
Version Added | 0.125a |
Primary Author | Kong |
Contributing Author(s) | Nakatsu |
Fliperama Hall is an area accessible from Vibrant Funhouse.
Features
Fliperama Hall is a work-in-progress world resembling the interior of an arcade. Arcade booths, outlets, and charging stations fill the area.
The area is entered from a toilet in the men's restroom, which can be reentered with the Fairy effect equipped to head back to Vibrant Funhouse. If Variable #44 is between 64 and 191, an NPC resembling a large eye with two legs (normally depicted on a purple poster inside the restroom) will be found in the restroom. Other than turning the sinks on, there is not much else to do in the restroom.
Upon exiting, Urotsuki will enter the area's main portion. To the left is a stairway blocked off by a construction sign. To the right is an area filled with arcade machines, right past a set of doors that don't appear to open. Farther into the arcade, which is decorated with a patterned floor, is currently blocked off.
Directions
With the Child and Fairy effects and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed:
- The Nexus → Garden World → Board Game Islands → Vibrant Funhouse → Fliperama Hall
With the Child and Fairy effects and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed:
- The Nexus → Cipher Keyboard → Amoeba Woods → Scribble Notepad → Monochrome Feudal Japan → Bishop Cathedral → Board Game Islands → Vibrant Funhouse → Fliperama Hall
Trivia
- "Fliperama" is a loanword from Portuguese which means "Arcade".
Gallery
A unique NPC found in the entrance that appears when Variable #44 is from 64 to 191.
- 191c42
- b5a9fc