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Yume 2kki:Fliperama Hall: Difference between revisions

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The area is entered from a toilet in the men's restroom, which can be re-entered with the [[Yume 2kki:Effects#Fairy|Fairy]] effect equipped to return to Vibrant Funhouse. The sinks and toilet are interactable. Equipping the [[Yume 2kki:Effects#Stretch|Stretch]] effect here will turn this area to a grayscale color scheme, and equipping the [[Yume 2kki:Effects#Child|Child]] effect will make the colors more vibrant.
The area is entered from a toilet in the men's restroom, which can be re-entered with the [[Yume 2kki:Effects#Fairy|Fairy]] effect equipped to return to Vibrant Funhouse. The sinks and toilet are interactable. Equipping the [[Yume 2kki:Effects#Stretch|Stretch]] effect here will turn this area to a grayscale color scheme, and equipping the [[Yume 2kki:Effects#Child|Child]] effect will make the colors more vibrant.


If Variable #44 is between 64 and 191, an NPC resembling a large eye with two legs (normally depicted on a purple poster inside the restroom) will be present. If it is present, the poster will be blank. Beyond the typical reaction to the [[Yume 2kki:Effects#Crossing|Crossing]] effect, this NPC has some unique interactions:
If Variable #44 is between 64 and 191, an NPC resembling a large eye with two legs (otherwise depicted on a purple poster inside the restroom) will be present. If it is present, the poster will be blank. Beyond the typical reaction to the [[Yume 2kki:Effects#Crossing|Crossing]] effect, this NPC has some unique interactions:
*Equipping the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] or [[Yume 2kki:Effects#Lantern|Lantern]] will make it disappear, manifesting on the poster. Leaving and re-entering this area will make it re-appear.
*Equipping the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] or [[Yume 2kki:Effects#Lantern|Lantern]] will make it disappear, manifesting on the poster. Leaving and re-entering this area will make it re-appear.
*Equipping the [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] will make Urotsuki lose control, walking around the area rapidly as you suddenly gain control of the NPC. Opening the menu reflects this, as the portrait is replaced with the NPC.
*Equipping the [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] will make Urotsuki lose control, walking around the area rapidly as you suddenly gain control of the NPC. Opening the menu reflects this, as the portrait is replaced with the NPC.

Revision as of 20:53, 14 October 2024

Fliperama Hall
FliperamaHall.png
Basic Info
Japanese Name(s)

フリペラーマ広間

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Vibrant Funhouse Fairy
BGM 🔊 In The Hour (No. 1092A)
🔊 In The Hour – Restroom (No. 1092B)
Map ID 1608, 1609
Version Added 0.125a
Primary Author Kong
Contributing Author(s) Nakatsu

Fliperama Hall is an area accessible from Vibrant Funhouse.

Features

Fliperama Hall is a work-in-progress world resembling the interior of an arcade. Arcade booths, outlets, and charging stations fill the area.

The area is entered from a toilet in the men's restroom, which can be re-entered with the Fairy effect equipped to return to Vibrant Funhouse. The sinks and toilet are interactable. Equipping the Stretch effect here will turn this area to a grayscale color scheme, and equipping the Child effect will make the colors more vibrant.

If Variable #44 is between 64 and 191, an NPC resembling a large eye with two legs (otherwise depicted on a purple poster inside the restroom) will be present. If it is present, the poster will be blank. Beyond the typical reaction to the Crossing effect, this NPC has some unique interactions:

  • Equipping the Chainsaw or Lantern will make it disappear, manifesting on the poster. Leaving and re-entering this area will make it re-appear.
  • Equipping the Eyeball Bomb will make Urotsuki lose control, walking around the area rapidly as you suddenly gain control of the NPC. Opening the menu reflects this, as the portrait is replaced with the NPC.

Upon exiting, Urotsuki will enter the area's main portion. To the left is a stairway blocked off by a construction sign. To the right is an area filled with arcade machines, right past a set of doors that don't appear to open. Farther into the arcade, which is decorated with a patterned floor, is currently blocked off.

Directions

With the Child and Fairy effects and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed:

With the Child and Fairy effects and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed:

Trivia

  • "Fliperama" is a loanword from Portuguese which means "Arcade".

Gallery