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With the [[Yume 2kki:Effects#Child|Child]] and [[Yume 2kki:Effects#Fairy|Fairy]] effects and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed: | With the [[Yume 2kki:Effects#Child|Child]] and [[Yume 2kki:Effects#Fairy|Fairy]] effects and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed: | ||
*The Nexus → [[Yume 2kki:Cipher Keyboard|Cipher Keyboard]] → [[Yume 2kki:Amoeba Woods|Amoeba Woods]] → [[Yume 2kki:Scribble Notepad|Scribble Notepad]] → [[Yume 2kki:Monochrome Feudal Japan|Monochrome Feudal Japan]] → [[Yume 2kki:Bishop Cathedral|Bishop Cathedral]] → [[Yume 2kki:Board Game Islands|Board Game Islands]] → [[Yume 2kki:Vibrant Funhouse|Vibrant Funhouse]] → '''Fliperama Hall''' | *The Nexus → [[Yume 2kki:Cipher Keyboard|Cipher Keyboard]] → [[Yume 2kki:Amoeba Woods|Amoeba Woods]] → [[Scale Model Exhibit]] → [[Yume 2kki:Scribble Notepad|Scribble Notepad]] → [[Yume 2kki:Monochrome Feudal Japan|Monochrome Feudal Japan]] → [[Yume 2kki:Bishop Cathedral|Bishop Cathedral]] → [[Yume 2kki:Board Game Islands|Board Game Islands]] → [[Yume 2kki:Vibrant Funhouse|Vibrant Funhouse]] → '''Fliperama Hall''' | ||
==Trivia== | ==Trivia== |
Revision as of 13:39, 18 November 2024
Fliperama Hall | |
---|---|
Basic Info | |
Japanese Name(s) |
フリペラーマ広間 |
Effects | None |
Events | None |
Notable NPCs | None |
Other | |
Connecting Areas | Vibrant Funhouse ✨ |
BGM | 🔊 In The Hour (No. 1092A) 🔊 In The Hour – Restroom (No. 1092B) |
Map ID | 1608, 1609 |
Version Added | 0.125a |
Primary Author | Kong |
Contributing Author(s) | Nakatsu |
Fliperama Hall is an area accessible from Vibrant Funhouse.
Features
Fliperama Hall is a work-in-progress world resembling the interior of an arcade. Arcade booths, outlets, and charging stations fill the area.
The area is entered from a toilet in the men's restroom, which can be re-entered with the Fairy effect equipped to return to Vibrant Funhouse. The sinks and toilet are interactable. Equipping the Stretch effect here will turn this area to a grayscale color scheme, and equipping the Child effect will make the colors more vibrant.
If Variable #44 is between 64 and 191, an NPC resembling a large eye with two legs (otherwise depicted on a nearby purple poster) will be present. If it is present, the poster will be blank. Beyond the typical reaction to the Crossing effect, this NPC has some unique interactions:
- Equipping the Chainsaw or Lantern will make it disappear, manifesting on the poster. Leaving and re-entering this area will make it re-appear.
- Equipping the Eyeball Bomb will make Urotsuki lose control, walking around the area rapidly as you suddenly gain control of the NPC. Opening the menu reflects this, as the portrait is replaced with the NPC.
Upon exiting, Urotsuki will enter the area's main portion. To the left is a stairway blocked off by a construction sign. To the right is an area filled with arcade machines, right past a set of doors that don't appear to open. Farther into the arcade, which is decorated with a patterned floor, is currently blocked off.
Directions
With the Child and Fairy effects and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed:
- The Nexus → Garden World → Board Game Islands → Vibrant Funhouse → Fliperama Hall
With the Child and Fairy effects and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed:
- The Nexus → Cipher Keyboard → Amoeba Woods → Scale Model Exhibit → Scribble Notepad → Monochrome Feudal Japan → Bishop Cathedral → Board Game Islands → Vibrant Funhouse → Fliperama Hall
Trivia
- "Fliperama" is a loanword from Portuguese which means "Arcade".
Gallery
A unique NPC found in the entrance that appears when Variable #44 is from 64 to 191.
- 191c42
- b5a9fc