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Yume 2kki:Pleasure Street: Difference between revisions

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|image = PleasureStreetMain.png
|image = PleasureStreetMain.png
|JapaneseName = 歓楽通り
|JapaneseName = 歓楽通り
|Name =  
|Name = 歓楽通り, ''Kanraku-dōri'', Pleasure Street
|Effects = None
|Effects = None
|Wallpapers = None
|Wallpapers = None
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'''Pleasure Street''' is an area accessible from the [[Yume 2kki:Florist|Florist]] by interacting with the bathtub filled with tendrils.
'''Pleasure Street''' is an area accessible from the [[Yume 2kki:Florist|Florist]] by interacting with the bathtub filled with tendrils.
==Features==
==Features==

Revision as of 05:22, 12 April 2024

Pleasure Street
PleasureStreetMain.png
Basic Info
Original Name(s)

歓楽通り
歓楽通り
Kanraku-dōri
Pleasure Street

Effects EffectNone
Events Mermaid's Hunger
Notable NPCs Toxic Scholar
Other
Connecting Areas

Florist NoEntry
Nerium Lab

BGM sound5d (Neon Apartments) (No. 570E)
sound5d (slow) (Main Area) (No. 570D)
e8 (Sensu Zone) (No. 439D)
Map ID 1559, 2151, 2152, 2155, 2156, 2158
Version Added 0.123a
Author natl

Pleasure Street is an area accessible from the Florist by interacting with the bathtub filled with tendrils.

Features

This world is composed of multiple areas, most of them reachable from two primary areas: the street itself and the Neon Apartment.

From the Florist, you are placed in the Neon Apartment sub-area. It is a single, looping neon corridor with several doors leading to isometric rooms. Immediately behind the player is a set of double doors leading to Pleasure Street itself. The door to the right of this entrance leads to a red room with two cubes with eyes. This room also has a cubic bathroom with a small cube washing its head. Going further to the right is a door with a red window. This door cannot be entered usually, but if the player has completed the Abuse event in the Florist, the room's window will be flashing a big X will now be placed nearby. This signifies that the door is unlocked. Beyond the door is a path that eventually leads to a door with a bloody crowbar nearby, as well as a door to a forbidden room in the apartment. This room is entirely black and red, and features a NPC on the bed. The player cannot do anything but go back down the corridor again. This puts them back in the corridor before the door and locks them out of accessing it again until they go back and re-do the event.

To the left of the entrance is a cozy room with a plant-like creature sleeping on a bed. This room also has a bathroom, where plants can be seen growing from the water of the bathtub. Finally, further to the left of this room is a room with pastel colors and what looks like to be frosting all over. A wandering cake and two girls sitting on a bed can be found here. This room also has another room featuring a smiling pink creature with a knife embedded in it.

Main Street

The Pleasure Street itself is a detailed street featuring several houses/shops on it. Various neon creatures roam the area. The first building to the right is blocked by a red construction sign.

The second building to the right hosts the Mermaid's Bowl. It consists of a large bowl with a giant mermaid sitting on a clam to the right of it. A dead fish with a knife stabbed into it can also be seen near the entrance. The room also has a light switch, which will dim the outside and turn the inside elements of the bowl into a bright pink. Turning off the lights has a 1 in 32 chance to trigger the Mermaid Hunger event. The screen will go black accompanied with fleshy noises, before turning back on. The room will now be mostly red, with the mermaid having grown a bit and turned completely black, with a bloody smile replacing her usually blank face. Several more dead fish will be present in this version of the room, including one stabbed by the fork held by the mermaid. Trying to turn the light back on will glitch the screen temporarily instead of doing anything. Leaving and then returning to this area will put the player in yet another version of the room, this time very dim and with no mermaid or decoration, safe for a few dead fish and a large bloody knife. This can be undone by leaving the main street and coming back, which will bring back the mermaid.

The third building to the right hosts the Coffee Shop. The room inside consists of a wooden floor floating in front of a starry background. A large, mutated cat-like creature surrounds the entire building. A smaller mutated creature wanders the shop. Interacting with it will spawn transparent images of other creatures across the shop. A humanoid being can be seen smoking behind the counter. Talking to the creature will cause her to smile at Urotsuki for a bit.

The fourth building to the right hosts the Toxic Shop. It is a small, dim room featuring a large flask, a large hand with multi-colored nails, several sticks of lipstick as well as the Toxic Scholar herself. Interacting with the Toxic Scholar will transport Urotsuki to a special corridor where she will be forced into the Boy effect and her menu will be disabled. This corridor consists of a long streak of pink blood over a black void with a series of abstract symbols on top. At the end of the corridor is a bed with a lock floating above it. Interacting with the lock will unlock it and teleport the player to the Nerium Lab.

The fifth building to the right hosts the Eye Lab. It is an entirely cyan-colored room featuring various depictions of eyeballs. The north wall has a door to a bedroom with what looks like a head sleeping on it.

The sixth building to the right hosts the Paint Shop. It is a mostly monochromatic area with a cyclopic character standing behind a counter and a statue of another cyclopic entity holding a multi-colored brush. Talking to the entity behind the counter will pan the camera up, revealing a colorful drawing of two flowers and a rainbow. If you equip the Rainbow effect, the shopkeeper's empty face will become rainbow-colored, and interacting with them will show a colorful close-up of a flashing flower in their facial cavity.

The seventh building to the right hosts the Mouse Furnace. It is a vertically large room featuring a large hot furnace, several hanging vegetables, and a humanoid mouse entity in a wheelchair. Talking to the humanoid mouse will pan the camera upwards, revealing the rest of the scenery. This includes more foodstuff and a large three-eyed mouse sleeping on a bed at the very top. If Urotsuki kills the mouse in the wheelchair, the screen will fade out much more slowly when exiting the house. Should the player return afterward, they'll find that the house is now entirely different, being largely an empty void. Interacting with the wall pans the camera upwards, revealing a giant Rat King looming over them. Exiting the house after this point will lock the player out of it until they re-enter the Street.

The final building to the right hosts the Onigiri House. It consists simply of an eastern wall with a set of sliding doors. Entering the doors will lead the player to the Sensu Zone sub-area.

Going to the absolute right of the street leads to a gate with a two-headed snake on it. Past the gate is a dock area showing a distant city beyond the water. A couple of wireframe entities can also be seen on the way. At the very end of the dock is a construction sign blocking the way forward.


This area will undergo a number of changes should the Toxic Corruption event in Nerium Lab be escaped via the regular connections. The door to the Toxic Shop will now be painted over and be inaccessible, the NPC in the Eye Lab will now be gone and the Coffee Shop will be entirely changed. This interior is now a roughly drawn monochrome house, with a blue-haired character doing the dishes. The left room of this house contains a sleeping NPC with beer bottles lying around. This NPC is likely to be an older version of the humanoid being behind the counter in the regular version of this building. The other room contains an empty bedroom with a heart motif. Upon leaving the area, a quick flash of poison bottles and of the Toxic Scholar will appear before the player gets to leave. This will cause the door to that room to now be locked.

Trying to murder the blue-haired NPC in this house will cause the sleeping NPC to come running into the room, wielding a gun. The screen will then fade to black, before transporting Urotsuki in front of a giant grave. There is no escape from this place without waking up or the Eyeball Bomb effect.

Sensu Zone

The Sensu Zone is a small looping area featuring the design of sensu fans on the ground. A flowery border surrounds the player's view as long as they exist in the main area. To the southwest of the entrance is a wandering onigiri creature. Interacting with it will take Urotsuki to a pond on a cliffside and equip her with a towel. The pond has a large onigiri-shaped character sitting in it, and a smaller red onigiri on top of the cliff. Odd creatures can be seen emerging in the distant mountains. The player can exit this pond by going left.

Going northeast from the entrance leads to a door with heart signs around it. Past the door is a traditional Japanese room, with a tall woman in a kimono sitting on the bed across from the entrance. A structure resembling a mix between a snake and a DNA helix can be seen on the left. Trying to murder the woman will cause the screen to freeze as a large black snake crawls out of the woman's face to attack Urotsuki. The player will then find themselves in a large wooden prison, with a crying snake on the other side of the room. The player can exit from the door present there, putting them back in the main Sensu Zone in front of a broken down door. Urotsuki will now refuse to enter the woman's room again until the player re-enters the Street again. The exit door of this prison will not exist outside of these circumstances.

Directions

Gallery