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Yume 2kki:Fliperama Hall

Revision as of 12:58, 11 October 2024 by Volvulus (talk | contribs) (Trivia)
Fliperama Hall
FliperamaHall.png
Basic Info
Japanese Name(s)

フリペラーマ広間

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Vibrant Funhouse Fairy
BGM 🔊 In The Hour (No. 1092A)
🔊 In The Hour – Restroom (No. 1092B)
Map ID 1608, 1609
Version Added 0.125a
Primary Author Kong
Contributing Author(s) Nakatsu

Fliperama Hall is an area accessible from Vibrant Funhouse.

Features

Fliperama Hall is a work-in-progress world resembling the interior of an arcade. Arcade booths, outlets, and charging stations fill the area.

The area is entered from a toilet in the men's restroom, which can be reentered with the Fairy effect equipped to head back to Vibrant Funhouse. If Variable #44 is between 64 and 191, an NPC resembling a large eye with two legs (normally depicted on a purple poster inside the restroom) will be found in the restroom. Other than turning the sinks on, there is not much else to do in the restroom.

Upon exiting, Urotsuki will enter the area's main portion. To the left is a stairway blocked off by a construction sign. To the right is an area filled with arcade machines, right past a set of doors that don't appear to open. Farther into the arcade, which is decorated with a patterned floor, is currently blocked off.

Directions

With the Child and Fairy effects and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed:

With the Child and Fairy effects and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed:

Trivia

  • "Fliperama" is a loanword from Portuguese which means "Arcade".

Gallery