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Yume 2kki:Vibrant Funhouse

Revision as of 00:22, 6 December 2024 by Volvulus (talk | contribs)
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Vibrant Funhouse
VibrantFunhouse.png
Basic Info
Japanese Name(s)

奇妙な壁紙

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Board Game Islands FairyChild

Fliperama Hall Fairy

BGM 🔊 innuendo (No. 213C)
🔊 innuendo – Endless Hallway (No. 213D)
🔊 BGM21(2) – Bathroom (No. 1093)
🔊 rnt_water – Pipe System (No. 1094)
Map ID 1607
Version Added 0.125a
Primary Author Kong
Contributing Author(s) Nakatsu

Vibrant Funhouse is an area accessible from Board Game Islands.

Features

Vibrant Funhouse is a series of hallways and corridors set in a typical living space. The floor is decorated with a diamond pattern consisting of alternating shades of blue, and the walls have a vibrant yellow and pink wallpaper. Scattered throughout the hallways are various objects, including lamps, sofas and chairs you can sit on, grandfather clocks, bookcases, potted plants and other assorted pieces of furniture. There are also many doors, but none of them are openable.

After making some progress through the linear area, the player can find an opening in the wall. This leads to another short hallway with an opening on the lower right, leading to a narrow passage with very long bookshelves. Continuing this way, the player can use the Fairy or Child effects to go through the doorway, taking them to an isolated part of Board Game Islands.

Just to the right of the opening initially mentioned in the prior section, there are some subtle lines on the baseboard that are not observed anywhere else. Interacting with this spot on the wall in between them reveals a hidden door leading to a dim section where the BGM is slowed. Equipping the Fairy or Lantern effects work to make the area brighter, with the former giving it a grayscale appearance, and the latter making the colors appear as usual. This hallway seemingly loops, with a random chance in either direction to result in some slight variations. One of the variations makes a small hole in the wall appear at the floor level, which can be accessed by interacting with it with the Fairy effect equipped.

The player will now find themselves in a bathroom, complete with a sink, bath and functioning toilet. There is a door here, but it's locked. With the Fairy equipped, interacting with the toilet causes you to enter the plumbing, where the visual style of the game is drastically different. The pause menu is disabled here. After navigating through this linear section, the path ends with a connection to Fliperama Hall.

Directions

With the Child and Fairy effects and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed:

With the Child and Fairy effects and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed:

Gallery