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During the bright orange colored 'daytime,' the Nexus entrance is missing and the Bike effect is replaced by a table. The numerous flying insects seem to be dormant and the chain-link fence path is inaccessible, although the ring of plants is still there. The lavender buildings now contain little green creatures that bark when interacted with, as well as passageways to other places; the larger building contains a painting that leads to the [[Yume 2kki:Dream_Worlds#Garden_World|Green Monster Party]], a small, looping area filled with green barking creatures, while the two smaller buildings' interiors' doors will actually open when interacted with and lead to the [[Yume 2kki:Hospital|Hospital]]. | During the bright orange colored 'daytime,' the Nexus entrance is missing and the Bike effect is replaced by a table. The numerous flying insects seem to be dormant and the chain-link fence path is inaccessible, although the ring of plants is still there. The lavender buildings now contain little green creatures that bark when interacted with, as well as passageways to other places; the larger building contains a painting that leads to the [[Yume 2kki:Dream_Worlds#Garden_World|Green Monster Party]], a small, looping area filled with green barking creatures, while the two smaller buildings' interiors' doors will actually open when interacted with and lead to the [[Yume 2kki:Hospital|Hospital]]. | ||
Directly north of the day/night switch is one of the small buildings. While in daytime, interacting with the keyhole brings you to a room with a painting of a blue field, and interacting with it leads to a room containing a dog in a suit and a purple creature on the table. Interacting with the dog in a suit allows you to enter [[Yume 2kki:Inu-san's Psyche|Inu-san's Psyche]]. | |||
Still in daytime, southwest of the day/night switch in the middle of a bunch of plants, there is a 126/256 chance determined every dream session (if the '''Nexus''' is '''gray'''), that a green door leading to [[Yume 2kki:Board Game Islands|Board Game Islands]] will magically appear. To open the door, you need to have the [[Yume 2kki:Effects#Child|Child]] in your inventory, otherwise the door will not open. Once opened, enter quickly before it disappears. | Still in daytime, southwest of the day/night switch in the middle of a bunch of plants, there is a 126/256 chance determined every dream session (if the '''Nexus''' is '''gray'''), that a green door leading to [[Yume 2kki:Board Game Islands|Board Game Islands]] will magically appear. To open the door, you need to have the [[Yume 2kki:Effects#Child|Child]] in your inventory, otherwise the door will not open. Once opened, enter quickly before it disappears. | ||
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<gallery type="slideshow" position="center"> | <gallery type="slideshow" position="center"> | ||
2kki-partybldg.png|Inside of the building leading to monster party. | 2kki-partybldg.png|Inside of the building leading to monster party. | ||
Monster.png|The Monster Party | Monster.png|The Monster Party. | ||
2kki-chainlink.png|The chain-link path | 2kki-chainlink.png|The chain-link path. | ||
2kki-onyxtochainpath.png|The [[Yume 2kki:Purple World|Purple World]] connection | 2kki-onyxtochainpath.png|The [[Yume 2kki:Purple World|Purple World]] connection. | ||
2kki-snowyapartmentdoor.png|Door to the [[Yume 2kki:Snowy Apartments|Snowy Apartments]] | 2kki-snowyapartmentdoor.png|Door to the [[Yume 2kki:Snowy Apartments|Snowy Apartments]]. | ||
Garden World Blue Sanctuary.png|The connection to [[Yume 2kki:Blue Sanctuary|Blue Sanctuary]] | Garden World Blue Sanctuary.png|The connection to [[Yume 2kki:Blue Sanctuary|Blue Sanctuary]]. | ||
Glitchy_Room.png|The glitched room | Glitchy_Room.png|The glitched room. | ||
GardenWorldIsolatedArea.png|Isolated Area near the chain-link fence path. | GardenWorldIsolatedArea.png|Isolated Area near the chain-link fence path. | ||
</gallery> | </gallery> |
Revision as of 22:18, 1 November 2023
Garden World | |||||||||||
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The entrance from the Nexus. | |||||||||||
Basic Info | |||||||||||
Japanese Name(s) |
植物世界 | ||||||||||
Effects | Bike | ||||||||||
Collectibles |
WP #12 | ||||||||||
Events | None | ||||||||||
Notable NPCs | None | ||||||||||
Other | |||||||||||
Connecting Areas | The Nexus Hospital Snowy Apartments Blue Forest Purple World ⛔ The Hand Hub 🍀 Art Gallery 🍀 Inu-san's Psyche Blue Sanctuary Board Game Islands 🍀 ✨ | ||||||||||
Removed Connections | Plant Labyrinth Onyx Tile World | ||||||||||
BGM | 🔊 bgm052 (No. 015A and 015B) 🔊 yumepo3 – The Monster Party (No. 013A) | ||||||||||
Map ID | 0081, 0082, 0083, 0084, 0484 | ||||||||||
Version Added | 0.058 | ||||||||||
Last Updated | 0.120b patch 4 | ||||||||||
Primary Author | 418 | ||||||||||
Contributing Author(s) | 710, Kong | ||||||||||
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Garden World is one of the main areas accessible from The Nexus.
Features
Garden World is a somewhat spartan area with a sort of day/night mechanic. When entered from the Nexus, the area is in 'night' mode and features a dark blue color scheme. Green plant buds and small flying insects decorate the landscape, and the Bike effect can be obtained. Numerous lavender brick structures can be found here and there; three of these have keyholes in them and can be entered. Near the series of brick towers is a door leading to the Snowy Apartments.
In addition, entering and exiting an oblong ring of plant buds near one of said keyhole structures will seamlessly teleport you to an area with a long diagonal chain-link-fenced path. At the bottom of the path is a hole that connects to the Blue Forest as well as a path leading from the Purple World, which is one-way and can only be accessed from behind. Also, equipping the Penguin effect and sliding near the hole to the Blue Forest will briefly call the attention of a shifty mole-looking thing.
In either version of the area, a dark spot in a second, smaller ring of plants will toggle between day and night. The basic layout of the area remains unchanged when this happens, but the interiors of the lavender brick buildings change, as well as a number of smaller things.
During the bright orange colored 'daytime,' the Nexus entrance is missing and the Bike effect is replaced by a table. The numerous flying insects seem to be dormant and the chain-link fence path is inaccessible, although the ring of plants is still there. The lavender buildings now contain little green creatures that bark when interacted with, as well as passageways to other places; the larger building contains a painting that leads to the Green Monster Party, a small, looping area filled with green barking creatures, while the two smaller buildings' interiors' doors will actually open when interacted with and lead to the Hospital.
Directly north of the day/night switch is one of the small buildings. While in daytime, interacting with the keyhole brings you to a room with a painting of a blue field, and interacting with it leads to a room containing a dog in a suit and a purple creature on the table. Interacting with the dog in a suit allows you to enter Inu-san's Psyche.
Still in daytime, southwest of the day/night switch in the middle of a bunch of plants, there is a 126/256 chance determined every dream session (if the Nexus is gray), that a green door leading to Board Game Islands will magically appear. To open the door, you need to have the Child in your inventory, otherwise the door will not open. Once opened, enter quickly before it disappears.
By going directly west from the entrance during 'nighttime', you will find something that looks like a blue hand sticking out of a hole in the ground. Interacting with this object will lead to Blue Sanctuary.
Directions
Nexus → Garden World
Trivia
- If a chaser traps you in an isolated area of the forest near the chain link fence path, you can use the chainsaw to reveal a secret path through the trees that exits out to near the gate area.
- The flying insects seen in this area are near-identical to the ones seen in a minigame in WarioWare: Twisted!, called PYORO R, where the player must fend off their garden from flying insects.
- The grass texture in this world strongly resembles the grass texture used in Mother 3.
- If Variable 44 is exactly 127, the door to Board Game Islands will not open despite it being smaller than 128, leading to the chance being slightly smaller than 50%.
Gallery
The Purple World connection.
Door to the Snowy Apartments.
The connection to Blue Sanctuary.
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