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Ultra Violet:Banquet Hall: Difference between revisions

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|JapaneseName = パーティ会場
|JapaneseName = パーティ会場
|Effects = [[Ultra Violet:Effects#Violin|Violin]]
|Effects = [[Ultra Violet:Effects#Violin|Violin]]
|Events = None
|Events = [[Ultra Violet:Events#Guilty Smile|Guilty Smile]]
|Wallpapers =  
|Wallpapers =  
|NPCS = [[Ultra Violet:Minor Characters#Secondary Characters|Little Sometsuki]]
|NPCS = [[Ultra Violet:Minor Characters#Secondary Characters|Little Sometsuki]]
Line 28: Line 28:
Inside the banquet room and various tables and chairs with many well-dressed, headless mannequins standing around. The northern part of the room has two doorways that lead to a long but empty balcony. On the eastern part of the room is a stage with a violin and a simplified version of Sometsuki that is also found in the Emerald Square. If the violin is interacted with, it will give Sometsuki the [[Ultra Violet:Effects#Violin|Violin]] effect.
Inside the banquet room and various tables and chairs with many well-dressed, headless mannequins standing around. The northern part of the room has two doorways that lead to a long but empty balcony. On the eastern part of the room is a stage with a violin and a simplified version of Sometsuki that is also found in the Emerald Square. If the violin is interacted with, it will give Sometsuki the [[Ultra Violet:Effects#Violin|Violin]] effect.


If the violin on the stage is destroyed with the [[Ultra Violet:Effects#Nail Hammer|Nail Hammer]] effect and then Sometsuki travels to the bottom-right door in the hall with four locked doors, then the door will unlock, revealing a room filled with paintings of toothy smiles and dark eyes, the arrangement of which form faces.
If the violin on the stage is destroyed with the [[Ultra Violet:Effects#Nail Hammer|Nail Hammer]] effect and then Sometsuki travels to the bottom-right door in the hall with four locked doors, then the door will unlock, revealing a room filled with paintings of toothy smiles and dark eyes, the arrangement of which form faces. Upon entering the room, there is a 1/32 chance that using the door to exit the room will not work. After interacting with the room 17 times, the door will fall on the floor. Once this is done, after some seconds, some faces will appear in the room alongside a heartbeat sound. After this, Sometsuki will be woken up.


==Directions==
==Directions==
The Nexus → [[Ultra Violet:Boreal Forest|Boreal Forest]] → [[Ultra Violet:Emerald Square|Emerald Square]] → Banquet Hall
The Nexus → [[Ultra Violet:Boreal Forest|Boreal Forest]] → [[Ultra Violet:Emerald Square|Emerald Square]] → Banquet Hall
==Trivia==
*Due to an in-game bug, it is possible that the Guilty Smile event may instantly trigger upon entering the room with the paintings of toothy smiles and dark eyes, preventing the player from correctly performing the event. Visiting [[Ultra Violet:Shrine Labyrinth|Shrine Labyrinth]] and then revisiting Banquet Hall should partially fix this, letting the player perform the event normally, though the final part of the event will still end a bit earlier than intended.
**The cause of this issue is that the common switches and variables used to track the event are also used in other maps and are not properly cleared before visiting the area. Using one of the doors in front of Shrine Labyrinth will reset the switches and variables and thereby fix the state of the event, though some variables used are only used in Banquet Hall and are reset nowhere, making it impossible to entirely fix the event.


==Gallery==
==Gallery==
Line 38: Line 43:
BanquetHallBalcony.png
BanquetHallBalcony.png
BanquetHallSmileRoom.png|Smile!
BanquetHallSmileRoom.png|Smile!
guilty_smile_uv.png|SMILE, SOMETSUKI!
</gallery>
</gallery>


[[Category:Ultra Violet Locations]]
[[Category:Ultra Violet Locations]]

Latest revision as of 06:13, 11 March 2024

Banquet Hall
UV BanquetHall.png
Basic Info
Original Name(s)

パーティ会場
パーティ会場
Paatii Kaijou
Party Hall

Effects EffectViolin
Events Guilty Smile
Notable NPCs Little Sometsuki
Other
Connecting Areas

Emerald Square

BGM BGM024ふしぎちゃん
BGM029風 (Balcony)
Map ID 0113, 0114, 0115, 0116, 0130, 0133, 0134, 0135, 0149

The Banquet Hall is an area accessible from a building west of the church in Emerald Square.

Map of Banquet Hall

Features

The Banquet Hall is a set of hallways and rooms with various paintings hung on the walls. The area has white walls and an orange and gray diamond-patterned floor.

When this building from the Emerald Square is entered, the player must first travel to the right through some double-doors in order to get to the halls. Behind the double-doors is a fork in the hall, with the left path simply leading to a hall with a white painting and a room with an orange painting, both of which do not currently do anything. Heading right at the fork will lead to a hall with four locked doors and a northern path that leads to the Banquet Hall proper.

Inside the banquet room and various tables and chairs with many well-dressed, headless mannequins standing around. The northern part of the room has two doorways that lead to a long but empty balcony. On the eastern part of the room is a stage with a violin and a simplified version of Sometsuki that is also found in the Emerald Square. If the violin is interacted with, it will give Sometsuki the Violin effect.

If the violin on the stage is destroyed with the Nail Hammer effect and then Sometsuki travels to the bottom-right door in the hall with four locked doors, then the door will unlock, revealing a room filled with paintings of toothy smiles and dark eyes, the arrangement of which form faces. Upon entering the room, there is a 1/32 chance that using the door to exit the room will not work. After interacting with the room 17 times, the door will fall on the floor. Once this is done, after some seconds, some faces will appear in the room alongside a heartbeat sound. After this, Sometsuki will be woken up.

Directions

The Nexus → Boreal ForestEmerald Square → Banquet Hall

Trivia

  • Due to an in-game bug, it is possible that the Guilty Smile event may instantly trigger upon entering the room with the paintings of toothy smiles and dark eyes, preventing the player from correctly performing the event. Visiting Shrine Labyrinth and then revisiting Banquet Hall should partially fix this, letting the player perform the event normally, though the final part of the event will still end a bit earlier than intended.
    • The cause of this issue is that the common switches and variables used to track the event are also used in other maps and are not properly cleared before visiting the area. Using one of the doors in front of Shrine Labyrinth will reset the switches and variables and thereby fix the state of the event, though some variables used are only used in Banquet Hall and are reset nowhere, making it impossible to entirely fix the event.


Gallery