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Yume Nikki:KALIMBA: Difference between revisions

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{{infobox character
{{Template:NPCBox
| name      = KALIMBA
| headercolor = #f39714
| image     = File:KALIMBA Still.png
| headerfontcolor = #610000
| caption    = KALIMBA
| image = KALIMBA Still.png
| location   = [[Madotsuki's Room#Dream Representation|Madotsuki's Dream Room]]
| location = [[Yume Nikki:Madotsuki's Room#Dream Representation|Madotsuki's Dream Room]]
| role       = None
| name = KALIMBA
| size       = Medium
| role = Displays a full-screen event
| effect reaction = None
| size = Standard
| notes      = There are four varieties of them that scroll across the screen, back and forth.}}
| killable = No
}}
The '''KALIMBA''' (カリンバ) are a group of Paracas-like characters that appear during the [[Yume Nikki:Events#KALIMBA TV Channel|KALIMBA TV Channel event]].
[[File:KALIMBA TV.gif|thumb|center|The KALIMBA event itself.]]


==Overview==
==Overview==
The '''KALIMBA''' are a group of Paracas-like [[List_of_Characters#Decorative_Characters|characters]] that appear in a [[Events#The_KALIMBA_TV_Channel|full-screen event]] in the dream version of [[Madotsuki's Room#Dream Representation|Madotsuki's Room]]. They resemble little creatures that almost look like plugs or someone vomiting as they go across the screen accompanied by a tribal/electronic beat. There is a '''1/8''' chance that they will appear whenever Madotsuki turns on the TV.
The KALIMBA resemble armless humanoid entities, each having a color scheme composed of orange, red, and maroon. They have a slightly hunched position and appear to be vomiting with tilted heads as they dance together in a straight line. They appear to be one of the many instances of [[Yume Nikki:Indigenous Imagery|indigenous inspired artwork]] found throughout the game. When the television in [[Yume Nikki:Madotsuki's Room#Dream Representation|Madotsuki's Dream Room]] is turned on, there is a 1/8 chance that a KALIMBA face will appear on the television instead of an eye, and the screen will fade to black before showing the two rows of KALIMBA dancing together to a tribal beat.
 
Their name comes from their picture file and soundtrack, both of which are simply titled KALIMBA, seemingly named after the instrument used in the song.
[[File:KALIMBA.ogg|noicon|left]]
 
 


Their name comes from their picture file and soundtrack, both of which are simply titled "KALIMBA", seemingly named after the instrument used in the song.
{{audio|title=KALIMBA in-game|filename=KALIMBA.ogg|align=center}}


In ''[[Yume Nikki:YUMENIKKI –DREAM DIARY–|YUMENIKKI –DREAM DIARY–]]'', they appear as a tapestry in Madotsuki's dream room, replacing a tapestry which normally depicts the [[Yume Nikki:Nexus|Nexus]] background.


==Trivia==
*[[Yume Nikki:KIKIYAMA|KIKIYAMA]], the creator of ''Yume Nikki'', also made a full-length version of the song before they started working on the game, being the only one other than the [[Yume Nikki:FC House|FC House]] theme to be a complete song, although this one isn't heard in-game.
{{audio|title=KALIMBA by KIKIYAMA (full track)|filename=KALIMBA by KIKIYAMA.ogg|align=center}}


==Appearance==
==[[Yume Nikki:Theories|Theories]]==
The KALIMBA are mostly seen as neon creatures or humanoids that have their heads tilted sideways so they can extend their long tongue, or some type of bodily fluid spilling from their mouth (see below). These heads are connected to a long, zig-zagging body composed of rectangles and two small legs at the very bottom. Due to the shapes near the sides of their heads, they can also be seen as plugs or carrying some sort of instrument with them. Just like other characters in the game (for example, the [[Aztec Rave Monkey]], who also appears in an event), they appear to be inspired by ancient Paracas artwork.
[[File:Eyeball.png|frame|right|Ritual vomiting in the form of a snake, as the creature is a representation of spiritual illness.]]
[[File:KALIMBA TV.gif|frame|center|The event itself.]]
One of the most apparent visual themes in ''Yume Nikki'' is [[Wikipedia:Pre-Columbian era|pre-Columbian]] indigenous-style art, more specifically, creatures that resemble those of the ancient [[Wikipedia:Paracas culture|Paracas culture]] that lived more than 2,000 years ago. In this ancient Peruvian culture, "ritual vomiting" was a practice where a person vomiting could be seen as them releasing toxins out of their system, both physically and spiritually. In Paracas art, this is depicted as the manifestation of a snake to symbolize this leaving the body, which can be seen with the KALIMBA. It's possible that [[Yume Nikki:Madotsuki|Madotsuki]] feels very connected with their culture, as she even has a rug with an ancient pattern in the real world. The [[Yume Nikki:Bloody Touching Monster|Bloody Touching Monster]] and the parallax background in [[Yume Nikki:Eyeball World|Eyeball World]] are other examples of vomiting in the game.
 
==Trivia==
*[[KIKIYAMA]] also made a full-length version of the song before they started working on ''[[Yume Nikki]]'', being the only one other than the [[FC House]] theme to be a complete song, although this one isn't heard in-game.
[[File:KALIMBA by KIKIYAMA.ogg|noicon|center]]


==Interpretation==
[[Category:Yume Nikki Characters]]
One of the most apparent visual [[Theories|themes]] in ''Yume Nikki'' is Mesoamerican-style art, more specifically, creatures that resembles those of the ancient Paracas civilization that lived more than 2,000 years ago. In this ancient Peruvian culture, "ritual vomiting" was a practice where a person vomiting could be seen as them releasing toxins out of their system, both physically and spiritually. In Paracas art, this is depicted as the manifestation of a snake to symbolize this leaving the body, which can be seen with the KALIMBA. It's possible that [[Madotsuki]] feels very connected with their culture, as she even has a rug with an ancient pattern in the real world. The [[Bloody Touching Monster]] and the parallax background in [[Eyeball World]] are other examples of vomiting in the game.
[[Category:Yume Nikki Decorative NPCs]]
[[File:Eyeball.png|frame|center|Ritual vomiting in the form of a snake.]]
[[Category:Yume Nikki Events]]
[[Category:Characters]]
[[Category:Yume Nikki Characters With Official Names]]
[[Category:Decorative NPCs]]
[[Category:Events]]
[[Category:Characters With Official Names]]

Latest revision as of 22:30, 29 April 2024

KALIMBA
KALIMBA Still.png
Basic Info
Role Displays a full-screen event
Collectibles None
Events None
Location

Madotsuki's Dream Room

Other
Size Standard
Killable? No

The KALIMBA (カリンバ) are a group of Paracas-like characters that appear during the KALIMBA TV Channel event.

The KALIMBA event itself.

Overview

The KALIMBA resemble armless humanoid entities, each having a color scheme composed of orange, red, and maroon. They have a slightly hunched position and appear to be vomiting with tilted heads as they dance together in a straight line. They appear to be one of the many instances of indigenous inspired artwork found throughout the game. When the television in Madotsuki's Dream Room is turned on, there is a 1/8 chance that a KALIMBA face will appear on the television instead of an eye, and the screen will fade to black before showing the two rows of KALIMBA dancing together to a tribal beat.

Their name comes from their picture file and soundtrack, both of which are simply titled "KALIMBA", seemingly named after the instrument used in the song.


In YUMENIKKI –DREAM DIARY–, they appear as a tapestry in Madotsuki's dream room, replacing a tapestry which normally depicts the Nexus background.

Trivia

  • KIKIYAMA, the creator of Yume Nikki, also made a full-length version of the song before they started working on the game, being the only one other than the FC House theme to be a complete song, although this one isn't heard in-game.
KALIMBA by KIKIYAMA (full track)


Theories

Ritual vomiting in the form of a snake, as the creature is a representation of spiritual illness.

One of the most apparent visual themes in Yume Nikki is pre-Columbian indigenous-style art, more specifically, creatures that resemble those of the ancient Paracas culture that lived more than 2,000 years ago. In this ancient Peruvian culture, "ritual vomiting" was a practice where a person vomiting could be seen as them releasing toxins out of their system, both physically and spiritually. In Paracas art, this is depicted as the manifestation of a snake to symbolize this leaving the body, which can be seen with the KALIMBA. It's possible that Madotsuki feels very connected with their culture, as she even has a rug with an ancient pattern in the real world. The Bloody Touching Monster and the parallax background in Eyeball World are other examples of vomiting in the game.