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Yume 2kki:Acoustic Lounge: Difference between revisions

(Added images to the gallery)
(Added information regarding the elevator event, added images to the gallery)
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Floor 5 is the largest area. It contains many pathways that the player can take, as well as larger open areas. Heading to the right, the player can find a monochrome section of the map, which contains the connections to [[Yume 2kki:Windowed Plains|Windowed Plains]] (via the '''Noise Maze''') and the [[Yume 2kki:Spectral Hub|Spectral Hub]], if unlocked. There are also two corridors that lead to other sections of the main area.
Floor 5 is the largest area. It contains many pathways that the player can take, as well as larger open areas. Heading to the right, the player can find a monochrome section of the map, which contains the connections to [[Yume 2kki:Windowed Plains|Windowed Plains]] (via the '''Noise Maze''') and the [[Yume 2kki:Spectral Hub|Spectral Hub]], if unlocked. There are also two corridors that lead to other sections of the main area.


There is an elevator that can be opened only if all four doors have been unlocked in [[Yume 2kki:Spectral Hub|Spectral Hub]]. To access it, the player must '''activate''' the [[Yume 2kki:Effects#Stretch|Stretch]] and [[Yume 2kki:Effects#Rainbow|Rainbow]] effects while standing on the colorful beam of light in the center. Then, you can call the elevator using the button with the [[Yume 2kki:Effects#Stretch|Stretch]] effect equipped. Once inside, interacting with the far window with the [[Yume 2kki:Effects#Stretch|Stretch]] effect equipped shows a fullscreen image of a view of the twin mountains in the distance.  There are also two corridors that lead to other sections of the main area.
There is an elevator that can be opened only if all four doors have been unlocked in [[Yume 2kki:Spectral Hub|Spectral Hub]]. To access it, the player must '''activate''' the [[Yume 2kki:Effects#Stretch|Stretch]] and [[Yume 2kki:Effects#Rainbow|Rainbow]] effects while standing on the colorful beam of light in the center. After this, exiting the Spectral Hub and going down and to the left will take you to a previously inaccessible room containing the elevator. You can call the elevator using the button with the [[Yume 2kki:Effects#Stretch|Stretch]] effect equipped- be careful, as using the button with any other effect equipped will make the button stop working, and you will need to use the Stretch effect in the Spectral Hub again. Once inside, interacting with the far window with the [[Yume 2kki:Effects#Stretch|Stretch]] effect equipped shows a fullscreen image of a view of the twin mountains in the distance.


Going left and up from the stairway leads to rest of the area. On this floor, a certain door can be lit up, indicating that it's accessible. For this to be possible, the connection from [[Yume 2kki:Spectral Hub|Spectral Hub]] to this area must be available, and you must have the [[Yume 2kki:Effects#Child|Child]] effect. The door's location depends on how you have arrived here; refer to the map for more details. Entering the monochrome section, rooftop area or [[Yume 2kki:Spectral Hub|Spectral Hub]] does not affect this. Upon opening this door, the player will find themselves in a vertical corridor. Continuing up to the opposite end of the corridor, it ends with a door that has a reddish glow, which takes the player to the '''Decayed Lounge'''.
Going left and up from the stairway leads to rest of the area. On this floor, a certain door can be lit up, indicating that it's accessible. For this to be possible, the connection from [[Yume 2kki:Spectral Hub|Spectral Hub]] to this area must be available, and you must have the [[Yume 2kki:Effects#Child|Child]] effect. The door's location depends on how you have arrived here; refer to the map for more details. Entering the monochrome section, rooftop area or [[Yume 2kki:Spectral Hub|Spectral Hub]] does not affect this. Upon opening this door, the player will find themselves in a vertical corridor. Continuing up to the opposite end of the corridor, it ends with a door that has a reddish glow, which takes the player to the '''Decayed Lounge'''.
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Acousticloungerooftop1.png|The Rooftop.
Acousticloungerooftop1.png|The Rooftop.
Acousticloungerooftop2.png|The NPC that gives you the [[Yume 2kki:Effects#Trombone|Trombone]] effect
Acousticloungerooftop2.png|The NPC that gives you the [[Yume 2kki:Effects#Trombone|Trombone]] effect
Decayedacousticdoor.png|A door leading to the Decayed Lounge
Acousticloungedecay.png|The Decayed Lounge
Acousticloungedecay.png|The Decayed Lounge
Acousticloungedecayed02.png|The bed that takes you to [[Yume 2kki:Corrupted Data Purgatory|Corrupted Data Purgatory]]
Acousticloungedecayed02.png|The bed that takes you to [[Yume 2kki:Corrupted Data Purgatory|Corrupted Data Purgatory]]
Acousticelevator.png|The elevator
Acousticelevator2.png|Enjoy the ride
</gallery>
</gallery>

Revision as of 09:15, 4 June 2024

Acoustic Lounge
AcousticLounge01.png
Basic Info
Japanese Name(s)

Interlude
Interlude

Effects EffectTrombone
Events None
Notable NPCs Flashing Trombonist
Other
Connecting Areas Cog Maze
Windowed Plains
Crystal Star Tower Unlock🔑
Fragmented Station Locked🔒
Spectral Hub LockedCondition🔐
Corrupted Data Purgatory LockedCondition🔐 NoReturn➡️
BGM 🔊 7. 2am alone - Negatic (No. 728B)
🔊 kappa_06 – Monochrome Corridors (No. 427F)
🔊 oneirokamara_harmonization – Rooftop (No. 977)
🔊 oneirokamara_stilloverthere_[4L] – Elevator (No. 999)
🔊 Cave – Decayed Lounge (No. 243F)
Map ID 2464, 2465, 2467, 2469, 2979, 3135
Version Added 0.123e
Author oneirokamara

Acoustic Lounge is accessible through interacting with a normal-looking screw in Cog Maze.

Annotated map of Acoustic Lounge
Annotated map of the Noise Maze
Annotated map of the Decayed Lounge

Features

Acoustic Lounge is a large office lounge setting with multiple floors arranged in a maze-like layout. Couches, chairs, lamps, tables and potted plants are found throughout the area. Many of the doors are locked, however some of them are accessible and lead to further areas.

Floor 1

The lowest floor is a singular corridor that leads to Fragmented Station if the connection has been unlocked via the other side. If not, cones will be blocking the way.

Floor 2

This floor contains a singular corridor with a room containing the connection to Cog Maze.

Floor 3

Floor 3 contains a singular corridor with barricades and a construction sign at the end, indicating that an expansion or connection will become available in the future.

Floor 4

Floor 4 is a singular corridor that leads to the stairs to Floor 5.

Floor 5

Floor 5 is the largest area. It contains many pathways that the player can take, as well as larger open areas. Heading to the right, the player can find a monochrome section of the map, which contains the connections to Windowed Plains (via the Noise Maze) and the Spectral Hub, if unlocked. There are also two corridors that lead to other sections of the main area.

There is an elevator that can be opened only if all four doors have been unlocked in Spectral Hub. To access it, the player must activate the Stretch and Rainbow effects while standing on the colorful beam of light in the center. After this, exiting the Spectral Hub and going down and to the left will take you to a previously inaccessible room containing the elevator. You can call the elevator using the button with the Stretch effect equipped- be careful, as using the button with any other effect equipped will make the button stop working, and you will need to use the Stretch effect in the Spectral Hub again. Once inside, interacting with the far window with the Stretch effect equipped shows a fullscreen image of a view of the twin mountains in the distance.

Going left and up from the stairway leads to rest of the area. On this floor, a certain door can be lit up, indicating that it's accessible. For this to be possible, the connection from Spectral Hub to this area must be available, and you must have the Child effect. The door's location depends on how you have arrived here; refer to the map for more details. Entering the monochrome section, rooftop area or Spectral Hub does not affect this. Upon opening this door, the player will find themselves in a vertical corridor. Continuing up to the opposite end of the corridor, it ends with a door that has a reddish glow, which takes the player to the Decayed Lounge.

Also on this floor there are two larger, more open lounge areas, with one leading to the other via a door at the northern end of the first one. Both areas have corridors to the east that lead to the monochrome section. In the second larger lounge area there is a door leading to a room containing the connection to Crystal Star Tower, unlocking the connection there from the other side.

Decayed Lounge

The Decayed Lounge is similar to the main areas of the Acoustic Lounge, but it is absent of any objects (with the exception of doors), and a hellish, red parallax fills the floor. Many doors are present here, but they will not open. The area is structured as a singular large area, rather than being broken up in to several corridors or sections. Upon arriving, travelling directly north leads to a bed. Sleeping in the bed results in a one-way trip to Corrupted Data Purgatory.

Floor 6

This floor contains a singular corridor with a greater density of objects. The area is slightly dimmer than the rest of the floors. Passing by the objects, the stairs to the rooftop can be found.

Rooftop

After taking one final set of stairs, the player will reach the rooftop. The Flashing Trombonist can be found here. Interacting with the NPC gives the player the Trombone effect, making the player equip it automatically. The player can sit on some small structures. A distant view of mountains can also be observed.

Directions

After unlocking the connection to Crystal Star Tower:

Gallery