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Yume 2kki:Board Game Islands: Difference between revisions

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|VersionsUpdated = 0.120b patch 5, 0.120d
|VersionsUpdated = 0.120b patch 5, 0.120d
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'''Board Game Islands''' is an area accessible from the green magic door in [[Yume 2kki:Garden World|Garden World]] if The Nexus has a [[Yume 2kki:Events#Nexus Background|gray background]] (except if [[Yume 2kki:Variable 44|Variable #44]] is 127), or the yellow magic door in [[Yume 2kki:Bishop Cathedral|Bishop Cathedral]] if The Nexus has a blue background.
'''Board Game Islands''' is an area accessible from the green magic door in [[Yume 2kki:Garden World|Garden World]] if [[Yume 2kki:The Nexus|The Nexus]] has a [[Yume 2kki:Events#Nexus Background|gray background]] (except if [[Yume 2kki:Variable 44|Variable #44]] is 127), or the yellow magic door in [[Yume 2kki:Bishop Cathedral|Bishop Cathedral]] if The Nexus has a blue background.
{{LocationMap|filename=2kki Board Game Islands Map.png|caption=Annotated map of Board Game Islands.|customsize=400px}}
{{LocationMap|filename=2kki Board Game Islands Map.png|caption=Annotated map of Board Game Islands.|customsize=400px}}


Line 54: Line 54:
[[File:BoardGameIslands Debug.png|thumb|300px|The binary event as it appears in the Board Game Islands.]]
[[File:BoardGameIslands Debug.png|thumb|300px|The binary event as it appears in the Board Game Islands.]]
*The [[Yume 2kki:Minor Characters#Angry Dice|Angry Dice]] was inspired by the [https://wikibound.info/wiki/Loaded_Dice Loaded Dice] enemy from the game [https://wikibound.info/wiki/EarthBound Earthbound].
*The [[Yume 2kki:Minor Characters#Angry Dice|Angry Dice]] was inspired by the [https://wikibound.info/wiki/Loaded_Dice Loaded Dice] enemy from the game [https://wikibound.info/wiki/EarthBound Earthbound].
*The Wardrobe Face event is a direct reference to the original [[Yume Nikki:FACE|FACE event]] from Yume Nikki. In addition, the face-like door which triggers the event seems to take inspiration from the scrapped [[Yume Nikki:FACE#Trivia|FACEtile door]] found in the files of older versions.
*The Wardrobe Face event is a direct reference to the original [[Yume Nikki:FACE|FACE event]] from ''Yume Nikki''. In addition, the face-like door which triggers the event seems to take inspiration from the scrapped [[Yume Nikki:FACE#Trivia|FACEtile door]] found in the files of older versions.
*If the map is accessed without the [[Yume 2kki:Effects#Child|Child]] effect (only possible through [[Yume 2kki:Debug Mode|Debug Mode]]), the screen will go dark after a few seconds, and then the map will become glitched and tinted red. The player is unable to move in this state. Pressing the confirm key will cause an error message written in binary to appear, which translates to "kid not found" when decoded. After this, pressing any key will take you directly to the title screen.
*If the map is accessed without the [[Yume 2kki:Effects#Child|Child]] effect (only possible through [[Yume 2kki:Debug Mode|Debug Mode]]), the screen will go dark after a few seconds, and then the map will become glitched and tinted red. The player is unable to move in this state. Pressing the confirm key will cause an error message written in binary to appear, which translates to "kid not found" when decoded. After this, pressing any key will take you directly to the title screen.
**This also occurs in the [[Yume 2kki:Domino Maze|Domino Maze]].
**This also occurs in the [[Yume 2kki:Domino Maze|Domino Maze]].

Revision as of 20:04, 30 August 2024

Board Game Islands
Board island.png
Basic Info
Japanese Name(s)

童心列島
Dōshin-Rettō
Childish Islands

Effects EffectNone
Events Wardrobe Face, Dice's Eye Event
Notable NPCs Poing Poing, Fru Fru Bear, Angry Dice, Kanashimis, King Fuun, Kako's Mask
Other
Connecting Areas Bishop Cathedral Chance🍀
Garden World Chance🍀
Domino Maze Bat
BGM 🔊 rnt_dance – Main area (No. 610)
🔊 you ni one2 – Dice's Eye Event (No. 620A)
🔊 toji – King Fuun
🔊 hi – Wardrobe
🔊 Kong_昔の思い出 – Kako's Mask (No. 621)
Map ID 1604
Version Added 0.120b patch 4
Last Updated 0.120d
Primary Author Kong
Contributing Author(s) Nakatsu
Extras +

YNOproject Badges

AngryDice(badgeY2).gif AngryDice(badgeY2).png Aleam Ludere

Board Game Islands is an area accessible from the green magic door in Garden World if The Nexus has a gray background (except if Variable #44 is 127), or the yellow magic door in Bishop Cathedral if The Nexus has a blue background.

Annotated map of Board Game Islands.

Features

Board Game Islands is an archipelago made up of floating game boards containing fake green fields and forests. True to name, they also feature typical board game elements, such as colorful paths, colored pawns, dice, question cards, and more. Surrounding the area at all times is a curved black border with tinted corners, giving it the slight appearance of being displayed on a CRT monitor. Equipping the Child effect in this world will cause the world's colors to become saturated, while equipping the Stretch effect will cause the world to become grayscale.

Attached to several of the boards is a long path made up of jigsaw puzzle pieces. Here, Poing Poing, a cat with a springy tail, can be found jumping along. If the Chainsaw effect is equipped, Poing Poing will become worried and flee from you. After following the path for a bit, eventually a bench can be found in the northeast part of it. If Variable #44 is less than 50, Fru Fru Bear will appear sitting here. To the right of the bench is a picnic basket, which Fru Fru Bear will prevent you from touching. If the Chainsaw effect is equipped, Fru Fru Bear will panic and run away, allowing a banana to be taken from the basket.

Going west of the first bench, through several trees, and following the path up brings you to a set of yellow tiles at the end of a board. While standing still on these tiles for awhile, there's a chance a red door leading to an isolated section of Domino Maze will eventually appear on the island across from them. When it appears, the door will open and Angry Dice will step out too. Using the Dice effect doubles the chances of the door appearing. Once it appears, the red door stays open for several seconds before closing again. To access it, you need to go to where the door will appear beforehand, mark a return point with the Bat effect, and fly back over when the door appears.

In the north from the question cards, there is a bench, accessing the map through the yellow door, a book can be found in this bench. Interacting with, it will unlock a new book in the Library.

Dice's Eye Event

Using the Dice effect at any point while in the area will cause canned applause to play. If the Dice's red eye is revealed (random chance upon rolling), the colorful atmosphere of the islands will turn into a chaotic mess. The colors will become inverted and warped, red eyes will appear everywhere, and loud laughter will play indefinitely. In this distorted version, you will be teleported randomly to some points on the map, including places that are normally inaccessible. If the Dice effect is rerolled or unequipped, the world will return to its normal state and you will be placed back where you originally rolled the red eye. There is a chance whenever you are randomly teleported that you will end up on an island where King Fuun is.

Wardrobe Face Event

Spoilers:

[Show/Hide]

On one of the board islands, there is a Kanashimi that blocks a path in the middle of several flowers, making it only accessible during the Dice's Eye event. Once said event is activated, you must follow the now unblocked path and enter a house at the end. This will take you to a short teleporter maze made up of islands with other houses. At this point, the Dice's Eye teleports decrease in frequency. The correct sequences of the houses are displayed on the map above with colored dots.

  • Island 1 - Lower right house;
  • Island 2 - Lower left house;
  • Island 3 - second house (left to right).

After going through this house, you'll come to a long island where you'll have to run to find the wardrobe before you're teleported once more. Interacting with the wardrobe will cause a spotlight to shine on it as the islands revert to their normal state. This is followed by Urotsuki automatically equipping the Child effect and walking into the open wardrobe.

Inside of the wardrobe is a simple black void with drawings of stars and flowers. At the end of the void's path is Kako's Mask, who, when interacted with, will cause a message to appear with the symbols of a moon, sun, and a star in random order before opening up like a door. Urotsuki will automatically enter the mask, and, after a few seconds, an image of a face flashing through various states will appear as ominous droning plays. During this event Urotsuki will cower in fear near the bottom of the screen. Attempting to make her move will cause her to flash red and make a noise. After some time, the confirm key (Z) can be pressed to automatically wake up from the nightmare.

Spoilers end here.

Directions

If Variable #44 is more than 127 and the player has the Child effect:

If Variable #44 is less than 127 and the player has the Child effect:

Trivia

The binary event as it appears in the Board Game Islands.
  • The Angry Dice was inspired by the Loaded Dice enemy from the game Earthbound.
  • The Wardrobe Face event is a direct reference to the original FACE event from Yume Nikki. In addition, the face-like door which triggers the event seems to take inspiration from the scrapped FACEtile door found in the files of older versions.
  • If the map is accessed without the Child effect (only possible through Debug Mode), the screen will go dark after a few seconds, and then the map will become glitched and tinted red. The player is unable to move in this state. Pressing the confirm key will cause an error message written in binary to appear, which translates to "kid not found" when decoded. After this, pressing any key will take you directly to the title screen.

Gallery