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Yume 2kki:Blue Restaurant: Difference between revisions

(wip; i have definitely missed some stuff)
 
m (added category)
 
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{{MissingInfo|LocationMaps for each map containing a balloon needed to obtain Menu Theme #50 (see Room '''8''') should have each one marked (if applicable).}}
{{Locationbox
{{Locationbox
|headercolor = #0711C4
|headercolor = #0711C4
|headerfontcolor = #00C6B9
|headerfontcolor = #00C6B9
|image = blue restaurant entrance.png
|image = blue restaurant entrance.png
|JapaneseName = restaurant
|JapaneseName = 青い店
|Name = restaurant
|Name = restaurant
|Effects = None
|Effects = None
|Wallpapers = None
|Wallpapers = WP #526, [[Yume 2kki:Menu Themes|Menu Theme #50]]
|Menu = [[Yume 2kki:Menu Themes|Menu Theme #50]]
|Events = None
|Events = None
|NPCS = None
|NPCS = None
|Connections = {{Connection|Blue House Road}}, {{Connection|Underground Lake}}
|Connections = {{Connection|Blue House Road}}, {{Connection|Underground Lake}}, {{Connection|Red Monastery|unlock_type=Unlock}}, {{Connection|Experimentation Building|isolation_type=Return}}
|BGM = tonny02, soundc_2 (Room 1), n3-SaP (Room 2), 2_45 (Room 2 after the event), yumenikkig_uljp00129 no name 2-169 (Room 3), yumenikkig_uljp00129 no name 2-169 (slowed) (Room 3 after the event), sound3e (Room 4), n3-RtH (Room 5), sniperbob1 (After the event in Room 6), sk2-cookware (Room 7), 2_21 (Room 8), qs0UrDFJ-bgm054 (Room 9), rec2 (Room 10), zaza (Room 11), kappa_01_2 (Room 12), kikai004 (Room 13), kappa_13 (Bed Event), bgm1 (Potions Room), Nuls_04-dgtmn (Elevator)
|BGM = {{BGM|title=tonny02|filename=Tonny02(249B).ogg|soundroom=249B|speed=50}},
|Map ID = 1442, 1378
{{BGM|title=sound3e|filename=Sound3e(185D).ogg|label=Kitchen|soundroom=185N|speed=120}},
{{BGM|title=dedp_932氏スクラップ|filename=Dedp_932氏スクラップ.ogg|label=Employee Chase|soundroom=065C|speed=50}},
{{BGM|title=soundc_2|filename=Blue Restaurant Room 1 (soundc_2).ogg|label=Room 1|soundroom=426F|speed=90}},
{{BGM|title=n3-SaP|filename=N3-SaP(386B).ogg|label=Room 2|soundroom=386B|speed=70}},
{{BGM|title=2_45|filename=2_45(145C).ogg|label=Room 2 after the event|soundroom=145C|speed=150}},
{{BGM|title=yumenikkig_uljp00129 no name 2-169|filename=Yumenikkig_uljp00129_no_name_2-169_(023C).ogg|label=Room 3|soundroom=023C|speed=90}},
{{BGM|title=yumenikkig_uljp00129 no name 2-169|filename=Blue Restaurant Room 3 (After the event) (yumenikkig_uljp00129 no name 2-169).ogg|label=Room 3 after the event|soundroom=023D|speed=50}},
{{BGM|title=sound3e|filename=Sound3e(185J_).ogg|label=Room 4|soundroom=185O|speed=70}},
{{BGM|title=n3-RtH|filename=N3-RtH(622B).ogg|label=Room 5|soundroom=622B|speed=50}},
{{BGM|title=sniperbob1|filename=Sniperbob1(585B).ogg|label=After the event in Room 6|soundroom=585B|speed=150}},
{{BGM|title=sk2_cookware|filename=Sk2_cookware(586A).ogg|label=Room 7|soundroom=586|speed=70}},
{{BGM|title=n3-iFF|speed=80|filename=N3-iFF.ogg|soundroom=170D|label=Room 7 creature}},
{{BGM|title=short_bgm2|speed=110|filename=short_bgm2(182B).ogg|soundroom=182B|label=Room 7 creature}},
{{BGM|title=2_21|filename=2_21fast120.ogg|label=Room 8|soundroom=012C|speed=120}},
{{BGM|title=qs0UrDFJ-bgm054|filename=Qs0UrDFJ-bgm054-slower.ogg|label=Room 9|soundroom=040D|speed=50}},
{{BGM|title=rec2|filename=Rec2(048F).ogg|label=Room 10|soundroom=048F|speed=60}},
{{BGM|title=zaza|filename=Zaza(046D).ogg|label=Room 11|soundroom=046D|speed=50}},
{{BGM|title=kappa_01_2|filename=Kappa_01_2(588B).ogg|label=Room 12 (0-2000夢)|soundroom=588A|speed=50}},
{{BGM|title=kappa_01_2|filename=Kappa_01_2(588C).ogg|label=Room 12 (2000-4000夢)|soundroom=588C|speed=60}},
{{BGM|title=kappa_01_2|filename=Kappa_01_2(588D).ogg|label=Room 12 (4000-6000夢)|soundroom=588D|speed=70}},
{{BGM|title=kappa_01_2|filename=Kappa_01_2(588A).ogg|label=Room 12 (6000-8000夢)|soundroom=588E|speed=80}},
{{BGM|title=kappa_01_2|filename=Kappa_01_2(588F).ogg|label=Room 12 (8000-10000夢)|soundroom=588F|speed=90}},
{{BGM|title=kappa_01_2|filename=Kappa_01_2(588G).ogg|label=Room 12 (10000夢)|soundroom=588G|speed=100}},
{{BGM|title=kikai004|filename=Kikai004.ogg|label=Room 13|soundroom=062E|speed=100}},
{{BGM|title=kappa_13|filename=Kappa_13(399E).ogg|label=Bed Event|soundroom=399E|speed=100}}
|Map ID = 1371, 1378, 1442, 1445
|Primary = sniperbob
|Primary = sniperbob
|Contributing = Nakatsu
|VersionAdded = 0.120
|VersionAdded = 0.120
}}
}}


'''Blue Restaurant''' is an area accessible from the [[Yume 2kki:Blue House Road|Blue House Road]] and the [[Yume 2kki:Underground Lake|Underground Lake]].
<!--no idea if 1378 should be removed from map ids or not since it leads to exp. building, someone should confirm this as well as the connection-->
The '''Blue Restaurant''' is an area accessible from the [[Yume 2kki:Blue House Road|Blue House Road]] and the [[Yume 2kki:Underground Lake|Underground Lake]].


==Features==
==Features==
When coming from [[Yume 2kki:Blue House Road|Blue House Road]], Urotsuki ends up in a small restaurant room with several creatures sitting behind the tables on the top and bottom of the room. Behind the bar there are two humans with blue skins: a white one with a chef hat and a red one with a regular hat. There are also two doors with same colours.
When arriving from [[Yume 2kki:Blue House Road|Blue House Road]], [[Yume 2kki:Urotsuki|Urotsuki]] ends up in a small restaurant room with several creatures sitting behind the tables on the top and bottom of the room. Behind the bar there are two humans with blue skin: one wearing a chef's hat and another in a red uniform with a regular hat. There are also two doors with same colors as the staff in front of them.


The white door is locked at first, but killing the chef with the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] unlocks it. Going through it, Urotsuki ends up in a dark corridor with the red cook at the end of it. Coming close to him will make Urotsuki move away from him, after which he will start chasing her. Getting caught by him plays the animation of getting a key, after which Urotsuki gets teleported back to the main room, with the door locked and the chef still gone. However, if you manage to escape during the chase, a short cutscene will play, in which Urotsuki hides under one of the tables and the cook tried to find her, fails to do so and goes out of the restaurant.
The white door is locked at first, but killing the chef with the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] gives you the key needed to unlock it. Going through it, Urotsuki ends up in a dark corridor with the red employee at the end of it. Coming close to him will make Urotsuki move away from him, after which he will start chasing her. Getting caught by him plays the animation of getting a key, indicating that the employee took back the chef's key, after which Urotsuki gets teleported back to the main room, with the door locked and the chef still gone.  


The red door, however, is always open, and going through it Urotsuki ends up in a long corridor with numbered doors. If you've given at least 6000夢 to the box in Room 12, at the bottom of the corridor there will be two creatures: one in the beginning of the corridor, and one at the end of it. Interacting with them teleports Urotsuki between each other.
However, if you manage to escape during the chase, a short cutscene will play, in which Urotsuki hides under one of the tables and the chaser tries to find her, fails to do so, and leaves the restaurant. You can now re-enter the Chef's Room without the employee guarding it and find out there is a weird monochromatic creature with its organs ripped out along with burger condiments.


Going through the numbered doors will lead to different rooms:
The red door, however, is always open, and going through it will take you to a long corridor with numbered doors. If you've given at least 6000[[Yume 2kki:Money|夢]] to the box in Room 12, there will be two creatures at the bottom of the corridor: one in the beginning of the corridor, and one at the end of it. Interacting with them teleports Urotsuki between each other.


* '''Room 1''' contains a creature and a control panel. Pressing the keys on the control panel allows to change the creature's appearance and behaviour.
===Corridor Rooms===
'''Room 1''' contains a creature and a control panel. Pressing the buttons on the control panel allows you to change the creature's color, sound, behavior, speed, and animation.


* '''Room 2''' is full of red and blue presents. What happens when interacting with them is determined randomly, and it can be one of those things:
'''Room 2''' is full of red and blue presents whose contents are determined randomly. Opening one of these presents can result in a variety of things, such as:


::Give Urotsuki 1夢, 100夢 or 300夢;
*Giving Urotsuki 1夢, 100夢 or 300夢.
*Playing a laughing sound and taking 200夢 or 300夢 from the player.
*Transforming into a moving cloud of red and green particles, where interacting with these will change the BGM and the appearance of both the room and Urotsuki. In this state, Urotsuki can't leave the room through the door but can still open the menu and open presents.
*Disappearing, sometimes with a screen transition.
*Transforming into a floating grey creature with an open mouth, which doesn't react to any effect.
*Spawning a red creature identical to the one in '''Room 1'''.
*Spawning a sane Shadow Lady.
*Changing the screen tint.
*Teleporting the player to an inaccessible area in [[Yume 2kki:Blue House Road|Blue House Road]].
*Spawning a small vending machine, which gives drinks that cost 100夢.
* Making Urotsuki wear a red cap.
* Spawning a transparent creature with no legs which follows Urotsuki around.


::Play a laughing sound and show the coin animation, but despite that take away 200夢 or 300夢;
'''Room 3''' has two characters: a brother and a sister, which both change their appearance depending on Urotsuki's equipped effect. Killing either one of them causes the screen to fade to black and the chainsaw sound effect to play a second time. When the screen returns to normal, the sibling who was left alive can be seen with a chainsaw in their hands, and after a few seconds Urotsuki wakes up.


::Transform into a moving cloud of red and green particles, interacting with which will change the BGM and the appearance of both the room and Urotsuki. In this state Urotsuki can't leave the room through the door, but she can still open the menu and open presents;
'''Room 4''' houses a red blob with an open mouth. Killing this blob with the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] effect gives 10夢, and it will replenish itself each time it is killed.


::Disappear, sometimes with a screen transition;
'''Room 5''' has an eye, a nose and a mouth in the bottom left corner. Interacting with each one several times makes different versions of the respective body part hover above Urotsuki, allowing her to create different faces.


::Transform into a floating grey creature with an open mouth, which doesn't react to any effect;
'''Room 6''' has a giant crowned stick figure looking out of the window, who is known as the False King. Attempting to kill him will tint the screen red and change the appearance of the area entirely. Going back to the main hallway after chainsawing the figure, you will that the numbers on all of the doors have been replaced with eyes, and the appearance and behaviour of the NPCs in other rooms have been altered:
*'''Room 1''' now has a brain instead of the creature that was there before, and the control panel is unresponsive.
*Opening any of the presents in '''Room 2''' transforms them into a pool of blood.
*'''Room 3''' now has two huge humanoid creatures instead of the brother and sister.
* '''Room 4''''s blob grins upon chainsawing it and doesn't reward any money.
* Interacting with the body parts in '''Room 5''' now makes a hollow face appear.
*'''Rooms 7''''','' '''8''''', and'' '''13''' are now locked.
*In '''Room 9''', a deformed object with blood pouring out its holes is now blocking Urotsuki's path, so she can only go back to the hallway.
*In '''Room 10''', the display is now blank, with the buttons being filled with static. They will now only play a sound effect upon try to interact with them.
*In '''Room 11''', all of the hats are replaced with one stand with a brain on it, which Urotsuki also can wear.
*In '''Room 12''', the box's screen is now black with two red dots on it, and no hole or door is present.
Additionally, going back to the restaurant in this state reveals that it has also been deformed, with holes in the tables and the area's residents being petrified into a mass of decaying flesh. In this state, the white door cannot be opened even after killing the chef, and the door leading to [[Yume 2kki:Blue House Road|Blue House Road]] is locked.


::Spawn a red creature from the first room;
'''Room 7''' is a first-person platformer house, with colorful cubes of varying heights that Urotsuki can jump on by pressing the spacebar, a window overlooking a flooded cave, and a friendly white creature behind the table that you can interact with to make him giggle for a random length of time. You cannot use the menu in this area, and going through the bottom door will lead to the [[Yume 2kki:Underground Lake|Underground Lake]].


::Spawn a sane Shadow Lady;
'''Room 8''' is a monochrome path with a hole at the end, with similar paths and a yellow-haired creature seen in the background. Going up the path and interacting with the hole will de-equip any effect Urotsuki has equipped, and show 10 different balloons to be popped through various areas in the dream world. They must be visited in the following order:


::Change the screen tint;
# A red balloon in [[Yume 2kki:T-Folk World|T-Folk World]], to the left of a red T-Folk found in a cluster north and slightly west of the entrance.
# A white balloon in the trap in [[Yume 2kki:Crazed Faces Maze|Crazed Faces Maze]], just over the crack in the ground.
# A blue balloon in Crazed Faces Maze, just below the face sticking its tongue out on the easternmost path in the area.
# An orange balloon in [[Yume 2kki:Red Monastery|Red Monastery]], just beside the lemon in the northernmost part of the western branch.
# A purple balloon in [[Yume 2kki:Fused Faces World|Fused Faces World]], in the middle of the white plant field directly south of the entrance.
# Another blue balloon in [[Yume 2kki:Experimentation Building|Experimentation Building]], south of the western part of the railing on the floor with a balcony.
# A brown balloon in [[Yume 2kki:Holiday Hell|Holiday Hell]], in the southeastern corner of the Valentine's Day section.
# Another purple balloon in [[Yume 2kki:Blue House Road|Blue House Road]], at the rightmost corner of the street that the car paintshop can be found on.
# A yellow balloon in [[Yume 2kki:Ice Cream Islands|Ice Cream Islands]], on one of the waffle cone spots on a ice cream platform southeast of the entrance.
# A green balloon in [[Yume 2kki:Flooded Buildings|Flooded Buildings]], at the top of a dock found by heading west from the ladder to the lower part of the area.


::Spawn a small vending machine, which gives a drink which costs 100夢;
Popping all the balloons shown and returning to '''Room 8''' will unlock a smiling purple balloon, who grants [[Yume 2kki:Menu Themes|Menu Theme #50]] upon interaction.
<gallery>
Menutheme ballon01.png|Balloon #1
Menutheme_ballon02.png|Balloon #2
Menutheme50_ballon02.png|Balloon #3
Menutheme50_ballon04.png|Balloon #4
Menutheme50_ballon03.png|Balloon #5
Menutheme50_ballon06.png|Balloon #6
Menutheme50_ballon07.png|Balloon #7
Menutheme50_ballon08.png|Balloon #8
Menutheme50_ballon09.png|Balloon #9
Menutheme50_ballon10.png|Balloon #10
</gallery>


::Make Urotsuki wear a red hat;
'''Room 9''' is another first-person room, having a fenced-off passageway with various creatures looking at Urotsuki and a locked door at the end.


::Spawn a transparent creature with no legs which follows Urotsuki around.
'''Room 10''' has a display and 11 buttons with numbers 0-9 and a green checkmark. Entering the code 2547829 and interacting with the green checkmark will make a red door appear, which leads to the [[Yume 2kki:Red Monastery|Red Monastery]] and unlocks the connection from the opposite side.


* '''Room 3''' has two characters: a brother and a sister, which both change their appearance depending on Urotsuki's equipped effect. Killing either one of them causes the screen to fade to black and the chainsaw sound effect to play a second time. When the screen comes back to normal, the character who was left alive can be seen with a chainsaw in hands, and after a few seconds Urotsuki wakes up.
'''Room 11''' has five different hats on stands which Urotsuki can wear, but only while in this room.


* '''Room 4''' has a red blob with an open mouth, which can be repeatedly killed with the Chainsaw, giving a small amount of money each time.
'''Room 12''' has a box with a computer screen and a hole on the right, which takes 500[[Yume 2kki:Money|夢]] from you upon interaction. Continuously doing so will make a face appear on screen which gets progressively happier as more money is inserted. After 10000[[Yume 2kki:Money|夢]] has been deposited in total, a white door appears on the left of the now-gleeful screen which takes you to an isolated section of [[Yume 2kki:Experimentation Building|Experimentation Building]] -- the sixth floor. From here, there is a door styled like an open mouth which takes you to the skull elevator-like area which is broken down, and three potions on a table. Drinking each one has different effects on Urotsuki and the player:
*The left one makes Urotsuki move randomly at a very fast speed for a short time.
*The middle one shows different screen transitions and plays different sound effects.
* The right one makes the screen shake.


* '''Room 5''' has an eye, a nose and a mouth at the bottom. Interacting with them several times makes different versions of the respective body part to hover above Urotsuki, alloweing to create different faces.
'''Room 13''' is filled with various cycloptic egg creatures of different style and eye colors. They move randomly and do not normally react to any effect, including the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] and [[Yume 2kki:Effects#Crossing|Railroad Crossing]] effects, and each of them can only be killed by interacting with them while having their corresponding effect equipped. The effect needed depends on the egg's appearance:
*Small eggs: [[Yume 2kki:Effects|Child]]
*Red eggs with stripes: [[Yume 2kki:Effects#Drum|Drum]]
*Grey eggs with a yellow X across their body: [[Yume 2kki:Effects#Crossing|Railroad Crossing]]
*Light grey eggs with a red bottom: [[Yume 2kki:Effects#Chainsaw|Chainsaw]]
*Yellow eggs: [[Yume 2kki:Effects#Trombone|Trombone]]
*Rainbow eggs: [[Yume 2kki:Effects#Rainbow|Rainbow]]
*Orange eggs: [[Yume 2kki:Effects#Haniwa|Haniwa]]
* Pale blue eggs with a pink eye: [[Yume 2kki:Effects#Boy|Boy]]
*Light blue eggs with three stripes across their front side: [[Yume 2kki:Effects#Tissue|Tissue]]
*Light blue eggs with a single while stripe down their eye: [[Yume 2kki:Effects#Penguin|Penguin]]
*Black eggs with three white dots and a yellow eye: [[Yume 2kki:Effects#School Boy (Gakuran)|School Boy]]
*Black egg with two white stripes going across them: [[Yume 2kki:Effects#Spring|Spring]]
*Dark grey eggs with a red eye: [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]]
*Brown eggs with a pink square across their eye: [[Yume 2kki:Effects#Polygon|Polygon]]
*White egg with a bleeding red eye: [[Yume 2kki:Effects#Marginal|Marginal]]
After killing every creature, Urotsuki will be able to sleep in the green bed in the room and watch one of the events that is needed to access the [[Yume 2kki:Horror Maze|Horror Maze]].


* '''Room 6''' has a big stick figure looking out of the window. Attempting to kill it will tint the screen red, change the BGM and the background outside of the window. Going back to the main hallway after chainsawing the figure will replace the numbers on all of the doors with eyes, and change the appearance and behaviour of the NPCs in other rooms:
==Directions==
*The Nexus → [[Yume 2kki:Purple World|Purple World]] → [[Yume 2kki:Onyx Tile World|Onyx Tile World]] → [[Yume 2kki:Fused Faces World|Fused Faces World]] → [[Yume 2kki:Crazed Faces Maze|Crazed Faces Maze]] → [[Yume 2kki:Blue House Road|Blue House Road]] → '''Blue Restaurant'''


::''Room 1'' now has a brain instead of the creature that was there before, and the control panel is unresponsive.
*The Nexus → [[Yume 2kki:Garden World|Garden World]] → [[Yume 2kki:Blue Forest|Blue Forest]] → [[Yume 2kki:Exhibition|Exhibition]] → [[Yume 2kki:Sandy Plains|Sandy Plains]] → [[Yume 2kki:Aquamarine Cave|Aquamarine Cave]] → [[Yume 2kki:Underground Lake|Underground Lake]] → '''Blue Restaurant'''


::Opening any of the presents in ''Room 2'' transforms it into a pool of blood.
If the connection from this area to [[Yume 2kki:Red Monastery|Red Monastery]] has been unlocked:
*The Nexus → [[Yume 2kki:Purple World|Purple World]] → [[Yume 2kki:Red Monastery|Red Monastery]] → '''Blue Restaurant'''


::''Room 3'' now has two huge humanoid creatures instead of the brother and sister.
==Trivia==
 
*Prior to version 0.120 Patch 2, the requirements for unlocking Menu Theme #50 originally involved stepping on invisible tiles throughout each world. These were later replaced with balloons to provide a more obvious visual marker for each area.
::''Room 4'''s blob grins upon chainsawing it and doesn't reward any money.
*Also prior to version 0.120 Patch 2, the NPCs in room 13 had a different art style.
 
*This world has the most BGMs used, with 26 being used.
::Interacting with the body parts in ''Room 5'' now makes a hollow face appear.
<gallery>
 
File:Blue restaurant room13.png|The old look of room 13.
::''Rooms 7, 8, and 13'' are now locked.
</gallery>
 
::In ''Room 9'', a deformed object with blood pouring out its holes is now blocking Urotsuki's path, so she can only go back to the hallway.
 
::In ''Room 10'', the display is now blank and the buttons are filled with static and only play a sound effect upon interacting.
 
::In ''Room 11'', all of the hats are replaced with one stand with a brain on it, which Urotsuki also can wear.
 
::In ''Room 12'', the box's screen is now black with two red dots on it, and no hole or door is present.
 
Going back to the restaurant in this state reveals that it has also been deformed, with holes in the tables and weird creatures sitting behind them. In this state, the white door cannot be opened even after killing the chef, and the door leading to [[Yume 2kki:Blue House Road|Blue House Road]] is locked.
 
* '''Room 7''' is a first-person platformer room, with colorful cubes of varying heights that Urotsuki can jump on by pressing the spacebar, and a white friendly creature behind the table who you can interact with. You cannot use the menu in this area. Going through the bottom door will lead to the [[Yume 2kki:Underground Lake|Underground Lake]].
 
* '''Room 8''' is a monochrome path with a hole at the end, with similar paths and a yellow-haired creature seen in the background. Going up the path and interacting with the hole will de-equip any effect Urotsuki has equipped, and show a place in [[Yume 2kki:T-Folk World|T-Folk World]]. Pressing the interact key again brings Urotsuki back.
 
* '''Room 9''' is another first-person room, with a fenced-off hallway with various creatures looking at Urotsuki and a locked door at the end.
 
* '''Room 10''' has a display and 11 buttons with numbers 0-9 and a green checkmark. Entering the code 2547829 and interacting with the green checkmark will make a red door appear, which leads to the [[Yume 2kki:Red Monastery|Red Monastery]].
 
* '''Room 11''' has five different hats on stands which Urotsuki can wear, but only within this room.
 
* '''Room 12''' has a box with a computer screen and a hole on the right. Interacting with the hole takes 500夢 from you. Continuously doing it will make a face appear on screen which gets progressively more happier, until after 10000夢 in total has been given, a white door apears on the left, which takes you to a gray area. In it, there is a door styled like an open mouth which takes you to a closed-off elevator-like area, and three potions on a table. Drinking them has different effects:
 
::The left one makes Urotsuki move randomly very fast for a short time.
 
::The middle one shows different screen transitions and plays different sound effects.
 
::The right one makes the screen shake.
 
* '''Room 13''' is filled with differently looking egg creatures. They move randomly and do not normally react to any effect, including the Chainsaw and Railroad Crossing, however each of them can be killed when interacting with it with a specific effect on. The effect needed depends on the egg's appearance:
 
::A small egg can be killed with Child
 
::A red egg can be killed with Drum
 
::A grey egg with a yellow cross across its body can be killed with Railroad Crossing
 
::A light grey egg with a red bottom can be killed with Chainsaw
 
::A yellow egg can be killed with Trombone
 
::A rainbow egg can be killed with Rainbow
 
::An orange egg can be killed with Haniwa
 
::A pale blue egg with a pink eye can be killed with Boy
 
::A light blue egg with a white eye can be killed with Tissue
 
::A light blue egg with a yellow eye can be killed with Penguin
 
::A black egg with a yellow eye can be killed with School Boy
 
::A black egg with a pink eye can be killed with Spring
 
::A dark grey egg with a red eye can be killed with Eyeball Bomb
 
::A brown egg can be killed with Polygon
 
::A white egg with a red eye can be killed with Marginal
 
After killing every creature, Urotsuki will be able to sleep in the bed and watch one of the events that is needed to access the [[Yume 2kki:Horror Maze|Horror Maze]].
 
==Directions==
Nexus → [[Yume 2kki:Purple World|Purple World]] → [[Yume 2kki:Onyx Tile World|Onyx Tile World]] → [[Yume 2kki:Fused Faces World|Fused Faces World]] → [[Yume 2kki:Crazed Faces Maze|Crazed Faces Maze]] → [[Yume 2kki:Blue House Road|Blue House Road]] → [[Yume 2kki:Blue Restaurant|Blue Restaurant]]
 
Nexus → [[Yume 2kki:Garden World|Garden World]] → [[Yume 2kki:Blue Forest|Blue Forest]] → [[Yume 2kki:Exhibition|Exhibition]] → [[Yume 2kki:Sandy Plains|Sandy Plains]] → [[Yume 2kki:Aquamarine Cave|Aquamarine Cave]] → [[Yume 2kki:Underground Lake|Underground Lake]] → [[Yume 2kki:Blue Restaurant|Blue Restaurant]]


==Gallery==
==Gallery==
<gallery>
<gallery>
File:blue restaurant entrance.png|Main area
Blue restaurant entrance.png|Main area.
File:blue restaurant corridor2.png|What is he doing here?
Blue restaurant corridor2.png|What is he doing here?
File:blue restaurant corridor3.png|Oh...
Blue restaurant corridor3.png|Oh...
File:blue restaurant escape.png|Where is she????
Blue restaurant escape.png|Where is she????
File:blue restaurant hallway.png|The hallway
Blue restaurant hallway.png|The hallway.
File:blue restaurant room1.png|Room 1
Blue restaurant room1.png|Room 1.
File:blue restaurant room2.png|Room 2
Blue restaurant room2.png|Room 2.
File:blue restaurant room2 event.png|Room 2 after interacting with a cloud of particles.
Blue restaurant room2 event.png|Room 2 after interacting with a cloud of particles.
File:blue restaurant room3.png|Room 3
Blue restaurant room3.png|Room 3.
File:blue restaurant room3 event.png|That's what you get for killing my brother!
Blue restaurant room3 event.png|That's what you get for killing my brother!
File:blue restaurant room4.png|Room 4
Blue restaurant room4.png|Room 4.
File:blue restaurant room5.png|Room 5
Blue restaurant room5.png|Room 5.
File:blue restaurant room5 face.png|Such a weird character selection menu...
Blue restaurant room5 face.png|Such a weird character selection menu...
File:blue restaurant room6.png|Room 6
Blue restaurant room6.png|Room 6.
File:blue restaurant room7.png|Room 7
Blue restaurant room7.png|Room 7.
File:blue restaurant room7 guy.png|Hello! :)
Blue restaurant room7 guy.png|alt=Hello! :)|Hello! :)
File:blue restaurant room8.png|Room 8
Blue restaurant room8.png|Room 8.
File:blue restaurant room8 hole.png|After interacting with the hole.
Blue restaurant room8 hole.png|After interacting with the hole.
File:blue restaurant room9.png|Room 9
Blue restaurant room9.png|Room 9.
File:blue restaurant room10.png|Room 10
Blue restaurant room10.png|Room 10.
File:blue restaurant room11.png|Room 11
Blue restaurant room11.png|Room 11.
File:blue restaurant room12 1.png|Room 12 when entering for the first time
Blue restaurant room12 1.png|Room 12 when entering for the first time.
File:blue restaurant room12 2.png|After spending the money
Blue restaurant room12 2.png|After spending the money.
File:blue restaurant room12 potions.png|After going through the white door
Blue restaurant room12 potions.png|After going through the white door.
File:blue restaurant room12 elev.png|
Blue restaurant room12 elev.png
File:blue restaurant room13.png|Room 13 when entering for the first time
Ynoproject 2kki screenshot 2024-04-29-18h00m29s2.png|Room 13 when entering for the first time.
File:blue restaurant room13 bed.png|Sleeping peacefully at the crime place.
Blue restaurant room13 bed.png|Sleeping peacefully at the scene of the crime. (Zzᶻ...)
File:blue restaurant room6 event.png|Room 6 after chainsawing the figure
Blue restaurant room6 event.png|Room 6 after chainsawing the figure.
File:blue restaurant entrance event6.png|The restaurant after the event in Room 6
Blue restaurant entrance event6.png|The restaurant after the event in Room 6.
File:blue restaurant hallway event6.png|The hallway after the event in Room 6
Blue restaurant hallway event6.png|The hallway after the event in Room 6.
File:blue restaurant room1 event6.png|Room 1 after the event in Room 6
Blue restaurant room1 event6.png|Room 1 after the event in Room 6.
File:blue restaurant room2 event6.png|Room 2 after the event in Room 6
Blue restaurant room2 event6.png|Room 2 after the event in Room 6.
File:blue restaurant room3 event6.png|Room 3 after the event in Room 6
Blue restaurant room3 event6.png|Room 3 after the event in Room 6.
File:blue restaurant room4 event6.png|Room 4 after the event in Room 6
Blue restaurant room4 event6.png|Room 4 after the event in Room 6.
File:blue restaurant room5 event6.png|Room 5 after the event in Room 6
Blue restaurant room5 event6.png|Room 5 after the event in Room 6.
File:blue restaurant room9 event6.png|Room 9 after the event in Room 6
Blue restaurant room9 event6.png|Room 9 after the event in Room 6.
File:blue restaurant room10 event6.png|Room 10 after the event in Room 6
Blue restaurant room10 event6.png|Room 10 after the event in Room 6.
File:blue restaurant room11 event6.png|Room 11 after the event in Room 6
Blue restaurant room11 event6.png|Room 11 after the event in Room 6.
File:blue restaurant room12 event6.png|Room 12 after the event in Room 6
Blue restaurant room12 event6.png|Room 12 after the event in Room 6.
</gallery>
</gallery>


[[Category:Yume 2kki Locations]]
[[Category:Sniperbob]]
[[Category:Yume 2kki In Development]]
[[Category:Yume 2kki In Development]]
[[Category:Yume 2kki Locations with Wake-Up Events]]

Latest revision as of 07:53, 26 September 2024

Blue Restaurant
Blue restaurant entrance.png
Basic Info
Japanese Name(s)

青い店
restaurant

Effects EffectNone
Collectibles

WP #526
Menu Theme #50

Events None
Notable NPCs None
Other
Connecting Areas Blue House Road
Underground Lake
Red Monastery Unlock🔑
Experimentation Building Return🚩
BGM 🔊 tonny02 (No. 249B)
🔊 sound3e – Kitchen (No. 185N)
🔊 dedp_932氏スクラップ – Employee Chase (No. 065C)
🔊 soundc_2 – Room 1 (No. 426F)
🔊 n3-SaP – Room 2 (No. 386B)
🔊 2_45 – Room 2 after the event (No. 145C)
🔊 yumenikkig_uljp00129 no name 2-169 – Room 3 (No. 023C)
🔊 yumenikkig_uljp00129 no name 2-169 – Room 3 after the event (No. 023D)
🔊 sound3e – Room 4 (No. 185O)
🔊 n3-RtH – Room 5 (No. 622B)
🔊 sniperbob1 – After the event in Room 6 (No. 585B)
🔊 sk2_cookware – Room 7 (No. 586)
🔊 n3-iFF – Room 7 creature (No. 170D)
🔊 short_bgm2 – Room 7 creature (No. 182B)
🔊 2_21 – Room 8 (No. 012C)
🔊 qs0UrDFJ-bgm054 – Room 9 (No. 040D)
🔊 rec2 – Room 10 (No. 048F)
🔊 zaza – Room 11 (No. 046D)
🔊 kappa_01_2 – Room 12 (0-2000夢) (No. 588A)
🔊 kappa_01_2 – Room 12 (2000-4000夢) (No. 588C)
🔊 kappa_01_2 – Room 12 (4000-6000夢) (No. 588D)
🔊 kappa_01_2 – Room 12 (6000-8000夢) (No. 588E)
🔊 kappa_01_2 – Room 12 (8000-10000夢) (No. 588F)
🔊 kappa_01_2 – Room 12 (10000夢) (No. 588G)
🔊 kikai004 – Room 13 (No. 062E)
🔊 kappa_13 – Bed Event (No. 399E)
Map ID 1371, 1378, 1442, 1445
Version Added 0.120
Primary Author sniperbob
Contributing Author(s) Nakatsu

The Blue Restaurant is an area accessible from the Blue House Road and the Underground Lake.

Features

When arriving from Blue House Road, Urotsuki ends up in a small restaurant room with several creatures sitting behind the tables on the top and bottom of the room. Behind the bar there are two humans with blue skin: one wearing a chef's hat and another in a red uniform with a regular hat. There are also two doors with same colors as the staff in front of them.

The white door is locked at first, but killing the chef with the Chainsaw gives you the key needed to unlock it. Going through it, Urotsuki ends up in a dark corridor with the red employee at the end of it. Coming close to him will make Urotsuki move away from him, after which he will start chasing her. Getting caught by him plays the animation of getting a key, indicating that the employee took back the chef's key, after which Urotsuki gets teleported back to the main room, with the door locked and the chef still gone.

However, if you manage to escape during the chase, a short cutscene will play, in which Urotsuki hides under one of the tables and the chaser tries to find her, fails to do so, and leaves the restaurant. You can now re-enter the Chef's Room without the employee guarding it and find out there is a weird monochromatic creature with its organs ripped out along with burger condiments.

The red door, however, is always open, and going through it will take you to a long corridor with numbered doors. If you've given at least 6000 to the box in Room 12, there will be two creatures at the bottom of the corridor: one in the beginning of the corridor, and one at the end of it. Interacting with them teleports Urotsuki between each other.

Corridor Rooms

Room 1 contains a creature and a control panel. Pressing the buttons on the control panel allows you to change the creature's color, sound, behavior, speed, and animation.

Room 2 is full of red and blue presents whose contents are determined randomly. Opening one of these presents can result in a variety of things, such as:

  • Giving Urotsuki 1夢, 100夢 or 300夢.
  • Playing a laughing sound and taking 200夢 or 300夢 from the player.
  • Transforming into a moving cloud of red and green particles, where interacting with these will change the BGM and the appearance of both the room and Urotsuki. In this state, Urotsuki can't leave the room through the door but can still open the menu and open presents.
  • Disappearing, sometimes with a screen transition.
  • Transforming into a floating grey creature with an open mouth, which doesn't react to any effect.
  • Spawning a red creature identical to the one in Room 1.
  • Spawning a sane Shadow Lady.
  • Changing the screen tint.
  • Teleporting the player to an inaccessible area in Blue House Road.
  • Spawning a small vending machine, which gives drinks that cost 100夢.
  • Making Urotsuki wear a red cap.
  • Spawning a transparent creature with no legs which follows Urotsuki around.

Room 3 has two characters: a brother and a sister, which both change their appearance depending on Urotsuki's equipped effect. Killing either one of them causes the screen to fade to black and the chainsaw sound effect to play a second time. When the screen returns to normal, the sibling who was left alive can be seen with a chainsaw in their hands, and after a few seconds Urotsuki wakes up.

Room 4 houses a red blob with an open mouth. Killing this blob with the Chainsaw effect gives 10夢, and it will replenish itself each time it is killed.

Room 5 has an eye, a nose and a mouth in the bottom left corner. Interacting with each one several times makes different versions of the respective body part hover above Urotsuki, allowing her to create different faces.

Room 6 has a giant crowned stick figure looking out of the window, who is known as the False King. Attempting to kill him will tint the screen red and change the appearance of the area entirely. Going back to the main hallway after chainsawing the figure, you will that the numbers on all of the doors have been replaced with eyes, and the appearance and behaviour of the NPCs in other rooms have been altered:

  • Room 1 now has a brain instead of the creature that was there before, and the control panel is unresponsive.
  • Opening any of the presents in Room 2 transforms them into a pool of blood.
  • Room 3 now has two huge humanoid creatures instead of the brother and sister.
  • Room 4's blob grins upon chainsawing it and doesn't reward any money.
  • Interacting with the body parts in Room 5 now makes a hollow face appear.
  • Rooms 7, 8, and 13 are now locked.
  • In Room 9, a deformed object with blood pouring out its holes is now blocking Urotsuki's path, so she can only go back to the hallway.
  • In Room 10, the display is now blank, with the buttons being filled with static. They will now only play a sound effect upon try to interact with them.
  • In Room 11, all of the hats are replaced with one stand with a brain on it, which Urotsuki also can wear.
  • In Room 12, the box's screen is now black with two red dots on it, and no hole or door is present.

Additionally, going back to the restaurant in this state reveals that it has also been deformed, with holes in the tables and the area's residents being petrified into a mass of decaying flesh. In this state, the white door cannot be opened even after killing the chef, and the door leading to Blue House Road is locked.

Room 7 is a first-person platformer house, with colorful cubes of varying heights that Urotsuki can jump on by pressing the spacebar, a window overlooking a flooded cave, and a friendly white creature behind the table that you can interact with to make him giggle for a random length of time. You cannot use the menu in this area, and going through the bottom door will lead to the Underground Lake.

Room 8 is a monochrome path with a hole at the end, with similar paths and a yellow-haired creature seen in the background. Going up the path and interacting with the hole will de-equip any effect Urotsuki has equipped, and show 10 different balloons to be popped through various areas in the dream world. They must be visited in the following order:

  1. A red balloon in T-Folk World, to the left of a red T-Folk found in a cluster north and slightly west of the entrance.
  2. A white balloon in the trap in Crazed Faces Maze, just over the crack in the ground.
  3. A blue balloon in Crazed Faces Maze, just below the face sticking its tongue out on the easternmost path in the area.
  4. An orange balloon in Red Monastery, just beside the lemon in the northernmost part of the western branch.
  5. A purple balloon in Fused Faces World, in the middle of the white plant field directly south of the entrance.
  6. Another blue balloon in Experimentation Building, south of the western part of the railing on the floor with a balcony.
  7. A brown balloon in Holiday Hell, in the southeastern corner of the Valentine's Day section.
  8. Another purple balloon in Blue House Road, at the rightmost corner of the street that the car paintshop can be found on.
  9. A yellow balloon in Ice Cream Islands, on one of the waffle cone spots on a ice cream platform southeast of the entrance.
  10. A green balloon in Flooded Buildings, at the top of a dock found by heading west from the ladder to the lower part of the area.

Popping all the balloons shown and returning to Room 8 will unlock a smiling purple balloon, who grants Menu Theme #50 upon interaction.

Room 9 is another first-person room, having a fenced-off passageway with various creatures looking at Urotsuki and a locked door at the end.

Room 10 has a display and 11 buttons with numbers 0-9 and a green checkmark. Entering the code 2547829 and interacting with the green checkmark will make a red door appear, which leads to the Red Monastery and unlocks the connection from the opposite side.

Room 11 has five different hats on stands which Urotsuki can wear, but only while in this room.

Room 12 has a box with a computer screen and a hole on the right, which takes 500 from you upon interaction. Continuously doing so will make a face appear on screen which gets progressively happier as more money is inserted. After 10000 has been deposited in total, a white door appears on the left of the now-gleeful screen which takes you to an isolated section of Experimentation Building -- the sixth floor. From here, there is a door styled like an open mouth which takes you to the skull elevator-like area which is broken down, and three potions on a table. Drinking each one has different effects on Urotsuki and the player:

  • The left one makes Urotsuki move randomly at a very fast speed for a short time.
  • The middle one shows different screen transitions and plays different sound effects.
  • The right one makes the screen shake.

Room 13 is filled with various cycloptic egg creatures of different style and eye colors. They move randomly and do not normally react to any effect, including the Chainsaw and Railroad Crossing effects, and each of them can only be killed by interacting with them while having their corresponding effect equipped. The effect needed depends on the egg's appearance:

  • Small eggs: Child
  • Red eggs with stripes: Drum
  • Grey eggs with a yellow X across their body: Railroad Crossing
  • Light grey eggs with a red bottom: Chainsaw
  • Yellow eggs: Trombone
  • Rainbow eggs: Rainbow
  • Orange eggs: Haniwa
  • Pale blue eggs with a pink eye: Boy
  • Light blue eggs with three stripes across their front side: Tissue
  • Light blue eggs with a single while stripe down their eye: Penguin
  • Black eggs with three white dots and a yellow eye: School Boy
  • Black egg with two white stripes going across them: Spring
  • Dark grey eggs with a red eye: Eyeball Bomb
  • Brown eggs with a pink square across their eye: Polygon
  • White egg with a bleeding red eye: Marginal

After killing every creature, Urotsuki will be able to sleep in the green bed in the room and watch one of the events that is needed to access the Horror Maze.

Directions

If the connection from this area to Red Monastery has been unlocked:

Trivia

  • Prior to version 0.120 Patch 2, the requirements for unlocking Menu Theme #50 originally involved stepping on invisible tiles throughout each world. These were later replaced with balloons to provide a more obvious visual marker for each area.
  • Also prior to version 0.120 Patch 2, the NPCs in room 13 had a different art style.
  • This world has the most BGMs used, with 26 being used.

Gallery

... more about "Blue Restaurant"
tonny02 (https://yume.wiki/images/e/e3/Tonny02(249B).ogg, Tonny02(249B).ogg, ?, 0249B, 50, ?) +, sound3e (https://yume.wiki/images/8/81/Sound3e(185D).ogg, Sound3e(185D).ogg, Kitchen, 0185N, 120, LSD) +, dedp_932氏スクラップ (https://yume.wiki/images/e/e5/Dedp 932氏スクラップ.ogg, Dedp 932氏スクラップ.ogg, Employee Chase, 0065C, 50, ?) +, soundc_2 (https://yume.wiki/images/4/4c/Blue Restaurant Room 1 (soundc 2).ogg, Blue Restaurant Room 1 (soundc 2).ogg, Room 1, 0426F, 90, ?) +, n3-SaP (https://yume.wiki/images/9/99/N3-SaP(386B).ogg, N3-SaP(386B).ogg, Room 2, 0386B, 70, ?) +, 2_45 (https://yume.wiki/images/e/e3/2 45(145C).ogg, 2 45(145C).ogg, Room 2 after the event, 0145C, 150, ?) +, yumenikkig_uljp00129 no name 2-169 (https://yume.wiki/images/5/5e/Yumenikkig uljp00129 no name 2-169 (023C).ogg, Yumenikkig uljp00129 no name 2-169 (023C).ogg, Room 3, 0023C, 90, ?) +, yumenikkig_uljp00129 no name 2-169 (https://yume.wiki/images/f/fd/Blue Restaurant Room 3 (After the event) (yumenikkig uljp00129 no name 2-169).ogg, Blue Restaurant Room 3 (After the event) (yumenikkig uljp00129 no name 2-169).ogg, Room 3 after the event, 0023D, 50, ?) +, sound3e (https://yume.wiki/images/5/56/Sound3e(185J ).ogg, Sound3e(185J ).ogg, Room 4, 0185O, 70, LSD) +, n3-RtH (https://yume.wiki/images/0/0b/N3-RtH(622B).ogg, N3-RtH(622B).ogg, Room 5, 0622B, 50, n3) +, sniperbob1 (https://yume.wiki/images/8/86/Sniperbob1(585B).ogg, Sniperbob1(585B).ogg, After the event in Room 6, 0585B, 150, ?) +, sk2_cookware (https://yume.wiki/images/3/31/Sk2 cookware(586A).ogg, Sk2 cookware(586A).ogg, Room 7, 0586, 70, ?) +, n3-iFF (https://yume.wiki/images/1/1f/N3-iFF.ogg, N3-iFF.ogg, Room 7 creature, 0170D, 80, ?) +, short_bgm2 (https://yume.wiki/images/5/57/Short bgm2(182B).ogg, Short bgm2(182B).ogg, Room 7 creature, 0182B, 110, ?) +, 2_21 (https://yume.wiki/images/d/d8/2 21fast120.ogg, 2 21fast120.ogg, Room 8, 0012C, 120, ?) +, qs0UrDFJ-bgm054 (https://yume.wiki/images/5/5d/Qs0UrDFJ-bgm054-slower.ogg, Qs0UrDFJ-bgm054-slower.ogg, Room 9, 0040D, 50, ?) +, rec2 (https://yume.wiki/images/b/b2/Rec2(048F).ogg, Rec2(048F).ogg, Room 10, 0048F, 60, ?) +, zaza (https://yume.wiki/images/2/27/Zaza(046D).ogg, Zaza(046D).ogg, Room 11, 0046D, 50, ?) +, kappa_01_2 (https://yume.wiki/images/1/13/Kappa 01 2(588B).ogg, Kappa 01 2(588B).ogg, Room 12 (0-2000夢), 0588A, 50, ?) +, kappa_01_2 (https://yume.wiki/images/a/af/Kappa 01 2(588C).ogg, Kappa 01 2(588C).ogg, Room 12 (2000-4000夢), 0588C, 60, ?) +, kappa_01_2 (https://yume.wiki/images/8/8d/Kappa 01 2(588D).ogg, Kappa 01 2(588D).ogg, Room 12 (4000-6000夢), 0588D, 70, ?) +, kappa_01_2 (https://yume.wiki/images/b/b9/Kappa 01 2(588A).ogg, Kappa 01 2(588A).ogg, Room 12 (6000-8000夢), 0588E, 80, ?) +, kappa_01_2 (https://yume.wiki/images/3/34/Kappa 01 2(588F).ogg, Kappa 01 2(588F).ogg, Room 12 (8000-10000夢), 0588F, 90, ?) +, kappa_01_2 (https://yume.wiki/images/4/4e/Kappa 01 2(588G).ogg, Kappa 01 2(588G).ogg, Room 12 (10000夢), 0588G, 100, ?) +, kikai004 (https://yume.wiki/images/e/e9/Kikai004.ogg, Kikai004.ogg, Room 13, 0062E, 100, ?) +  and kappa_13 (https://yume.wiki/images/8/81/Kappa 13(399E).ogg, Kappa 13(399E).ogg, Bed Event, 0399E, 100, kappa) +
青い店 +
1,371 (?) +, 1,378 (?) +, 1,442 (?) +  and 1,445 (?) +