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    Yume 2kki:Dark Warehouse: Difference between revisions

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    |Events = None
    |Events = None
    |NPCS = [[Yume 2kki:Chasers#Shadow_Ladies.2FBlack_Witches|Shadow Woman]]
    |NPCS = [[Yume 2kki:Chasers#Shadow_Ladies.2FBlack_Witches|Shadow Woman]]
    |Connections = [[Yume 2kki:Seaside Village|Seaside Village]], [[Yume 2kki:Chaos Exhibition|Chaos Exhibition]], [[Yume 2kki:Container Forest|Container Forest]], [[Yume 2kki:Rusted City|Rusted City]] {{Unlockable|Locked}}, [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] {{Phonebooth|Shortcut}}
    |Connections = {{Connection|Seaside Village}},
    |BGM = [https://vignette.wikia.nocookie.net/yume2kki/images/5/58/Yumepo4_slow.ogg/revision/latest?cb=20180826164209 yumepo4]
    {{Connection|Chaos Exhibition}},
    {{Connection|Container Forest}},
    {{Connection|Rusted City|unlock_type=Locked}},
    {{Connection|Urotsuki's Dream Apartments|phonebooth_type=Shortcut}}
    |BGM = {{BGM|title=yumepo4|filename=Yumepo4_slow.ogg|soundroom=353A}}
    |Map ID = 0145
    |Map ID = 0145
    |Primary = [[:Category:Kuraud|kuraud]]
    |Primary = kuraud
    |VersionAdded = 0.106
    |VersionAdded = 0.106
    |VersionsUpdated = 0.106a patch 1,0.106f patch 2,0.107e patch 3,0.117h patch 1-ef,0.118c patch 4-b,0.118f-b,0.118g patch 2-b
    |VersionsUpdated = 0.106a patch 1,0.106f patch 2,0.107e patch 3,0.117h patch 1-ef,0.118c patch 4-b,0.118f-b,0.118g patch 2-b, 0.120g, 0.123b patch 12
    }}
    }}
    {{MissingInfo|Describe method to escape chaser trap added in [[Yume 2kki:Version History#kuraud|0.123b patch 10]]}}
    The '''Dark Warehouse''' is a world that connects the [[Yume 2kki:Seaside Village|Seaside Village]], [[Yume 2kki:Chaos Exhibition|Chaos Exhibition]], [[Yume 2kki:Rusted City|Rusted City]], and [[Yume 2kki:Container Forest|Container Forest]].
    The '''Dark Warehouse''' is a world that connects the [[Yume 2kki:Seaside Village|Seaside Village]], [[Yume 2kki:Chaos Exhibition|Chaos Exhibition]], [[Yume 2kki:Rusted City|Rusted City]], and [[Yume 2kki:Container Forest|Container Forest]].
    {{LocationMap|filename=Map_Dark_Warehouse_119i_4.png|caption=Annotated map of Dark Warehouse}}


    ==Features==
    ==Features==
    The Dark Warehouse, as the name implies, is intensely dark. Even with the [[Yume 2kki:Effects#Lantern.2FTorch|Lantern]] effect equipped, you can only see a few tiles around Urotsuki at any one time. It is mainly bluish-grey, filled with boxes, drawers, and alarm clocks of the same color as the walls. Some of the rooms contain white tiles that, like the violet and lavender tiles in [[Yume 2kki:Toy World|Toy World]], will cause Urotsuki to slide forward unless she has either [[Yume 2kki:Effects#Fairy.2FYousei|Fairy]] or [[Yume 2kki:Effects#Spacesuit|Spacesuit]] effect equipped. Walking behind one of the leftmost large containers will occasionally give Urotsuki 100[[Yume 2kki:Money|夢]]
    The Dark Warehouse, as the name implies, is intensely dark. Even with the [[Yume 2kki:Effects#Lantern.2FTorch|Lantern]] effect equipped, you can only see a few tiles around [[Yume 2kki:Urotsuki|Urotsuki]] at any one time. It is mainly bluish-grey, filled with boxes, drawers, and alarm clocks of the same color as the walls. Some of the rooms contain white tiles that, like the violet and lavender tiles in [[Yume 2kki:Toy World|Toy World]], will cause Urotsuki to slide forward unless she has either [[Yume 2kki:Effects#Fairy.2FYousei|Fairy]] or [[Yume 2kki:Effects#Spacesuit|Spacesuit]] effect equipped. Walking behind one of the leftmost large containers will occasionally give Urotsuki 100 [[Yume 2kki:Money|Yume ()]].


    One of the areas with nine single white tiles changes more rapidly, and Urotsuki may be able to pass through walls in the area.
    One of the areas with nine single white tiles changes more rapidly, and Urotsuki may be able to pass through walls in the area. If the [[Yume 2kki:Effects#Glasses|Glasses]] are equipped, the walls that can be passed through will become transparent.


    Travel in and out of this area is exclusively facilitated by barber poles, unless you wish to enter from the Chaos Exhibition, in which the portal takes the form of an alarm clock floating above one of the gear pedestals in the place of an embryo.
    Travel in and out of this area is exclusively facilitated by barber poles, unless you wish to enter from the Chaos Exhibition, in which the portal takes the form of an alarm clock floating above one of the gear pedestals in the place of an embryo.


    Perhaps the most important feature of this area, although not its most obvious one, is its layout. The Dark Warehouse is incredibly complex, as its various rooms rearrange themselves and change their own layouts as Urotsuki explores them. In addition, going in the same directions from the same starting point will not always lead you to the same place, and returning in the directions you came from will not always lead you back to your starting point. Interacting with a clock will force a layout change.
    Perhaps the most important feature of this area, although not its most obvious one, is its layout. The Dark Warehouse is incredibly complex, as its various rooms rearrange themselves and change their own layouts as Urotsuki explores them. In addition, going in the same directions from the same starting point will not always lead you to the same place, and returning in the directions you came from will not always lead you back to your starting point. Interacting with a clock will force a layout change.
    Despite the seemingly random layout, this area is actually a 7x7 grid of rooms that loops around both ways, and all of the rooms with barber poles connecting to other areas are always located in the same place. This means that as long as you keep track of Urotsuki's position in the "room grid", you can consistently navigate this area. The "grid coordinates" of each room (where (0, 0) is the top-left, right is +X, down is +Y) is:
    *[[Yume 2kki:Seaside Village|Seaside Village]] and [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]]: (0, 0)
    *[[Yume 2kki:Chaos Exhibition|Chaos Exhibition]]: (4, 2)
    *[[Yume 2kki:Rusted City|Rusted City]]: (1, 3)
    *[[Yume 2kki:Container Forest|Container Forest]]: (5, 5)


    It is also important to note that not only is this area difficult to explore, it is also dangerous. One [[Yume 2kki:Chasers#Shadow Ladies/Black Witches|Shadow Lady]] can be found in this area if '''Urotsuki has dreamed at least 30 times''' and at least one of the following conditions:
    It is also important to note that not only is this area difficult to explore, it is also dangerous. One [[Yume 2kki:Chasers#Shadow Ladies/Black Witches|Shadow Lady]] can be found in this area if '''Urotsuki has dreamed at least 30 times''' and at least one of the following conditions:
    Line 37: Line 49:
    The following effects are recommended to get before exploring the area:
    The following effects are recommended to get before exploring the area:


    * [[Yume 2kki:Effects#Bike/Motorcycle|Motorcycle]]: Although risky as mentioned above, it can still be used to speed up the exploration process if one is confident enough in their reflexes to avoid the Shadow Lady.
    *[[Yume 2kki:Effects#Bike/Motorcycle|Motorcycle]]: Although risky as mentioned above, it can still be used to speed up the exploration process if one is confident enough in their reflexes to avoid the Shadow Lady.
    * [[Yume 2kki:Effects#Chainsaw|Chainsaw]]: Used to cut down the occasionally boarded up doors.
    *[[Yume 2kki:Effects#Chainsaw|Chainsaw]]: Used to cut down the occasionally boarded up doors.
    * [[Yume 2kki:Effects#Lantern.2FTorch|Lantern]]: Can be used to slightly increase Urotsuki's field of view.
    *[[Yume 2kki:Effects#Lantern.2FTorch|Lantern]]: Can be used to slightly increase Urotsuki's field of view.
    * [[Yume 2kki:Effects#Fairy.2FYousei|Fairy]]/[[Yume 2kki:Effects#Spacesuit|Spacesuit]]: Both can be used to bypass the sliding tiles, although the Fairy effect is faster.
    *[[Yume 2kki:Effects#Fairy.2FYousei|Fairy]]/[[Yume 2kki:Effects#Spacesuit|Spacesuit]]: Both can be used to bypass the sliding tiles, although the Fairy effect is faster.
    * [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]]: In order to escape when you are trapped by the Shadow Lady.
    *[[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]]: In order to escape when you are trapped by the Shadow Lady.
    * [[Yume 2kki:Effects#Invisible|Invisible]]: When activated, it practically nullifies the threat that the chaser poses. Activates faster than the Crossing effect.
    *[[Yume 2kki:Effects#Invisible|Invisible]]: When activated, it practically nullifies the threat that the chaser poses. Activates faster than the Crossing effect.
    * [[Yume 2kki:Effects#Bat|Bat]]: As everything in this world, including the room where the Shadow Lady traps you, are technically in the same map, allowing the player to escape out of the chaser's trap if a spot has been marked before. It also allows the player to come back at a key spot at will, such as an entrance door.
    *[[Yume 2kki:Effects#Bat|Bat]]: As everything in this world, including the room where the Shadow Lady traps you, are technically in the same map, allowing the player to escape out of the chaser's trap if a spot has been marked before. It also allows the player to come back at a key spot at will, such as an entrance door.
    *[[Yume 2kki:Effects#Spring|Spring]]: Can be used to jump up and down a ledge in a certain room, which under certain rare circumstances can prevent you from getting stuck.
    *[[Yume 2kki:Effects#Spring|Spring]]: Can be used to jump up and down a ledge in a certain room, which under certain rare circumstances can prevent you from getting stuck.
    * [[Yume 2kki:Effects#Crossing|Crossing]]: When activated, it practically nullifies the threat that the chaser poses. It completely stops her, unlike the Invisible effect, although it has a higher startup lag and is thus less useful as a panic button.
    * [[Yume 2kki:Effects#Crossing|Crossing]]: When activated, it practically nullifies the threat that the chaser poses. It completely stops her, unlike the Invisible effect, although it has a higher startup lag and is thus less useful as a panic button.
    Line 50: Line 62:


    ==Directions==
    ==Directions==
    Nexus → [[Yume 2kki:Red Streetlight World|Red Streetlight World]] → [[Yume 2kki:Bridged Swamp Islands|Bridged Swamp Islands]] → [[Yume 2kki:Rapeseed Fields|Rapeseed Fields]] → [[Yume 2kki:Seaside Village|Seaside Village]] → [[Yume 2kki:Dark Warehouse|Dark Warehouse]]
    *The Nexus → [[Yume 2kki:Red Streetlight World|Red Streetlight World]] → [[Yume 2kki:Bridged Swamp Islands|Bridged Swamp Islands]] → [[Yume 2kki:Rapeseed Fields|Rapeseed Fields]] → [[Yume 2kki:Seaside Village|Seaside Village]] → '''Dark Warehouse'''
     
    If the connection from [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] to [[Yume 2kki:Sugar Road|Sugar Road]] is active:
    *The Nexus → [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] → [[Yume 2kki:Sugar Road|Sugar Road]] → [[Yume 2kki:Chaos Exhibition|Chaos Exhibition]] → '''Dark Warehouse'''
     
    If the connection from [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] to this area is active:
    *The Nexus → [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] → '''Dark Warehouse'''


    ==Trivia==
    ==Trivia==
    Line 56: Line 74:


    ==Gallery==
    ==Gallery==
    <gallery type="slideshow" widths="640" position="center">
    <gallery>
    darkWarehouseSeasideVillage.PNG|Portal to the [[Yume 2kki:Seaside Village|Seaside Village]]
    darkWarehouseSeasideVillage.PNG|Portal to the [[Yume 2kki:Seaside Village|Seaside Village]]
    darkWarehouseRustedCity.PNG|Portal to the [[Yume 2kki:Rusted City|Rusted City]]
    darkWarehouseRustedCity.PNG|Portal to the [[Yume 2kki:Rusted City|Rusted City]]
    Screenshot_from_2018-08-17_15-59-02.png|Portal to the [[Yume 2kki:Container Forest|Container Forest]].
    Screenshot_from_2018-08-17_15-59-02.png|Portal to the [[Yume 2kki:Container Forest|Container Forest]]
    Screenshot_from_2018-09-01_23-08-14.png|The room in which the pole to Container Forest Appears
    Screenshot_from_2018-09-01_23-08-14.png|The room in which the pole to Container Forest appears
    Screenshot from 2018-08-17 16-16-49.png|Chainsaw-able
    Screenshot from 2018-08-17 16-16-49.png|Chainsaw-able
    Screenshot from 2018-08-17 16-14-51.png|The location of the occasional 100夢
    Screenshot from 2018-08-17 16-14-51.png|The location of the occasional 100夢
    Screenshot from 2018-08-17 16-14-09.png|Watch out Urotsuki!
    Screenshot from 2018-08-17 16-14-09.png|Watch out Urotsuki!
    Screenshot from 2018-08-17 16-13-02.png|The rapidly changing room with (glitched?) pass-through walls
    Screenshot from 2018-08-17 16-13-02.png|The rapidly changing room with pass-through walls
    DW Wall.png|A pass-through wall made transparent
    File:Dark_warehouse_phones.png|Phones to [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]]
    </gallery>
    </gallery>
    [[Category:Yume 2kki Locations]]
    [[Category:Kuraud]]

    Latest revision as of 09:48, 17 June 2024

    Dark Warehouse
    DarkWarehouse.png
    Basic Info
    Original Name(s)

    チタババ
    チタババ
    Chita baba

    Effects EffectNone
    Collectibles

    WP #256 & #268

    Events None
    Notable NPCs Shadow Woman
    Other
    Connecting Areas

    Seaside Village
    Chaos Exhibition
    Container Forest
    Rusted City Locked🔒
    Urotsuki's Dream Apartments Shortcut📞

    BGM yumepo4 (No. 353A)
    Map ID 0145
    Version Added 0.106
    Last Updated 0.123b patch 12
    Author kuraud

    The Dark Warehouse is a world that connects the Seaside Village, Chaos Exhibition, Rusted City, and Container Forest.

    Annotated map of Dark Warehouse

    Features

    The Dark Warehouse, as the name implies, is intensely dark. Even with the Lantern effect equipped, you can only see a few tiles around Urotsuki at any one time. It is mainly bluish-grey, filled with boxes, drawers, and alarm clocks of the same color as the walls. Some of the rooms contain white tiles that, like the violet and lavender tiles in Toy World, will cause Urotsuki to slide forward unless she has either Fairy or Spacesuit effect equipped. Walking behind one of the leftmost large containers will occasionally give Urotsuki 100 Yume (夢).

    One of the areas with nine single white tiles changes more rapidly, and Urotsuki may be able to pass through walls in the area. If the Glasses are equipped, the walls that can be passed through will become transparent.

    Travel in and out of this area is exclusively facilitated by barber poles, unless you wish to enter from the Chaos Exhibition, in which the portal takes the form of an alarm clock floating above one of the gear pedestals in the place of an embryo.

    Perhaps the most important feature of this area, although not its most obvious one, is its layout. The Dark Warehouse is incredibly complex, as its various rooms rearrange themselves and change their own layouts as Urotsuki explores them. In addition, going in the same directions from the same starting point will not always lead you to the same place, and returning in the directions you came from will not always lead you back to your starting point. Interacting with a clock will force a layout change.

    Despite the seemingly random layout, this area is actually a 7x7 grid of rooms that loops around both ways, and all of the rooms with barber poles connecting to other areas are always located in the same place. This means that as long as you keep track of Urotsuki's position in the "room grid", you can consistently navigate this area. The "grid coordinates" of each room (where (0, 0) is the top-left, right is +X, down is +Y) is:

    It is also important to note that not only is this area difficult to explore, it is also dangerous. One Shadow Lady can be found in this area if Urotsuki has dreamed at least 30 times and at least one of the following conditions:

    • The blue creature at the top of the Day and Night Towers or any Shadow Lady in that area have been chainsawed recently (This gets reset by getting caught by any Shadow Lady in Toy World or French Street).
    • Urinating in one of the walls at the entrance of Japan Town by using the Boy effect.
    • 1/64 chance.

    Due to the very limited field of view, tight corridors, and the fact that it spawns randomly, it is bar none the most dangerous Chaser in the entire game. Using the Bike effect is highly discouraged because of this, except when fleeing the Shadow Lady; instead, it is recommended that the player constantly have the Lantern effect equipped to restrict Urotsuki's speed during normal exploration, and to expand her field of view to more easily see her. In general, take extreme caution while exploring this area.

    The following effects are recommended to get before exploring the area:

    • Motorcycle: Although risky as mentioned above, it can still be used to speed up the exploration process if one is confident enough in their reflexes to avoid the Shadow Lady.
    • Chainsaw: Used to cut down the occasionally boarded up doors.
    • Lantern: Can be used to slightly increase Urotsuki's field of view.
    • Fairy/Spacesuit: Both can be used to bypass the sliding tiles, although the Fairy effect is faster.
    • Eyeball Bomb: In order to escape when you are trapped by the Shadow Lady.
    • Invisible: When activated, it practically nullifies the threat that the chaser poses. Activates faster than the Crossing effect.
    • Bat: As everything in this world, including the room where the Shadow Lady traps you, are technically in the same map, allowing the player to escape out of the chaser's trap if a spot has been marked before. It also allows the player to come back at a key spot at will, such as an entrance door.
    • Spring: Can be used to jump up and down a ledge in a certain room, which under certain rare circumstances can prevent you from getting stuck.
    • Crossing: When activated, it practically nullifies the threat that the chaser poses. It completely stops her, unlike the Invisible effect, although it has a higher startup lag and is thus less useful as a panic button.

    The Tissue effect is disabled in this area, preventing you from placing tissue markers.

    Directions

    If the connection from Urotsuki's Dream Apartments to Sugar Road is active:

    If the connection from Urotsuki's Dream Apartments to this area is active:

    Trivia

    • Tick Tack Bang Bang (チクタクバンバン), the basis of this area's original name, is the Japanese name of the tabletop game Block the Clock.

    Gallery