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Yume Nikki:FACE: Difference between revisions

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| headercolor = #a12c23
| headercolor = #a12c23
| headerfontcolor = #030000
| headerfontcolor = #030000
| image = Yn-face.png
| image = YN FACE.png
| location = [[Yume Nikki:Number World#The Stairway|Number World: The Stairway]]
| location = [[Yume Nikki:Number World#Stairway|Number World: Stairway]]
| name = FACE
| name = FACE
| role = Displays a full-screen event and forces Madotsuki to wake up
| role = Displays a full-screen event and forces Madotsuki to wake up
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| killable = No
| killable = No
}}
}}
'''FACE''' (known as 赤の王様 ''"The Red King"'' by Japanese fans) is an [[Yume Nikki:Events#FACE|event]] that occurs when [[Yume Nikki:Madotsuki|Madotsuki]] opens the door at the top of the Stairway in [[Yume Nikki:Number World#The Stairway|Number World]].
'''FACE''' (also known as 赤の王様, ''"The Red King"'') is an [[Yume Nikki:Events#FACE|event]] that occurs when [[Yume Nikki:Madotsuki|Madotsuki]] opens the door at the top of the Stairway in [[Yume Nikki:Number World#The Stairway|Number World]].


==Overview==
==Overview==
The FACE event, and by extension the character itself, is only accessible through a [[Yume Nikki:Zippertile|Zippertile]] located near the southeast corner of Number World's first room. Occasionally, the Zippertile will have an unhappy expression, which is determined every time Madotsuki goes to sleep. Using the [[Yume Nikki:Effects#Knife|Knife]] effect on the tile while it is unhappy will lead to the Number World Stairway, which has the FACE event's door at the end of it.
The FACE event, and by extension the character itself, is only accessible through a [[Yume Nikki:Zippertile|Zippertile]] located near the southeast corner of Number World's first room. Occasionally, the Zippertile will have an unhappy expression, which is determined by a 1/8 chance every time Madotsuki goes to sleep. Using the [[Yume Nikki:Effects#Knife|Knife]] effect on the tile while it is unhappy will lead to the Number World Stairway, which has the FACE event's door at the end of it.


After opening the Stairway door, the screen will fade to black for a moment. Slowly, a flashing animation that looks like some sort of face or mask fades in, accompanied by a crescendoing rushing sound. FACE cannot be dismissed until it has been playing for approximately ten seconds. When the event ends, the rushing sound momentarily speeds up and Madotsuki awakens abruptly, as if from a nightmare.
After opening the Stairway door, the screen will fade to black for a moment. Slowly, a flashing animation that looks like some sort of face or mask fades in, accompanied by a crescendoing rushing sound. FACE cannot be dismissed until it has been playing for approximately ten seconds. When the event ends, the rushing sound momentarily speeds up and Madotsuki awakens abruptly, as if from a nightmare.


==Trivia==
==Trivia==
*FACE bears a great resemblance to Louis Wain's cat art, especially pieces made later into his life that used much more abstract and detailed patterns alongside brighter colors while still keeping cat- or face-esque markings.
[[File:Progression_Louis_Wain_IllustrationChronicles_1500.jpg|right|thumb|Various cats drawn by Louis Wain. FACE bears a resemblance to the fourth through eighth pieces.]]
**Curiously, FACE also appears to resemblance a mouse brain MRI/cross-section, particularly from the front.
*FACE bears a great resemblance to Louis Wain's cat art, especially his more abstract and kaleidoscopic pieces. Some of these pieces are considered precursors of psychedelic art, which may have influenced FACE's flashing appearance and other bright/flashing imagery in the game, such as the [[Yume Nikki:Aztec Rave Monkey|Aztec Rave Monkey]].
[[File:Progression_Louis_Wain_IllustrationChronicles_1500.jpg|right|thumb|Various cats drawn by Louis Wain. FACE bears a resemblance to the more distorted ones.]]
**Curiously, FACE also appears to resemble a mouse brain MRI/cross-section, particularly from the front.  
*In [[Yume Nikki:Old Versions#Version 0.09|version ''0.09'']], the image of the character scrolls horizontally and imitates [[Yume Nikki:The Thing with the Quivering Jaw|the Thing with the Quivering Jaw]] in the [[Yume Nikki:Debug Room|Debug Room]], blocking off the player from accessing it. By hacking, the player can bypass this.
*In [[Yume Nikki:Old Versions#Version 0.09|version ''0.09'']], the image of the character scrolls horizontally and imitates [[Yume Nikki:The Thing with the Quivering Jaw|the Thing with the Quivering Jaw]] in the [[Yume Nikki:Debug Room|Debug Room]], blocking off the player from accessing it. By hacking, the player can bypass this.
*While unused, a smiling gate known as FACEtile appears in the files for the characters in version ''0.08'', with it being wider than other doors. As the door in the game is the same one as the [[Yume Nikki:The Nexus|Nexus]] (which has led to a number of [[Yume Nikki:Theories|theories]]), it can be assumed that this was originally supposed to be the door's appearance. Supporting this theory is the fact that it fits perfectly, and that the event for the door shows that it was supposed to have animation.
*The only other events that wake Madotsuki up are the [[Yume Nikki:Events#Famicom Glitch|Famicom Glitch]] and the [[Yume Nikki:Events#Witch's Flight|Witch's Flight]] events. It should also be noted that the FACE event is the only one of these three where the wake-up condition is not due to Madotsuki's own actions.
{|
*While unused, a smiling gate known as FACEtile appears in the files for the characters in version ''0.08'', with it being wider than other doors. As the door in the game is the same one as the [[Yume Nikki:The Nexus|Nexus]] (which has led to a number of [[Yume Nikki:Theories|theories]]), it can be assumed that this was originally supposed to be the door's appearance. Supporting this theory is the fact that it fits perfectly and that the event for the door shows that it was supposed to have animation.
|[[File:weirddoor.png|center|frame]]||[[File:FacetileAnimation.gif|center|frame]]
<gallery>
|}
weirddoor.png
*Thumbs.db files in the same version reveal a zoomed-out version of FACE itself.
FacetileAnimation.gif
{|
</gallery>
|[[File:fullface1.jpg|center|thumb]]||[[File:fullface2.jpg|center|thumb]]||[[File:fullface3.jpeg|center|thumb]]||[[File:fullface4.jpeg|center|thumb]]
*Thumbs.db files in the same version reveal a zoomed-out version of FACE itself with an additional unused frame with a green background.
|}
<gallery>
*The only other events that wake Madotsuki up are the [[Yume Nikki:Events#Famicom Glitch|Famicom Glitch]] and the [[Yume Nikki:Events#The Witch's Flight|Witch's Flight]] events. It should also be noted that the FACE event is the only one of these three where the wake-up condition is not due to Madotsuki's own actions.
fullface1.jpg
fullface2.jpg
fullface3.jpeg
fullface4.jpeg
</gallery>


==[[Yume Nikki:Theories|Theories]]==
==[[Yume Nikki:Theories|Theories]]==
Due to the disturbing nature of the event, the existence of FACE has led to fans theorizing about what it could represent or symbolize.
Due to the disturbing nature of the event, the existence of FACE has led to fans theorizing about what it could represent or symbolize.


The door that leads to the FACE event looks exactly like the door in Madotsuki's room, the one that leads to the Nexus in the [[Yume Nikki:List of Locations|dream world]], and the one she doesn't want to leave in the real world. This could possibly mean that FACE is a representation of why Madotsuki does not want to leave her room in the real world, whether it be some sort of trauma or other fear. Another theory is that it is a dream-catcher of some kind, and is reminding Madotsuki that she is dreaming, which is why she wakes up.
The door that leads to the FACE event looks exactly like the door in Madotsuki's room, the one that leads to the Nexus in the [[Yume Nikki:List of Locations|dream world]], and the one she doesn't want to leave in the real world. This could possibly mean that FACE is a representation of why Madotsuki does not want to leave her room in the real world, whether it be some sort of trauma or other fear, or simply a really abstract representation of what she thinks will happen to her out there. Another theory is that it is a dream-catcher of some kind, and is reminding Madotsuki that she is dreaming, which is why she wakes up.


Some fans think that FACE may represent one of the many instances of body imagery in the game. Considering that [[Yume Nikki:Zippertile|a zipper]] is used to access the area connected to the FACE event and a [[Yume Nikki:KyuuKyuu-kun|phallus-like creature]] can be seen near the event's door, FACE could be interpreted as some sort of phallic imagery as well, though this is often disputed. Some also think that FACE may be literal in that it represents an actual person's face, possibly even Madotsuki's exaggerated interpretation of her own face due to uncertainty about her physical appearance.
Some fans think that FACE may represent one of the many instances of body imagery in the game. Considering that [[Yume Nikki:Zippertile|a zipper]] is used to access the area connected to the FACE event and a [[Yume Nikki:KyuuKyuu-kun|phallus-like creature]] can be seen near the event's door, FACE could be interpreted as some sort of phallic imagery as well, though this is often disputed. Some also think that FACE may be literal in that it represents an actual person's face, possibly even Madotsuki's exaggerated interpretation of her own face due to uncertainty about her physical appearance.

Latest revision as of 22:23, 3 September 2024

\ \ \ \ \ SEIZURE WARNING / / / / /
FACE
YN FACE.png
Basic Info
Role Displays a full-screen event and forces Madotsuki to wake up
Collectibles None
Events None
Location

Number World: Stairway

Other
Size Huge
Killable? No

FACE (also known as 赤の王様, "The Red King") is an event that occurs when Madotsuki opens the door at the top of the Stairway in Number World.

Overview

The FACE event, and by extension the character itself, is only accessible through a Zippertile located near the southeast corner of Number World's first room. Occasionally, the Zippertile will have an unhappy expression, which is determined by a 1/8 chance every time Madotsuki goes to sleep. Using the Knife effect on the tile while it is unhappy will lead to the Number World Stairway, which has the FACE event's door at the end of it.

After opening the Stairway door, the screen will fade to black for a moment. Slowly, a flashing animation that looks like some sort of face or mask fades in, accompanied by a crescendoing rushing sound. FACE cannot be dismissed until it has been playing for approximately ten seconds. When the event ends, the rushing sound momentarily speeds up and Madotsuki awakens abruptly, as if from a nightmare.

Trivia

Various cats drawn by Louis Wain. FACE bears a resemblance to the fourth through eighth pieces.
  • FACE bears a great resemblance to Louis Wain's cat art, especially his more abstract and kaleidoscopic pieces. Some of these pieces are considered precursors of psychedelic art, which may have influenced FACE's flashing appearance and other bright/flashing imagery in the game, such as the Aztec Rave Monkey.
    • Curiously, FACE also appears to resemble a mouse brain MRI/cross-section, particularly from the front.
  • In version 0.09, the image of the character scrolls horizontally and imitates the Thing with the Quivering Jaw in the Debug Room, blocking off the player from accessing it. By hacking, the player can bypass this.
  • The only other events that wake Madotsuki up are the Famicom Glitch and the Witch's Flight events. It should also be noted that the FACE event is the only one of these three where the wake-up condition is not due to Madotsuki's own actions.
  • While unused, a smiling gate known as FACEtile appears in the files for the characters in version 0.08, with it being wider than other doors. As the door in the game is the same one as the Nexus (which has led to a number of theories), it can be assumed that this was originally supposed to be the door's appearance. Supporting this theory is the fact that it fits perfectly and that the event for the door shows that it was supposed to have animation.
  • Thumbs.db files in the same version reveal a zoomed-out version of FACE itself with an additional unused frame with a green background.

Theories

Due to the disturbing nature of the event, the existence of FACE has led to fans theorizing about what it could represent or symbolize.

The door that leads to the FACE event looks exactly like the door in Madotsuki's room, the one that leads to the Nexus in the dream world, and the one she doesn't want to leave in the real world. This could possibly mean that FACE is a representation of why Madotsuki does not want to leave her room in the real world, whether it be some sort of trauma or other fear, or simply a really abstract representation of what she thinks will happen to her out there. Another theory is that it is a dream-catcher of some kind, and is reminding Madotsuki that she is dreaming, which is why she wakes up.

Some fans think that FACE may represent one of the many instances of body imagery in the game. Considering that a zipper is used to access the area connected to the FACE event and a phallus-like creature can be seen near the event's door, FACE could be interpreted as some sort of phallic imagery as well, though this is often disputed. Some also think that FACE may be literal in that it represents an actual person's face, possibly even Madotsuki's exaggerated interpretation of her own face due to uncertainty about her physical appearance.

Gallery