Flowchart of all the locations.
Yume Nikki has many interconnected locations that vary wildly in theme and size. Some locations also house collectible effects and may also contain events.
The dream world is an intricate labyrinth of openly looping regions and obscure pathways, but most regions of the game can be considered as part of an individual 'world' with connections to other sections and worlds. This is a list of all the central worlds of Yume Nikki.
The only location in the game that actually exists, though a dream version of it is present as well.
The place Madotsuki starts, both in the real world and the dream world. In the real world, she can't leave her room, but she can play NASU
and save the game.
These are the places in the dream world that are accessible to the player from the very start of the dream, most of which have floating backgrounds and objects plastered around seemingly randomly. They lead to all of the deeper locations, and contain half of all of the effects.
A hub containing doors leading to the dream version of Madotsuki's Room and the twelve original locations. It is one of the few places to not have any music, making it suspenseful.
A world full of blocks of varying shapes and sizes with an isometric perspective, almost like a maze. The Hat & Scarf
effect lies inside, with a similar hat and scarf being worn by Mafurako
, this world's only inhabitant.
A dark world filled with puddles reflecting a dark sky, lamp posts that can be turned on and off, and a flight of stairs leading downwards to the Dense Woods A
. The Umbrella
effect can be found here.
A pitch-black world with tribal patterns on the ground that requires the Lamp effect to see them. The Knife
effect is found here. Creatures known as Pissipissini
wander here while a ghost-like entity named Follony
may follow Madotsuki.
A snowy world with evergreen trees, igloos, and a bed
. One of the igloos contains a portal to the Pink Sea while another has a sleeping girl
. A wandering Yuki-onna
is found here, which gives Madotsuki the Yuki-onna
A world filled with large murals depicting strange creatures. A manhole that leads to The Sewers can be found here. Two Mouth Monsters
with long hair can be found near pools of blood, giving Madotsuki the Long Hair
and Blonde Hair
A colorful world with sound-making tiles that form a large mosaic featuring two odd creatures. An elevator to the Mall, a women's restroom, and the Bicycle
effect can all be found here, with the latter being directly west of the Nexus door.
A world filled with grasping arms, gouged eyeballs, and bouncing legs. One of the arms has an eye embedded in its palm, which gives the Medamaude
effect upon interaction. A blue head
here takes the player to the Footprint Path.
A world filled with many lit candles, some even walking
. A dwarf
runs across this world, which will reward Madotsuki with the Midget
effect if she can catch him. An incredibly fast Toriningen
also lives here, able to outspeed Madotsuki easily.
The home of the rather lethargic and immobile Shield-Folk
, as well as many odd tiles resembling eyes. A spinning Nekoin
can be found here, which gives the Cat
effect upon finding them. There is also a gate leading to the Static Maze here.
An unsettling area adorned with numbers on the ground and many odd characters. Zippertiles
cover the walls, one of which can lead to KyuuKyuu-kun
and the FACE
event. One room
in this world is filled with over one hundred Wheelies
These worlds are accessed from the original locations and have more depth and personality to them, containing more than simple backgrounds and random objects. The remaining half of the effects that the player must get are found within some of these places.
A small area filled with carpets resembling masks. Found in-between a pair of pillars in the Forest World, this area connects to Hell. There is a lunatic Toriningen here.
A massive, bright red labyrinth with many branching pathways filled with lunatic Toriningen. There are many dead ends and connections to other areas.
The second largest area in the game: a monochrome land notable for its unnerving art style and sheer amount of strange characters and events found within, but not a single effect.
A rather large area full of trees that connects to various other locations. Rain falls heavily, and a few Jellyfish
populate the area. The Stoplight
effect can be found here.
A seemingly normal train car that has a few monsters
sitting inside. Sitting on one of the seats for approximately seven seconds leads Madotsuki to the Witch's Island.
A forest beside a lake of some sort. It appears to be windy, as the Nopperabou Witches
' dresses wiggle slightly. A long bridge crossing the lake leads to the Witch
A vast expanse of curly plants and arid soil, reviled for being difficult to navigate. Many events and the Towel
effect hide inside. There is also a giant pyramid with a long staircase.
A small village located past a fence in the Wilderness. It is filled with shacks and telephone poles, and Pirori
wander the streets. One shack houses a seahorse
One of the few FC worlds, accessed after interacting with a random Pirori. The Buyo Buyo
effect can be found here, as well as some wandering Lizardmen
A small park at the top of the Wilderness pyramid. It features a prominent background of a beautiful city night. The Maussan Bros
can be found here.
Found through one of the igloos in Snow World, this area houses Poniko
in her house. The area is filled with little islands and colored balloons that teleport Madotsuki.
A gloomy sewer system where the Nopperabou
effect and a large creature named Big Red
wait. Holes in the wall show images of cartoonish but disturbing entities.
An empty, looping area reached via Big Red's gaping maw. There are a few windmills and the Fisherman
which leads to the Docks.
This area is divided
into two sections, one accessible from Hell, the other from Windmill World. The Fat
effect can be found in the former section.
A slightly gloomy complex, vaguely resembling a shopping mall. Escalators lead to the area's different floors. The Flute
effect can be found in one of the rooms.
A dark road marked by white footprints and riddled with the multicolored Henkei Shita
creatures. It connects Eyeball World to Hell.
A narrow, checkered path with an abstract background. A hard-to-evade lunatic Toriningen patrols the area.
A small, invisible maze that leads to the FC House. Static flashes in the background periodically. A non-maze section of it is accessible before entering FC World A.
The most easily accessible FC World that resembles the beginning of the game Mother
. Inside, the Demon
effect is obtained, and there's a long stairway leading to the Goblins
A narrow passage of noisy red and purple neon tiles in front of a dark background. It connects Neon World to Hell.
A moderately-sized world with many lamps. The smallest lamp takes Madotsuki to a sectioned off part of the Checkered Tile Path. The Lamp
effect is found here.
A small, looping area that houses the Severed Head
effect and numerous lunatic Toriningen. There is also a larger version of this area with eight lunatic Toriningen chasing after you.
A much smaller and linear version of Hell, resembling a crossroad with closets on each end. In the very middle is Madotsuki's Ghost
, who is a minor source of speculation
A large area full of floating platforms with interconnecting teleporters, the Teleport Maze can be accessed via the Dense Woods B
. Completing the maze takes Madotsuki to FC World A.
This FC World is a little less open-ended, with a smaller overworld section. After crossing a tiny bridge, Madotsuki is taken to a small castle with an entrance to the FC Dungeon
This giant maze is very dark, requiring the Lamp effect. The walls are decorated with odd-looking faces. The Famicom Glitch
event can be found here.
A diagonal staircase found by sleeping in one of five random beds in the dream world. Going downstairs will lead to a corridor with an elevator and a large fire.
An obscure area accessed through Staircase of Hands by using the Umbrella or Yuki-onna effects on the flames that block your path. The Poop Hair
effect is found here.
A monochrome spaceship, complete with an organ and a nice view of space. It is owned by an alien known as Seccom Masada-sensei
by fans. There is also a bed here.
A rocky wasteland reached after the Spaceship has crashed. There is a steaming vent on top of a summit, accessible by using the Midget effect to go inside.
These are the only locations that are inaccessible to the player without some means of hacking, although Yume Nikki:FC World C was planned to be a full location according to an unused event in version 0.09.
A fairly large portion of the main FC overworld map that goes completely unused. There even exists another small map that could connect to here.
A small room used to test out different features of the game, such as the mirror that used to give the Fat effect or the Witch's Flight
event. Only reachable by hacking.