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Yume 2kki:Glitched Purgatory: Difference between revisions

m (oh i understand why it traps you now)
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|Events = None
|Events = None
|Wallpapers = None
|Wallpapers = None
|NPCS = [[Yume 2kki:Chasers#Shadow Ladies/Black Witches|Shadow Lady]]
|NPCS = Various [[Yume 2kki:Chasers|Chasers]]
|Connections = {{Connection|Parking Zone|one_way_type=NoEntry}},{{Connection|Himalayan Salt Shoal|one_way_type=NoEntry}}
|Connections = {{Connection|Parking Zone|one_way_type=NoEntry}},{{Connection|Glitch Hell|one_way_type=NoEntry}},{{Connection|Himalayan Salt Shoal|one_way_type=NoEntry}}
|RemovedConnections = {{Connection|Glitch Hell|one_way_type=NoEntry|is_removed=true}}
|BGM = {{BGM|title=sound6b_2|filename=sound6b_2.ogg|soundroom=701A|speed=100}}, {{BGM|title=sound6b_2|filename=Glitched Purgatory Traps (sound6b 2).ogg|label=Traps|soundroom=701B|speed=110}}
|BGM = {{BGM|title=sound6b_2|filename=sound6b_2.ogg|soundroom=701A}}, {{BGM|title=sound6b_2 (faster)|filename=Glitched Purgatory Traps (sound6b 2).ogg|label=Traps|soundroom=701B}}
|Map ID = 1988, 2041
|Map ID = 1988, 2041
|JapaneseName = (^□^)
|JapaneseName = (^□^)
Line 17: Line 16:
|VersionsUpdated = 0.122c,0.122e
|VersionsUpdated = 0.122c,0.122e
}}
}}
The '''Glitched Purgatory''' is an area accessible from interacting with a glitched NPC in [[Yume 2kki:Parking Zone|Parking Zone]].
The '''Glitched Purgatory''' is an area accessible from interacting with a glitched NPC in the [[Yume 2kki:Parking Zone|Parking Zone]].


==Features==
==Features==
The area is distinct in its completely random, constantly changing appearance, with tiles of different designs clashing together. Every so often, the map's appearance will switch back to the [[Yume 2kki:Parking Zone|Parking Zone]] briefly. Several patterns can be made out on the floor, such as a shining sun, a double helix, and a branching tree. Scattered around the area are glitched textures, and equipping the [[Yume 2kki:Effects#Glasses|Glasses]] effect will reveal the moving ones as blinking eyes.
The area is distinct in its completely random, constantly changing appearance, with tiles of different designs clashing together. Every so often, the map's appearance will briefly switch back to a glitched version of the [[Yume 2kki:Parking Zone|Parking Zone]]. Several patterns can be made out on the floor, such as a shining sun, a double helix, and a branching tree. Scattered around the area are glitched textures, and equipping the [[Yume 2kki:Effects#Glasses|Glasses]] effect will reveal the glitched textures as their true form, sometimes a blinking eye, food, a large weapon, or a group of silhouettes. They can be interacted with and make different sounds. At times, it's possible for [[Yume 2kki:Urotsuki|Urotsuki]] to randomly transform into a glitched texture while exploring.


Navigating the area is also made difficult as there are random points on the map that will teleport the player if they touch them. Several points scattered throughout the map will bring you to white rooms filled with speedy [[Yume 2kki:Chasers|Chasers]] that will not do anything to the player save for a lone [[Yume 2kki:Chasers#Shadow Ladies/Black Witches|Shadow Lady]] that will bring you to an isolated part of the [[Yume 2kki:Alazan Domain|Alazan Domain]] if caught. There are a few invisible points that will bring you back to the main map. <!-- might be outdated -->
There are a few random points on the map that will teleport the player to white rooms filled with speedy [[Yume 2kki:Chasers|chasers]] that will not do anything to the player, save for a lone [[Yume 2kki:Chasers#Shadow Ladies/Black Witches|Shadow Lady]] that will bring you to an isolated part of the [[Yume 2kki:Alazan Domain|Alazan Domain]] if caught. Some of the rooms are filled with Shadow Ladies, Shadow Gloops, Robots Guards, Shadow ???s, and Shadow Birds. Some of them can be seen outside the bounds. Equipping the Glasses effect will make the chaser apparitions disappear. There are a few invisible points that will bring you back to the main map.


==Directions==
==Directions==
* The Nexus → [[Yume 2kki:Rock World|Rock World]] → [[Yume 2kki:Theatre World|Theatre World]] → [[Yume 2kki:Hat World|Hat World]] → [[Yume 2kki:Alazan Domain|Alazan Domain]] → [[Yume 2kki:Parking Zone|Parking Zone]] → '''Glitched Purgatory'''
*The Nexus → [[Yume 2kki:Night World|Night World]] → [[Yume 2kki:Heart Maze|Heart Maze]] → [[Yume 2kki:Exclamation Zone|Exclamation Zone]] → [[Yume 2kki:Parking Zone|Parking Zone]] → '''Glitched Purgatory'''


If the connection from [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] to [[Yume 2kki:Parking Zone|Parking Zone]] is active:
If [[Yume 2kki:Randomizers#Per Dream Session|Variable #44]] is between 192 and 214:
* The Nexus → [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] → [[Yume 2kki:Parking Zone|Parking Zone]] → '''Glitched Purgatory'''
*The Nexus → [[Yume 2kki:Red Streetlight World|Red Streetlight World]] → [[Yume 2kki:Hot Air Balloon World|Hot Air Balloon World]] → [[Yume 2kki:Himalayan Salt Shoal|Himalayan Salt Shoal]] → '''Glitched Purgatory'''
 
If the connection from [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] to the [[Yume 2kki:Parking Zone|Parking Zone]] is active:
*The Nexus → [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] → [[Yume 2kki:Parking Zone|Parking Zone]] → '''Glitched Purgatory'''


==Trivia==
==Trivia==
*This area is possibly inspired by [https://en.wikipedia.org/wiki/LSD:_Dream_Emulator LSD: Dream Emulator], due to its trippy and nonsensical visuals. Several devs have stated that they are fans of this game.
*This area is possibly inspired by [[wikipedia:LSD: Dream Emulator|LSD: Dream Emulator]], due to its trippy and nonsensical visuals. Several developers have stated that they are fans of this game.
*Before version 0.122c, obtaining [[Yume 2kki:Menu Themes|Menu Theme 52]] would make this area accessible from a set of tiles in [[Yume 2kki:Glitch Hell|Glitch Hell]] that form a "(^□^)". Fittingly, this emoticon is also this area's original name.
*Sometimes the player (or a wandering glitched texture) can get trapped on a tile while the area momentarily changes back to the Parking Zone, though eventually they may be freed. This can be avoided by staying away from solid tiles.
*Obtaining [[Yume 2kki:Menu Themes|Menu Theme #52]] makes this area accessible from a set of tiles in [[Yume 2kki:Glitch Hell|Glitch Hell]] that form a "(^□^)". Fittingly, this emoticon is also this area's original name.
*The set of tiles that form the aforementioned emoticon in [[Yume 2kki:Himalayan Salt Shoal|Himalayan Salt Shoal]] will sometimes have a glitched tile near it that will send you here.
*The set of tiles that form the aforementioned emoticon in [[Yume 2kki:Himalayan Salt Shoal|Himalayan Salt Shoal]] will sometimes have a glitched tile near it that will send you here.
*Sometimes the player can get trapped on a tile while the area is changing, though eventually they may be freed.
*Entering from Glitch Hell will retain the appearance of the menu and Urotsuki. If she was completely invisible while entering from Glitch Hell, she will be completely invisible in the Glitched Purgatory, even after equipping or unequipping effects. If Urotsuki gets caught by the Shadow Lady and sent to the Alazan Domain, she will still be completely invisible until [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bombing]] or waking up. Using the [[Yume 2kki:Effects#Bat|Bat]] effect to escape the trap will make Urotsuki visible as well.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Glitchedpurg 1.png|Where Himalayan Salt Shoal places Urotsuki.
Glitchedpurg 1.png|Where [[Yume 2kki:Himalayan Salt Shoal|Himalayan Salt Shoal]] places Urotsuki.
File:Glitchedpurg sign.png|An evil tile.
Glitchedpurg sign.png|An evil tile.
File:glitchedroom.png|A room filled with a lot of false chasers and one real one.
glitchedroom.png|A room filled with a lot of false chasers and one real one.
</gallery>
</gallery>
[[Category:Yume 2kki In Development]]
[[Category:Yume 2kki In Development]]

Latest revision as of 08:42, 29 July 2024

Glitched Purgatory
Glitchedpurgatory.png
Basic Info
Japanese Name(s)

(^□^)
(^□^)

Effects EffectNone
Events None
Notable NPCs Various Chasers
Other
Connecting Areas Parking Zone NoEntry
Glitch Hell NoEntry
Himalayan Salt Shoal NoEntry
BGM 🔊 sound6b_2 (No. 701A)
🔊 sound6b_2 – Traps (No. 701B)
Map ID 1988, 2041
Version Added 0.119i patch 3
Last Updated 0.122e
Author 21keb

The Glitched Purgatory is an area accessible from interacting with a glitched NPC in the Parking Zone.

Features

The area is distinct in its completely random, constantly changing appearance, with tiles of different designs clashing together. Every so often, the map's appearance will briefly switch back to a glitched version of the Parking Zone. Several patterns can be made out on the floor, such as a shining sun, a double helix, and a branching tree. Scattered around the area are glitched textures, and equipping the Glasses effect will reveal the glitched textures as their true form, sometimes a blinking eye, food, a large weapon, or a group of silhouettes. They can be interacted with and make different sounds. At times, it's possible for Urotsuki to randomly transform into a glitched texture while exploring.

There are a few random points on the map that will teleport the player to white rooms filled with speedy chasers that will not do anything to the player, save for a lone Shadow Lady that will bring you to an isolated part of the Alazan Domain if caught. Some of the rooms are filled with Shadow Ladies, Shadow Gloops, Robots Guards, Shadow ???s, and Shadow Birds. Some of them can be seen outside the bounds. Equipping the Glasses effect will make the chaser apparitions disappear. There are a few invisible points that will bring you back to the main map.

Directions

If Variable #44 is between 192 and 214:

If the connection from Urotsuki's Dream Apartments to the Parking Zone is active:

Trivia

  • This area is possibly inspired by LSD: Dream Emulator, due to its trippy and nonsensical visuals. Several developers have stated that they are fans of this game.
  • Sometimes the player (or a wandering glitched texture) can get trapped on a tile while the area momentarily changes back to the Parking Zone, though eventually they may be freed. This can be avoided by staying away from solid tiles.
  • Obtaining Menu Theme #52 makes this area accessible from a set of tiles in Glitch Hell that form a "(^□^)". Fittingly, this emoticon is also this area's original name.
  • The set of tiles that form the aforementioned emoticon in Himalayan Salt Shoal will sometimes have a glitched tile near it that will send you here.
  • Entering from Glitch Hell will retain the appearance of the menu and Urotsuki. If she was completely invisible while entering from Glitch Hell, she will be completely invisible in the Glitched Purgatory, even after equipping or unequipping effects. If Urotsuki gets caught by the Shadow Lady and sent to the Alazan Domain, she will still be completely invisible until Eyeball Bombing or waking up. Using the Bat effect to escape the trap will make Urotsuki visible as well.

Gallery