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Yume 2kki:Somber Waterfront: Difference between revisions

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m (0.125a patch 1)
 
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{{MissingInfo|Describe a Changes in Version 0.125a Patch 1}}
{{Locationbox
{{Locationbox
|headercolor = #559090
|headercolor = #559090
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|Events =
|Events =
|NPCS =
|NPCS =
|Connections = {{Connection|Ruby Forest}}, {{Connection|Pen Passage|unlock_type=Unlock}}, {{Connection|Loquat Orchard|unlock_type=Unlock}}
|Connections = {{Connection|Ruby Forest}}, {{Connection|Pen Passage|unlock_type=Unlock}}, {{Connection|Loquat Orchard|unlock_type=Unlock}},
{{Connection|Quarter Flats|one_way_type=NoReturn|isolation_type=Return|unlock_type=LockedCondition|unlock_conditions=Visit the Weird Room in the Deeper Shoal of Fish Person Shoal}}
|BGM = {{BGM|title=moseni_fort|filename=Moseni fort(676B).ogg|soundroom=676B|speed=50}}, {{BGM|title=rnt_yume|filename=Rnt yume(880B).ogg|label=Rooms|soundroom=880B|speed=50}}, {{BGM|title=alarma beat|filename=Alarma beat 80.ogg|label=Fire / Water NPC Rooms|soundroom=938|speed=80}}
|BGM = {{BGM|title=moseni_fort|filename=Moseni fort(676B).ogg|soundroom=676B|speed=50}}, {{BGM|title=rnt_yume|filename=Rnt yume(880B).ogg|label=Rooms|soundroom=880B|speed=50}}, {{BGM|title=alarma beat|filename=Alarma beat 80.ogg|label=Fire / Water NPC Rooms|soundroom=938|speed=80}}
|Map ID = 2766, 2767
|Map ID = 2766, 2767
Line 29: Line 29:
The rest of the buildings each contain a small room with a construction sign and unique NPC, indicating that many connections will be available in the future. The NPCs will make different sounds upon interaction. Two of the rooms have different music, and both contain a moving NPC wearing a white cloak. One of them seems to be a water droplet, and the other seems to be made of flame. The water NPC likes the [[Yume 2kki:Effects#Teru Teru Bōzu (Paper Doll)|Teru Teru Bōzu]] effect, and the fire NPC enjoys the [[Yume 2kki:Effects#Lantern/Torch|Lantern]] effect.
The rest of the buildings each contain a small room with a construction sign and unique NPC, indicating that many connections will be available in the future. The NPCs will make different sounds upon interaction. Two of the rooms have different music, and both contain a moving NPC wearing a white cloak. One of them seems to be a water droplet, and the other seems to be made of flame. The water NPC likes the [[Yume 2kki:Effects#Teru Teru Bōzu (Paper Doll)|Teru Teru Bōzu]] effect, and the fire NPC enjoys the [[Yume 2kki:Effects#Lantern/Torch|Lantern]] effect.


On the highest row, the path also diverges upwards to a much wider, paved path with the ghost-like NPC from Pen Passage roaming around, making an ethereal sound upon interaction. The path ends at a larger building with a construction sign blocking the doorway, indicating that there will be a continuation or connection in a future release.
On the highest row, the path also diverges upwards to a much wider, paved path with the ghost-like NPC from Pen Passage roaming around, making an ethereal sound upon interaction. The path ends at a larger building with a cone blocking the doorway. The cone will disappear if you have visited the '''Weird Room''' in the Deeper Shoal of [[Yume 2kki:Fish Person Shoal#Shoal Caverns|Fish Person Shoal]]. Entering this door will take you to an isolated section of [[Yume 2kki:Quarter Flats|Quarter Flats]].


==Directions==
==Directions==
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With the [[Yume 2kki:Effects#Glasses|Glasses]] effect and [[Yume 2kki:Computer#Tools|text events]] enabled, after visiting the main area of this world once:
With the [[Yume 2kki:Effects#Glasses|Glasses]] effect and [[Yume 2kki:Computer#Tools|text events]] enabled, after visiting the main area of this world once:
*The Nexus → [[Yume 2kki:Blue Eyes World|Blue Eyes World]] → [[Yume 2kki:Restored Character World|Restored Character World]] → [[Yume 2kki:Pen Passage|Pen Passage]] → '''Somber Waterfront'''
*The Nexus → [[Yume 2kki:Blue Eyes World|Blue Eyes World]] → [[Yume 2kki:Restored Character World|Restored Character World]] → [[Yume 2kki:Pen Passage|Pen Passage]] → '''Somber Waterfront'''
===Old Images===
<gallery>
Somberwaterfront4.png
Somberwaterfront5.png
</gallery>


==Gallery==
==Gallery==
Line 52: Line 58:
Somberwaterfront2.png
Somberwaterfront2.png
Somberwaterfront3.png
Somberwaterfront3.png
Somberwaterfront4.png
Somberwaterfront_QuarterFlats.png|To an isolated section of [[Yume 2kki:Quarter Flats|Quarter Flats]].
Somberwaterfront5.png|To [[Yume 2kki:Loquat Orchard|Loquat Orchard]]
Somberwaterfront_LoquatOrchard.png|To [[Yume 2kki:Loquat Orchard|Loquat Orchard]].
Somberwaterfront6.png|To [[Yume 2kki: Pen Passage|Pen Passage]]
Somberwaterfront6.png|To [[Yume 2kki: Pen Passage|Pen Passage]].
Somberwaterfront11.png|If you haven't unlocked the connection yet
Somberwaterfront11.png|If you haven't unlocked the connection yet.
Somberwaterfront7.png
Somberwaterfront7.png
Somberwaterfront8.png
Somberwaterfront8.png

Latest revision as of 14:25, 18 October 2024

Somber Waterfront
Somberwaterfront1.png
Entrance to Ruby Forest.
Basic Info
Japanese Name(s)

雲煙りの通路

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Ruby Forest
Pen Passage Unlock🔑
Loquat Orchard Unlock🔑
Quarter Flats LockedCondition🔐 Return🚩 NoReturn➡️
BGM 🔊 moseni_fort (No. 676B)
🔊 rnt_yume – Rooms (No. 880B)
🔊 alarma beat – Fire / Water NPC Rooms (No. 938)
Map ID 2766, 2767
Version Added 0.123c
Last Updated 0.124e
Author Takikomi
Map of Somber Waterfront

Somber Waterfront is an area accessible from a corridor in Ruby Forest.

Features

Somber Waterfront is a foggy area surrounded by water, which loops horizontally. Upon arriving from Ruby Forest, the player will find themselves on a frozen path in the lowest row of four, each row being populated by small enterable buildings. Heading to the right on this first row leads to the building containing the creature that connects to Pen Passage. Entering the main area of Somber Waterfront removes the cone that would be present if you arrived from Pen Passage.

The player can take vertical paths to reach the next rows. The second row from the bottom has a door leading to the creature that connects to Loquat Orchard. Like the Pen Passage connection, the main area of Somber Waterfront must be visited once to remove the cone that blocks the room's exit.

The rest of the buildings each contain a small room with a construction sign and unique NPC, indicating that many connections will be available in the future. The NPCs will make different sounds upon interaction. Two of the rooms have different music, and both contain a moving NPC wearing a white cloak. One of them seems to be a water droplet, and the other seems to be made of flame. The water NPC likes the Teru Teru Bōzu effect, and the fire NPC enjoys the Lantern effect.

On the highest row, the path also diverges upwards to a much wider, paved path with the ghost-like NPC from Pen Passage roaming around, making an ethereal sound upon interaction. The path ends at a larger building with a cone blocking the doorway. The cone will disappear if you have visited the Weird Room in the Deeper Shoal of Fish Person Shoal. Entering this door will take you to an isolated section of Quarter Flats.

Directions

After visiting Sepia Clouds World once:

With the Glasses effect, after visiting Sepia Clouds World once:

After visiting the main area of this world once:

OR

With the Glasses effect and text events enabled, after visiting the main area of this world once:

Old Images

Gallery