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Yume 2kki:Critter Village: Difference between revisions

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(Wrote out basic page. Maps and directions still needed.)
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==Features==
==Features==
<!-- Start by writing an overview of the area's overall features, including but not limited to its appearance, inhabitants, and gimmicks. -->
<!-- Start by writing an overview of the area's overall features, including but not limited to its appearance, inhabitants, and gimmicks. -->Critter Village resembles a low-poly town, with pastel hexagonal paths, pumpkins, and trees. There are several houses, and Critters can be found playing various games. The area features a black background with yellow pixels that resemble stars.
 


<!-- After the overview, describe the points of interest that the area offers, with directions to those points. Do the same with the area's connections, and entry points to any sub-areas. The descriptions should start from the area's entry point as described in the introductory description. -->
<!-- After the overview, describe the points of interest that the area offers, with directions to those points. Do the same with the area's connections, and entry points to any sub-areas. The descriptions should start from the area's entry point as described in the introductory description. -->


It is possible to reach Critter Village through either the Glowing Tree Path or the 3D Underworld. All other houses lead to the Cut Quartz Path. There are several tables and chairs scattered throughout the area, and a clock on a large black pole can be found with Critters playing around it.
Throughout the area, there are various red objects.
* Metronome: Interacting with the metronome will start a ticking sound that can be heard throughout the area. This ticking will keep time with the jump rope.
* Alarm Clock: Interacting will cause a muted click sound.
* Radio: Interacting will cause a muted click sound.
There are several Critters playing in Critter Town. Most can be found by the town clock, and play various games.
* Two Critters run around the town clock.
* Two Critters play on the seesaw. Interacting with one will cause it to get off and allow you on.
* Four Critters are jump roping, two jump and two swing the rope. Interacting with a jumping Critter will cause it to move away and allow you to jump. The elephant Critter will count how many jumps you successfully complete. The Critters count in base-12, and will speed up every 12 jumps. If you fail a jump the Critters will stop the game, and will restart once you exit the rope.
Away from the town clock there is a group of three Critters running in a line. Interacting with the lead Critter will give you it's hat.


{{Stub}}
The Critters do not react when chainsaw is equipped, but will run away if a Critter is killed. The Critters will not attempt to return to their games, and will continue to run away when the chainsaw is unequipped.{{Stub}}


===Cut Quartz Path===
===Cut Quartz Path===
<!-- Describe any sub-area's features here -->
<!-- Describe any sub-area's features here -->The Cut Quartz Path is a sub area of Critter Village and is accessible through most of the houses. The Cut Quartz Path is made of pastel blocks arraigned in hexagonal patterns. There are some small rooms in the area with tree trunks in them. Some of these tree trunks have holographic branches, and some have low-poly balls spinning in their roots. There are three bodies of liquid in this area. There is the Red Ocean, the Blu River, and the Yellow Canal. The Yellow Canal has several tree trunks in it, as well as a scare crow, whose hat can be taken.
 
In the Cut Quartz Path, there are several Critters wandering around. Interacting with these Critters will cause them to become more pixelated. The Critters in this area do not react when the chainsaw effect is equipped.


==Directions==
==Directions==
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[[File:Windmills.png|thumb]]
[[File:Windmills.png|thumb]]
[[File:Critter Village.png|thumb]]
[[File:Critter Village.png|thumb]]
[[File:Cut quartz path.png|thumb]]<!-- Insert screenshots of the area in this section. If the images are from older versions, put them in Trivia instead.-->
[[File:Cut quartz path.png|thumb]]<!-- Insert screenshots of the area in this section. If the images are from older versions, put them in Trivia instead. Maps of Critter Village and the Cut Quartz Path are needed.-->

Revision as of 18:59, 6 March 2024

Critter Village
HexagonalVillage Playground.png
Basic Info
Japanese Name(s)

六角タイル世界
六角タイル世界
Hexagonal Tile World

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas 3D Underworld
BGM 🔊 Dyne_Paging (No. 832)
Map ID 1827
Version Added 0.122g
Author qxy
Extras +

Vending Machine

CritterVillageVM1.png Found at the westernmost part of the largest section of this subarea.

Critter Village is an area accessible from a portal in 3D Underworld.

Features

Critter Village resembles a low-poly town, with pastel hexagonal paths, pumpkins, and trees. There are several houses, and Critters can be found playing various games. The area features a black background with yellow pixels that resemble stars.


It is possible to reach Critter Village through either the Glowing Tree Path or the 3D Underworld. All other houses lead to the Cut Quartz Path. There are several tables and chairs scattered throughout the area, and a clock on a large black pole can be found with Critters playing around it.

Throughout the area, there are various red objects.

  • Metronome: Interacting with the metronome will start a ticking sound that can be heard throughout the area. This ticking will keep time with the jump rope.
  • Alarm Clock: Interacting will cause a muted click sound.
  • Radio: Interacting will cause a muted click sound.


There are several Critters playing in Critter Town. Most can be found by the town clock, and play various games.

  • Two Critters run around the town clock.
  • Two Critters play on the seesaw. Interacting with one will cause it to get off and allow you on.
  • Four Critters are jump roping, two jump and two swing the rope. Interacting with a jumping Critter will cause it to move away and allow you to jump. The elephant Critter will count how many jumps you successfully complete. The Critters count in base-12, and will speed up every 12 jumps. If you fail a jump the Critters will stop the game, and will restart once you exit the rope.

Away from the town clock there is a group of three Critters running in a line. Interacting with the lead Critter will give you it's hat.

The Critters do not react when chainsaw is equipped, but will run away if a Critter is killed. The Critters will not attempt to return to their games, and will continue to run away when the chainsaw is unequipped.

Cut Quartz Path

The Cut Quartz Path is a sub area of Critter Village and is accessible through most of the houses. The Cut Quartz Path is made of pastel blocks arraigned in hexagonal patterns. There are some small rooms in the area with tree trunks in them. Some of these tree trunks have holographic branches, and some have low-poly balls spinning in their roots. There are three bodies of liquid in this area. There is the Red Ocean, the Blu River, and the Yellow Canal. The Yellow Canal has several tree trunks in it, as well as a scare crow, whose hat can be taken.

In the Cut Quartz Path, there are several Critters wandering around. Interacting with these Critters will cause them to become more pixelated. The Critters in this area do not react when the chainsaw effect is equipped.

Directions

The Nexus → Marijuana Goddess WorldColor Cubes WorldFC Caverns CHome Within NowherePure White LandsLamplit StonesAdabana Gardens/Field of CosmosBubble WorldRed SewersMarshmallow Shallows3D UnderworldCritter Village

Trivia

Gallery

Windmills.png
Critter Village.png
Cut quartz path.png