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Yume 2kki:Critter Village: Difference between revisions

m (Removing stub)
(More detail and images; renaming subarea(s) to match Version History page,)
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|BGM = {{BGM|title=Dyne_Paging|filename=Dyne Paging.ogg|soundroom=832}}
|BGM = {{BGM|title=Dyne_Paging|filename=Dyne Paging.ogg|soundroom=832}}
|Map ID = 1827
|Map ID = 1827
|Primary =qxy  
|Primary = qxy  
|Contributing =  
|Contributing =  
}}
}}
{{MissingInfo|Describe Hexagonal Pillar Passage (both red and gray versions); fact check how the jump rope minigame works}}
'''Critter Village''' is an area accessible from a portal in [[Yume 2kki:3D Underworld|3D Underworld]].
'''Critter Village''' is an area accessible from a portal in [[Yume 2kki:3D Underworld|3D Underworld]].


==Features==
==Features==
<!-- Start by writing an overview of the area's overall features, including but not limited to its appearance, inhabitants, and gimmicks. -->Critter Village resembles a low-poly town, with pastel hexagonal paths, pumpkins, and trees. There are several houses, and Critters can be found playing various games. The area features a black background with yellow pixels that resemble stars.
<!-- Start by writing an overview of the area's overall features, including but not limited to its appearance, inhabitants, and gimmicks. -->Critter Village resembles a low-poly town, with pastel hexagonal paths, pumpkins, and trees. There are several houses and Critters, who can be found playing various games. The area features a black background with yellow pixels that resemble stars.
 
 
<!-- After the overview, describe the points of interest that the area offers, with directions to those points. Do the same with the area's connections, and entry points to any sub-areas. The descriptions should start from the area's entry point as described in the introductory description. -->
<!-- After the overview, describe the points of interest that the area offers, with directions to those points. Do the same with the area's connections, and entry points to any sub-areas. The descriptions should start from the area's entry point as described in the introductory description. -->
It is possible to reach Critter Village through either the Glowing Tree Path or the 3D Underworld. All other houses lead to the Cut Quartz Path. There are several tables and chairs scattered throughout the area, as well as a clock on a large black pole can be found with Critters playing around it.


It is possible to reach Critter Village through either the Glowing Tree Path or the 3D Underworld. All other houses lead to the Cut Quartz Path. There are several tables and chairs scattered throughout the area, and a clock on a large black pole can be found with Critters playing around it.
Throughout the area there are various red objects, such as:
 
Throughout the area, there are various red objects.


* Metronome: Interacting with the metronome will start a ticking sound that can be heard throughout the area. This ticking will keep time with the jump rope.
* Metronome: Interacting with the metronome will make it start ticking, which can be heard throughout the area. This ticking keeps time during the jump rope minigame that can be played with the Critters by the town clock.
* Alarm Clock: Interacting will cause a muted click sound.
* Alarm Clock: Interacting will cause a muted click sound.
* Radio: Interacting will cause a muted click sound.
* Radio: Interacting will cause a muted click sound.


Several Critters can be found throughout Critter Village. Most can be found by the town clock, and are as follows:


There are several Critters playing in Critter Town. Most can be found by the town clock, and play various games.
* Two Critters running around the town clock.
 
* Two Critters playing on the seesaw. Interacting with one will cause it to get off and allow you on.
* Two Critters run around the town clock.
* Four Critters playing jump rope, with two jumping and two swinging the rope. Interacting with a jumping Critter will cause it to move away and allow you to jump in their place if the metronome has been started. The elephant Critter will count how many jumps you successfully complete. The Critters count in base-12, and will speed up every 12 jumps. If you fail a jump, the Critters will stop the game and will restart once you exit the rope.
* Two Critters play on the seesaw. Interacting with one will cause it to get off and allow you on.
* Four Critters are jump roping, two jump and two swing the rope. Interacting with a jumping Critter will cause it to move away and allow you to jump. The elephant Critter will count how many jumps you successfully complete. The Critters count in base-12, and will speed up every 12 jumps. If you fail a jump the Critters will stop the game, and will restart once you exit the rope.


Away from the town clock there is a group of three Critters running in a line. Interacting with the lead Critter will give you it's hat, which is only present if the player has arrived from [[Yume 2kki:Home Within Nowhere|Home Within Nowhere]] in the current session.
Away from the town clock there is a group of three Critters running in a line. Interacting with the lead Critter will give you it's hat, which is only present if the player has arrived from [[Yume 2kki:Home Within Nowhere|Home Within Nowhere]] in the current session.
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The Critters do not react when chainsaw is equipped, but will run away if a Critter is killed. The Critters will not attempt to return to their games, and will continue to run away when the chainsaw is unequipped.
The Critters do not react when chainsaw is equipped, but will run away if a Critter is killed. The Critters will not attempt to return to their games, and will continue to run away when the chainsaw is unequipped.


===Cut Quartz Path===
===Hexagonal Tile Factory===
<!-- Describe any sub-area's features here -->The Cut Quartz Path is a sub area of Critter Village and is accessible through most of the houses. The Cut Quartz Path is made of pastel blocks arraigned in hexagonal patterns. There are some small rooms in the area with tree trunks in them. Some of these tree trunks have holographic branches, and some have low-poly balls spinning in their roots. There are three bodies of liquid in this area. There is the Red Ocean, the Blu River, and the Yellow Canal. The Yellow Canal has several tree trunks in it, as well as a scare crow, whose hat can be taken.
<!-- Describe any sub-area's features here -->The Pastel Path is a sub area of Critter Village and is accessible through most of the houses. The Cut Quartz Path is made of pastel blocks arranged in hexagonal patterns. There are some small rooms in the area with tree trunks in them. Some of these tree trunks have holographic branches, and some have low-poly balls spinning in their roots. There are three bodies of liquid in this area. There is the Red Ocean, the Blue River, and the Yellow Canal. The Yellow Canal has several tree trunks in it, as well as a scare crow, whose hat can be taken.


In the Cut Quartz Path, there are several Critters wandering around. Interacting with these Critters will cause them to become more pixelated. The Critters in this area do not react when the chainsaw effect is equipped.
In the Cut Quartz Path, there are several Critters wandering around. Interacting with these Critters will cause them to become more pixelated. The Critters in this area do not react when the chainsaw effect is equipped.
===Hexagonal Pillar Passage===


==Directions==
==Directions==
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==Trivia==
==Trivia==
* The appearance of the NPCs and houses resemble the [[wikipedia:Sylvanian_Families|Sylvanian Families]] toy sets.
* The appearance of the NPCs and houses resemble the [[wikipedia:Sylvanian_Families|Sylvanian Families]] toy sets.
 
* Pastel Path resembles [[Yume Nikki:Number World|Number World]] from the original Yume Nikki.
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Windmills.png
File:Windmills.png
File:Critter Village.png
File:Cut quartz path.png
File:Cut quartz path.png  
File:CV Pillar Red.png
<!-- Insert screenshots of the area in this section. If the images are from older versions, put them in Trivia instead. Maps of Critter Village and the Cut Quartz Path are needed.-->
File:CV Pillar Grey.png
</gallery>
</gallery>

Revision as of 04:01, 7 March 2024

Critter Village
HexagonalVillage Playground.png
Basic Info
Japanese Name(s)

六角タイル世界
六角タイル世界
Hexagonal Tile World

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas 3D Underworld
BGM 🔊 Dyne_Paging (No. 832)
Map ID 1827
Version Added 0.122g
Author qxy
Extras +

Vending Machine

CritterVillageVM1.png Found at the westernmost part of the largest section of this subarea.

Critter Village is an area accessible from a portal in 3D Underworld.

Features

Critter Village resembles a low-poly town, with pastel hexagonal paths, pumpkins, and trees. There are several houses and Critters, who can be found playing various games. The area features a black background with yellow pixels that resemble stars. It is possible to reach Critter Village through either the Glowing Tree Path or the 3D Underworld. All other houses lead to the Cut Quartz Path. There are several tables and chairs scattered throughout the area, as well as a clock on a large black pole can be found with Critters playing around it.

Throughout the area there are various red objects, such as:

  • Metronome: Interacting with the metronome will make it start ticking, which can be heard throughout the area. This ticking keeps time during the jump rope minigame that can be played with the Critters by the town clock.
  • Alarm Clock: Interacting will cause a muted click sound.
  • Radio: Interacting will cause a muted click sound.

Several Critters can be found throughout Critter Village. Most can be found by the town clock, and are as follows:

  • Two Critters running around the town clock.
  • Two Critters playing on the seesaw. Interacting with one will cause it to get off and allow you on.
  • Four Critters playing jump rope, with two jumping and two swinging the rope. Interacting with a jumping Critter will cause it to move away and allow you to jump in their place if the metronome has been started. The elephant Critter will count how many jumps you successfully complete. The Critters count in base-12, and will speed up every 12 jumps. If you fail a jump, the Critters will stop the game and will restart once you exit the rope.

Away from the town clock there is a group of three Critters running in a line. Interacting with the lead Critter will give you it's hat, which is only present if the player has arrived from Home Within Nowhere in the current session.

The Critters do not react when chainsaw is equipped, but will run away if a Critter is killed. The Critters will not attempt to return to their games, and will continue to run away when the chainsaw is unequipped.

Hexagonal Tile Factory

The Pastel Path is a sub area of Critter Village and is accessible through most of the houses. The Cut Quartz Path is made of pastel blocks arranged in hexagonal patterns. There are some small rooms in the area with tree trunks in them. Some of these tree trunks have holographic branches, and some have low-poly balls spinning in their roots. There are three bodies of liquid in this area. There is the Red Ocean, the Blue River, and the Yellow Canal. The Yellow Canal has several tree trunks in it, as well as a scare crow, whose hat can be taken.

In the Cut Quartz Path, there are several Critters wandering around. Interacting with these Critters will cause them to become more pixelated. The Critters in this area do not react when the chainsaw effect is equipped.

Hexagonal Pillar Passage

Directions

The Nexus → Marijuana Goddess WorldColor Cubes WorldFC Caverns CHome Within NowherePure White LandsLamplit StonesAdabana Gardens/Field of CosmosBubble WorldRed SewersMarshmallow Shallows3D UnderworldCritter Village

Trivia

Gallery