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Yume 2kki:Critter Village: Difference between revisions

m (Readding Hexagonal Pillar Passage; it's the area in the last two screenshots)
m (Added the one-way Marshmallow Shallows connection (Entering the green door with the Y on it leads to an isolated room in the Hexagonal Tile Factory with a one-way to the Marshmallow Shallows house with the dripping thing.))
Line 2: Line 2:
|headercolor = #000000
|headercolor = #000000
|headerfontcolor = #a9e055
|headerfontcolor = #a9e055
|Name =六角タイル世界, Hexagonal Tile World  
|Name = 六角タイル世界, Hexagonal Tile World
|image =HexagonalVillage Playground.png  
|image = HexagonalVillage Playground.png
|JapaneseName =六角タイル世界
|JapaneseName = 六角タイル世界
|VersionAdded =0.122g  
|VersionAdded = 0.122g
|Effects = None
|Effects = None
|Collectibles =None  
|Collectibles = None
|Events = None
|Events = None
|Map Type =  
|Map Type =  
|NPCS = None
|NPCS = None
|Connections ={{Connection|3D Underworld}}, {{Connection|Oblique Hell}}
|Connections = {{Connection|3D Underworld}}, {{Connection|Oblique Hell}}, {{Connection|Marshmallow Shallows|one_way_type=NoReturn}}
|BGM = {{BGM|title=Dyne_Paging|filename=Dyne Paging.ogg|soundroom=832}}, {{BGM|title=Dyne_Quarry|filename=Dyne Quarry.ogg|label=Hexagonal Pillar Passage|soundroom=831A and 831B}}, {{BGM|title=Get los_loop|filename=Get los loop.ogg|label=Hexagonal Tile Factory|soundroom=833}},  
|BGM = {{BGM|title=Dyne_Paging|filename=Dyne Paging.ogg|soundroom=832}}, {{BGM|title=Dyne_Quarry|filename=Dyne Quarry.ogg|label=Hexagonal Pillar Passage|soundroom=831A and 831B}}, {{BGM|title=Get los_loop|filename=Get los loop.ogg|label=Hexagonal Tile Factory|soundroom=833}},  
{{BGM|title=bgm048|filename=Bgm048(Forgotten Megalopolis).ogg|label=Sandy Land|soundroom=270G}}
{{BGM|title=bgm048|filename=Bgm048(Forgotten Megalopolis).ogg|label=Sandy Land|soundroom=270G}}
|Map ID = 1826, 1827, 1828
|Map ID = 1826, 1827, 1828
|Primary = qxy  
|Primary = qxy
|Contributing =  
|Contributing =  
}}
}}

Revision as of 15:22, 11 March 2024

Critter Village
HexagonalVillage Playground.png
Basic Info
Original Name(s)

六角タイル世界
六角タイル世界
Hexagonal Tile World

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas

3D Underworld
Oblique Hell
Marshmallow Shallows NoReturn➡️

BGM Dyne_Paging (No. 832)
Dyne_Quarry (Hexagonal Pillar Passage) (No. 831A and 831B)
Get los_loop (Hexagonal Tile Factory) (No. 833)
bgm048 (Sandy Land) (No. 270G)
Map ID 1826, 1827, 1828
Version Added 0.122g
Author qxy

Critter Village is an area accessible from a portal in 3D Underworld.

Features

Critter Village resembles a low-poly town, with pastel hexagonal paths, pumpkins, and trees. There are several houses and Critters, who can be found playing various games. The area features a black background with yellow pixels that resemble stars. It is possible to reach Critter Village through either the Glowing Tree Path or the 3D Underworld. All other houses lead to the Hexagonal Tile Factory. There are several tables and chairs scattered throughout the area, as well as a clock on a large black pole can be found with Critters playing around it.

Throughout the area there are various red objects, such as:

  • Metronome: Interacting with the metronome will make it start ticking, which can be heard throughout the area. This ticking keeps time during the jump rope minigame that can be played with the Critters by the town clock.
  • Alarm Clock: Interacting will cause a muted click sound.
  • Radio: Interacting will cause a muted click sound.

Several Critters can be found throughout Critter Village. Most can be found by the town clock, and are as follows:

  • Two Critters running around the town clock.
  • Two Critters playing on the seesaw. Interacting with one will cause it to get off and allow you on.
  • Four Critters playing jump rope, with two jumping and two swinging the rope. Interacting with a jumping Critter will cause it to move away and allow you to jump in their place. If the metronome has been started it will keep time with the rope, but it is not required to play. The elephant Critter will count how many jumps you successfully complete. The Critters count in base-12, and will speed up every 12 jumps. If you fail a jump, the Critters will stop the game and will restart once you exit the rope.

Away from the town clock there is a group of three Critters running in a line. Interacting with the lead Critter will give you it's hat, which is only present if the player has arrived from Home Within Nowhere in the current session.

The Critters do not react when chainsaw is equipped, but will run away if a Critter is killed. The Critters will not attempt to return to their games, and will continue to run away when the chainsaw is unequipped.

Hexagonal Tile Factory

The Hexagonal Tile Factory is a sub area of Critter Village accessible through most of the houses. It is made of pastel blocks arranged in hexagonal patterns. There are some small rooms in the area with tree trunks in them. Some of these tree trunks have holographic branches, and some have low-poly balls spinning in their roots. There are three bodies of liquid in this area. There is the Red Ocean, the Blue River, and the Yellow Canal. The Yellow Canal has several tree trunks in it, as well as a scare crow, whose hat can be taken.

Several Critters can be found wandering around here. Interacting with these Critters will cause them to become more pixelated. The Critters in this area do not react when the Chainsaw effect is equipped.

Hexagonal Pillar Passage

Directions

The Nexus → Marijuana Goddess WorldColor Cubes WorldFC Caverns CHome Within NowherePure White LandsLamplit StonesAdabana Gardens/Field of CosmosBubble WorldRed SewersMarshmallow Shallows3D UnderworldCritter Village

Trivia

  • The appearance of the NPCs and houses resemble the Sylvanian Families toy sets.
  • Hexagonal Tile Factory resembles Number World from the original Yume Nikki.

Gallery