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Yume 2kki:Acoustic Lounge: Difference between revisions

(adjusted features to be more specific)
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Floor 5 is the largest area. It contains many pathways that the player can take, as well as larger open areas. Heading to the right, the player can find a monochrome section of the map, which contains the connections to [[Yume 2kki:Windowed Plains|Windowed Plains]] (via the '''Noise Maze''') and the [[Yume 2kki:Spectral Hub|Spectral Hub]], if unlocked. There is an elevator that operates under mysterious conditions. There are also two corridors that lead to other sections of the main area.
Floor 5 is the largest area. It contains many pathways that the player can take, as well as larger open areas. Heading to the right, the player can find a monochrome section of the map, which contains the connections to [[Yume 2kki:Windowed Plains|Windowed Plains]] (via the '''Noise Maze''') and the [[Yume 2kki:Spectral Hub|Spectral Hub]], if unlocked. There is an elevator that operates under mysterious conditions. There are also two corridors that lead to other sections of the main area.


Going left and up from the stairway leads to rest of the area. On this floor, a certain door can be lit up under certain circumstances, indicating that it's accessible. For this to be possible at all, it seems to require the same conditions as unlocking the connection from [[Yume 2kki:Spectral Hub|Spectral Hub]] to this area. The door's location depends on how you have arrived here; refer to the map for more details. Entering the monochrome section, rooftop area or [[Yume 2kki:Spectral Hub|Spectral Hub]] does not affect this. Upon opening this door, the player will find themselves in a vertical corridor. Attempting to exit the corridor places you out of bounds, which appears to be unintended as you are forced to wake up or use the [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] to escape. Continuing up, the corridor ends in a door with a reddish glow, which takes the player to the '''Decayed Lounge'''.
Going left and up from the stairway leads to rest of the area. On this floor, a certain door can be lit up under certain circumstances, indicating that it's accessible. For this to be possible, it requires the same conditions as unlocking the connection from [[Yume 2kki:Spectral Hub|Spectral Hub]] to this area and having the [[Yume 2kki:Effects#Child|Child]] effect. The door's location depends on how you have arrived here; refer to the map for more details. Entering the monochrome section, rooftop area or [[Yume 2kki:Spectral Hub|Spectral Hub]] does not affect this. Upon opening this door, the player will find themselves in a vertical corridor. Attempting to exit the corridor via the way you arrived places you out of bounds, which appears to be unintended as you are forced to wake up or use the [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] to escape. Continuing up to the opposite end of the corridor, it ends with a door that has a reddish glow, which takes the player to the '''Decayed Lounge'''.


Also on this floor there are two larger, more open lounge areas, with one leading to the other via a door at the northern end of the first one. Both areas have corridors to the east that lead to the monochrome section. In the second larger lounge area there is a door leading to a room containing the connection to [[Yume 2kki:Crystal Star Tower|Crystal Star Tower]], unlocking the connection there from the other side.
Also on this floor there are two larger, more open lounge areas, with one leading to the other via a door at the northern end of the first one. Both areas have corridors to the east that lead to the monochrome section. In the second larger lounge area there is a door leading to a room containing the connection to [[Yume 2kki:Crystal Star Tower|Crystal Star Tower]], unlocking the connection there from the other side.

Revision as of 18:19, 29 May 2024

Acoustic Lounge
AcousticLounge01.png
Basic Info
Effects EffectTrombone
Events None
Notable NPCs Flashing Trombonist
Other
Connecting Areas Cog Maze
Windowed Plains
Crystal Star Tower Unlock🔑
Fragmented Station Locked🔒
Spectral Hub LockedCondition🔐
Corrupted Data Purgatory LockedCondition🔐 NoReturn➡️
BGM Missing
Map ID 2464, 2465, 2467, 2469, 2979, 3135
Author oneirokamara

Acoustic Lounge is accessible through interacting with a normal-looking screw in Cog Maze.

Annotated map of Acoustic Lounge
Annotated map of Decayed Lounge

Features

Acoustic Lounge is a large office lounge setting with multiple floors arranged in a maze-like layout. Couches, chairs, lamps, tables and potted plants are found throughout the area. Many of the doors are locked, however some of them are accessible and lead to further areas.

Floor 1

The lowest floor is a singular corridor that leads to Fragmented Station if the connection has been unlocked via the other side. If not, cones will be blocking the way.

Floor 2

This floor contains a singular corridor with a room containing the connection to Cog Maze.

Floor 3

Floor 3 contains a singular corridor with barricades and a construction sign at the end, indicating that an expansion or connection will become available in the future.

Floor 4

Floor 4 is a singular corridor that leads to the stairs to Floor 5.

Floor 5

Floor 5 is the largest area. It contains many pathways that the player can take, as well as larger open areas. Heading to the right, the player can find a monochrome section of the map, which contains the connections to Windowed Plains (via the Noise Maze) and the Spectral Hub, if unlocked. There is an elevator that operates under mysterious conditions. There are also two corridors that lead to other sections of the main area.

Going left and up from the stairway leads to rest of the area. On this floor, a certain door can be lit up under certain circumstances, indicating that it's accessible. For this to be possible, it requires the same conditions as unlocking the connection from Spectral Hub to this area and having the Child effect. The door's location depends on how you have arrived here; refer to the map for more details. Entering the monochrome section, rooftop area or Spectral Hub does not affect this. Upon opening this door, the player will find themselves in a vertical corridor. Attempting to exit the corridor via the way you arrived places you out of bounds, which appears to be unintended as you are forced to wake up or use the Eyeball Bomb to escape. Continuing up to the opposite end of the corridor, it ends with a door that has a reddish glow, which takes the player to the Decayed Lounge.

Also on this floor there are two larger, more open lounge areas, with one leading to the other via a door at the northern end of the first one. Both areas have corridors to the east that lead to the monochrome section. In the second larger lounge area there is a door leading to a room containing the connection to Crystal Star Tower, unlocking the connection there from the other side.

Decayed Lounge

The Decayed Lounge is similar to the main areas of the Acoustic Lounge, but it is absent of any objects (with the exception of doors), and a hellish, red parallax fills the floor. Many doors are present here, but they will not open. The area is structured as a singular large area, rather than being broken up in to several corridors or sections. Upon arriving, travelling directly north leads to a bed. Sleeping in the bed results in a one-way trip to Corrupted Data Purgatory.

Floor 6

This floor contains a singular corridor with a greater density of objects. The area is slightly dimmer than the rest of the floors. Passing by the objects, the stairs to the rooftop can be found.

Rooftop

After taking one final set of stairs, the player will reach the rooftop. The Flashing Trombonist can be found here. Interacting with the NPC gives the player the Trombone effect, making the player equip it automatically. The player can sit on some small structures. A distant view of mountains can also be observed.

Trivia

The first version of Acoustic Lounge
  • Before version 0.123e, Acoustic Lounge was a void consisting of only one floor. Random doors and couches were scattered about the area. The doors were mostly locked; but any unlocked doors would teleport you around the map.

Directions

After unlocking the connection to Crystal Star Tower: