Critter Village | |||||||||||
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Basic Info | |||||||||||
Japanese Name(s) |
六角タイル世界 | ||||||||||
Effects | None | ||||||||||
Events | None | ||||||||||
Notable NPCs | None | ||||||||||
Other | |||||||||||
Connecting Areas | 3D Underworld | ||||||||||
BGM | 🔊 Dyne_Paging (No. 832) | ||||||||||
Map ID | 1827 | ||||||||||
Version Added | 0.122g | ||||||||||
Author | qxy | ||||||||||
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This page is missing information. You can help YumeWiki by expanding it. Details: Describe Hexagonal Pillar Passage (both red and gray versions); fact check how the jump rope minigame works |
Critter Village is an area accessible from a portal in 3D Underworld.
Features
Critter Village resembles a low-poly town, with pastel hexagonal paths, pumpkins, and trees. There are several houses and Critters, who can be found playing various games. The area features a black background with yellow pixels that resemble stars. It is possible to reach Critter Village through either the Glowing Tree Path or the 3D Underworld. All other houses lead to the Cut Quartz Path. There are several tables and chairs scattered throughout the area, as well as a clock on a large black pole can be found with Critters playing around it.
Throughout the area there are various red objects, such as:
- Metronome: Interacting with the metronome will make it start ticking, which can be heard throughout the area. This ticking keeps time during the jump rope minigame that can be played with the Critters by the town clock.
- Alarm Clock: Interacting will cause a muted click sound.
- Radio: Interacting will cause a muted click sound.
Several Critters can be found throughout Critter Village. Most can be found by the town clock, and are as follows:
- Two Critters running around the town clock.
- Two Critters playing on the seesaw. Interacting with one will cause it to get off and allow you on.
- Four Critters playing jump rope, with two jumping and two swinging the rope. Interacting with a jumping Critter will cause it to move away and allow you to jump in their place if the metronome has been started. The elephant Critter will count how many jumps you successfully complete. The Critters count in base-12, and will speed up every 12 jumps. If you fail a jump, the Critters will stop the game and will restart once you exit the rope.
Away from the town clock there is a group of three Critters running in a line. Interacting with the lead Critter will give you it's hat, which is only present if the player has arrived from Home Within Nowhere in the current session.
The Critters do not react when chainsaw is equipped, but will run away if a Critter is killed. The Critters will not attempt to return to their games, and will continue to run away when the chainsaw is unequipped.
Hexagonal Tile Factory
The Hexagonal Tile Factory is a sub area of Critter Village accessible through most of the houses. It is made of pastel blocks arranged in hexagonal patterns. There are some small rooms in the area with tree trunks in them. Some of these tree trunks have holographic branches, and some have low-poly balls spinning in their roots. There are three bodies of liquid in this area. There is the Red Ocean, the Blue River, and the Yellow Canal. The Yellow Canal has several tree trunks in it, as well as a scare crow, whose hat can be taken.
Several Critters can be found wandering around here. Interacting with these Critters will cause them to become more pixelated. The Critters in this area do not react when the Chainsaw effect is equipped.
Hexagonal Pillar Passage
Directions
The Nexus → Marijuana Goddess World → Color Cubes World → FC Caverns C → Home Within Nowhere → Pure White Lands → Lamplit Stones → Adabana Gardens/Field of Cosmos → Bubble World → Red Sewers → Marshmallow Shallows → 3D Underworld → Critter Village
Trivia
- The appearance of the NPCs and houses resemble the Sylvanian Families toy sets.
- Hexagonal Tile Factory resembles Number World from the original Yume Nikki.
Gallery
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