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Revision as of 20:44, 11 May 2024 by Pipp (talk | contribs) (edited art gallery connection)
Dark Room
Darkr.png
Basic Info
Japanese Name(s)

劇場
劇場
Gekijō
Theatre

Effects EffectTelephone
Collectibles

WP #43
#48
#64
#85
#91
#106
#514

Events None
Notable NPCs Black Beret Twin, Oni Musume, Yume,

Pet Telephone

Other
Connecting Areas Marijuana Goddess World
Snowy Pipe Organ
Chocolate World
Sewers
Snowy Forest
Art Gallery LockedCondition🔐 Telephone NoReturn➡️
Hourglass Desert Locked🔒
Tribe Settlement LockedCondition🔐
Chaser Academy LockedCondition🔐
BGM 🔊 qs0UrDFJ-bgm041 (No. 043A)
🔊 qs0UrDFJ-title – Oni Musume's Room (No. 001B)
🔊 626-india – The Konami Room (No. 022C)
Map ID 0052, 0891
Version Added 0.051
Last Updated 0.122f
Author 20
Extras +

YNOproject Badges

Oni musume(badgey2).png Oni Musume

Vending Machine

Jihanki dark room.png Normal

The Dark Room is a sub-area of Marijuana Goddess World.

Map of the Dark Room

Features

The first room in the Dark Room is a four- way junction, including the entrance from Marijuana Goddess World. Going south leads further into the Dark Room, while going east and west leads to the Theatre/Cinema and the Bathroom respectively.

  • The Bathroom - A boy's bathroom. Use the Boy effect and sit on the toilet to go to the bathroom, which nets you a Wallpaper. You can also use the urinals, but only once every time you visit the Dark Room. Sometimes a clown may appear in this room.
  • The Theatre/Cinema - Before you enter this area, you will pass through a small hallway containing a Vending Machine. In the actual auditorium, you can find the Black Beret Twin who will transport you to the Snowy Pipe Organ. Behind the sofa nearest the entrance, there is a passage that dims the lights when entered. Going right from there will lead to another section of the theatre, a looping area with smaller sofas arranged in a checkered pattern. Sitting on any of the sofas while doing nothing will cause Urotsuki to get sleepy. The stage's curtains will open when she falls asleep, taking her to Snowy Forest. There are also two pathways behind the curtains of the stage; exiting on stage left (the left side from an actor's perspective) takes you to a room many teal mushroom-like NPCs, while going through the right takes you to a room with a large chocolate bar, that serves as a portal to Chocolate World.

The deeper room through the southern door from the entrance contains Yume, who sits on a yellow couch. Using the Telephone effect here will make him turn his head. Unlike the seats in the theatre, you can sit in his seat if you Chainsaw him. The doors to the east, west, and south lead to the Sewers, the Konami Room, and Oni Musume's Room respectively.

  • The Konami Room - A small, red room with two figures of a man and a woman. Entering the Konami Code in this room by going into doors and interacting with the man and woman (Man is B, Woman is A), will make a totem pole come out of the ground, leading you to the Tribe Settlement.
    If you've already been to the Tribe Settlement through other areas in the dream world and interacted with the totem pole there, the totem pole will already be in the room.
    (The 'kura_GBlike_01' book in the Library describes the walking pattern used in this room through a cipher. Previous versions provide the hint in the 'kura_txt3' book, whose cipher applies the Japanese alphabet.)
  • Oni Musume's Room - A quiet room with bookshelves, lanterns, a red carpet and a couch. Oni Musume will be present in this room along with a moving telephone, which will grant Urotsuki the Telephone effect. If Oni Musume is sitting down and reading, you can use the Telephone effect and she will fly away. The lights will then dim, and interacting with her book will transport you to the Art Gallery. If you attack and kill Oni Musume, the light from the lanterns will die with her. Doing so will also allow you to interact with the shelf and read a secret book. Going through the door on the right and then going through the hole in the wall will take you to the Hourglass Desert, if you have already used the street lamp there. Otherwise, the door would be locked. On the southern wall of this room is a hidden door in the shadow of the streetlamp. Interacting with it will lead to Chaser Academy.

Directions

Gallery