TreemanQwQ (talk | contribs) (Revamped description of R-Maze, added gallery, added trivia (which is mostly there for explaining the diff between how this world functions on EasyRPG and through using RPG_RT.exe) and annotated map) |
TreemanQwQ (talk | contribs) (Fixed incorrect information in the trivia section.) |
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{{LocationMap|filename=MumaRope_RMaze_Map.png|caption=Annotated map of R-Maze}} | {{LocationMap|filename=MumaRope_RMaze_Map.png|caption=Annotated map of R-Maze}} | ||
==Features== | ==Features== | ||
This location is a maze of parallax rainbow-shaded walls, foliage and pulsating orbs. Muma can dive into deeper layers by interacting with white ladders, | This location is a maze of parallax rainbow-shaded walls, foliage and pulsating orbs. Muma can dive into deeper layers by interacting with randomly placed white ladders, which adds an instrument to the music's composition. | ||
Clearing 3 floors will allow [[Muma Rope:Coins##11|Coin #11]] to randomly spawn on every floor after the 3rd floor until it is collected. Clearing 5 floors will take you to the final layer, which contains the [[Muma Rope:Memories#Multicolored_Dice|Multicolored Dice]] memory, and a garden-like area available by backtracking downwards that contains a door back to the [[Muma Rope:Memory_Room|Memory Room]] and a footprint-like symbol on the ground that takes you to your [[Muma Rope:R-Maze/Entrances|alternate entrance world]] teleporter. | Clearing 3 floors will allow [[Muma Rope:Coins##11|Coin #11]] to randomly spawn on every floor after the 3rd floor until it is collected. Clearing 5 floors will take you to the final layer, which contains the [[Muma Rope:Memories#Multicolored_Dice|Multicolored Dice]] memory, and a garden-like area available by backtracking downwards that contains a door back to the [[Muma Rope:Memory_Room|Memory Room]] and a footprint-like symbol on the ground that takes you to your [[Muma Rope:R-Maze/Entrances|alternate entrance world]] teleporter. | ||
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** If you are playing on [https://ynoproject.net YNOproject], a random number between 1 and 24 will be chosen for your maze seed on file creation (which is created regardless of what platform the save was started on). Entering the world will choose a maze from a group of 24 larger mazes (77 by 77) that corresponds with your seed, and then change your seed by a random number between 1 and 4. This seed change will happen any time you interact with a ladder from this point on. After finding the first ladder, you will be teleported to another maze from a group of 24 smaller mazes (60 by 60) based on your maze seed, and for any subsequent ladder you interact with. | ** If you are playing on [https://ynoproject.net YNOproject], a random number between 1 and 24 will be chosen for your maze seed on file creation (which is created regardless of what platform the save was started on). Entering the world will choose a maze from a group of 24 larger mazes (77 by 77) that corresponds with your seed, and then change your seed by a random number between 1 and 4. This seed change will happen any time you interact with a ladder from this point on. After finding the first ladder, you will be teleported to another maze from a group of 24 smaller mazes (60 by 60) based on your maze seed, and for any subsequent ladder you interact with. | ||
*** The behavior of selecting only small mazes after the first maze is likely an oversight, as this is much different logically than how it works on the original exe of the game and there is a function to randomly decide which large maze the player should be teleported to. | *** The behavior of selecting only small mazes after the first maze is likely an oversight, as this is much different logically than how it works on the original exe of the game and there is a function to randomly decide which large maze the player should be teleported to. | ||
** If you are playing on a downloaded exe, teleporting to the world will spawn you in | ** If you are playing on a downloaded exe, teleporting to the world will spawn you in a randomly generated large maze (77 by 77). Every odd-numbered interaction with a ladder will take you to a randomly generated small maze (60 by 60), and every even-numbered interaction will take you to another randomly generated large maze. | ||
*** The groups of larger and smaller mazes on YNO are pre-generated versions of the random mazes found playing the game through the original exe because EasyRPG does not currently support the random dungeon generation feature provided in RPG Maker 2003 as of version 0.8 ([https://github.com/EasyRPG/Player/issues/2474 Source]). | |||
==Gallery== | ==Gallery== |
Revision as of 16:43, 18 October 2024
R-Maze | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic Info | |||||||||||
Memories | Multicolored Dice | ||||||||||
Collectibles | |||||||||||
Events | None | ||||||||||
Notable NPCs | None | ||||||||||
Other | |||||||||||
Connecting Areas | Stare's Stairs ⛔ | ||||||||||
BGM | 🔊 Incrementality-1of6 🔊 Incrementality-2of6 🔊 Incrementality-3of6 🔊 Incrementality-4of6 🔊 Incrementality-5of6 🔊 Incrementality-6of6 | ||||||||||
Map ID | 0032, 0035, 0036 | ||||||||||
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The R-Maze is an area accessible from Stare's Stairs and an alternate entrance world predetermined when starting a new game.
Features
This location is a maze of parallax rainbow-shaded walls, foliage and pulsating orbs. Muma can dive into deeper layers by interacting with randomly placed white ladders, which adds an instrument to the music's composition.
Clearing 3 floors will allow Coin #11 to randomly spawn on every floor after the 3rd floor until it is collected. Clearing 5 floors will take you to the final layer, which contains the Multicolored Dice memory, and a garden-like area available by backtracking downwards that contains a door back to the Memory Room and a footprint-like symbol on the ground that takes you to your alternate entrance world teleporter.
Directions
Main entrance:
Memory Room → First Steps → Black Waters → Lamp World → Monochrome Building → Stare's Stairs → R-Maze
R-Maze can be accessed from many other areas through the alternate entrance world. Its location is randomly chosen at the start of the game.
Trivia
- The mazes chosen for the deeper layers depends on whether or not the game is being played on YNOproject (or EasyRPG, which YNOproject uses) or through using a downloaded exe of the game.
- If you are playing on YNOproject, a random number between 1 and 24 will be chosen for your maze seed on file creation (which is created regardless of what platform the save was started on). Entering the world will choose a maze from a group of 24 larger mazes (77 by 77) that corresponds with your seed, and then change your seed by a random number between 1 and 4. This seed change will happen any time you interact with a ladder from this point on. After finding the first ladder, you will be teleported to another maze from a group of 24 smaller mazes (60 by 60) based on your maze seed, and for any subsequent ladder you interact with.
- The behavior of selecting only small mazes after the first maze is likely an oversight, as this is much different logically than how it works on the original exe of the game and there is a function to randomly decide which large maze the player should be teleported to.
- If you are playing on a downloaded exe, teleporting to the world will spawn you in a randomly generated large maze (77 by 77). Every odd-numbered interaction with a ladder will take you to a randomly generated small maze (60 by 60), and every even-numbered interaction will take you to another randomly generated large maze.
- The groups of larger and smaller mazes on YNO are pre-generated versions of the random mazes found playing the game through the original exe because EasyRPG does not currently support the random dungeon generation feature provided in RPG Maker 2003 as of version 0.8 (Source).
- If you are playing on YNOproject, a random number between 1 and 24 will be chosen for your maze seed on file creation (which is created regardless of what platform the save was started on). Entering the world will choose a maze from a group of 24 larger mazes (77 by 77) that corresponds with your seed, and then change your seed by a random number between 1 and 4. This seed change will happen any time you interact with a ladder from this point on. After finding the first ladder, you will be teleported to another maze from a group of 24 smaller mazes (60 by 60) based on your maze seed, and for any subsequent ladder you interact with.
Gallery
Randomly placed Coin #11 that can appear after clearing 3 floors
Multicolored Dice memory after clearing 5 floors.
Door back to the Memory Room.
Footprints that take you back to the alternate entrance world.