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Lamp World: Difference between revisions

The Style Guide has recently been rewritten. Please take a moment to review the new guidelines.

(Added thorough explanations on how to reach Broken Passageway, some things are a bit speculative so feel free to revise.)
(Reworded the text explanation of how to do the glitch a bit and clarified what likely causes the strange behavior when leaving the elevator after doing the glitch.)
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|Wallpapers = [[Muma Rope:Coins##5|Coin #5]]
|Wallpapers = [[Muma Rope:Coins##5|Coin #5]]
|Events = None
|Events = None
|NPCS = Other Muma
|NPCS = Retro Muma
|Map ID = 0016
|Map ID = 0016
|Primary =  
|Primary =  
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Lamp World is a dark area consisting of gray patches of ground and several clusters of lamps. There is no light with the exception of a spotlight shining wherever Muma goes. Light switches can be found around the world, which will cause the surrounding lamps to turn on temporarily and reveal footprint paths that make navigation much easier. After a short amount of time, the lamps will flicker back off, causing the footprints to disappear.
Lamp World is a dark area consisting of gray patches of ground and several clusters of lamps. There is no light with the exception of a spotlight shining wherever Muma goes. Light switches can be found around the world, which will cause the surrounding lamps to turn on temporarily and reveal footprint paths that make navigation much easier. After a short amount of time, the lamps will flicker back off, causing the footprints to disappear.


When entered from Black Waters, Muma will emerge from a doorway made of stones. To the left of her is a single light switch, revealing five different branching paths from the starting area when flipped on. Further left from this light switch is an isolated section with a black rabbit that transforms into a duplicate version of Muma when the lights are out, resembling her appearance in the [[Muma Rope:Retro Dungeon|Retro Dungeon]].
When entered from [[Muma Rope:Black Waters|Black Waters]], Muma will emerge from a doorway made of stones. To the left of her is a single light switch, revealing five different branching paths from the starting area when flipped on. Further left from this light switch is an isolated section with a black rabbit that transforms into a duplicate version of Muma when the lights are out, resembling her appearance in the [[Muma Rope:Retro Dungeon|Retro Dungeon]].


Starting from the doorway to Black Waters, heading down, taking the first right, and heading downward again will lead to one of the game's collectible coins. Southeast of the coin are two points of interest that lead to other worlds: a manhole with a ladder that will take Muma to the [[Muma Rope:Occult Basement|Occult Basement]] and a white building that will lead to the [[Muma Rope:Monochrome Building|Monochrome Building]] when entered.
Starting from the doorway to [[Muma Rope:Black Waters|Black Waters]], heading down, taking the first right, and heading downward again will lead to one of the game's collectible coins. Southeast of the coin are two points of interest that lead to other worlds: a manhole with a ladder that will take Muma to the [[Muma Rope:Occult Basement|Occult Basement]] and a white building that will lead to the [[Muma Rope:Monochrome Building|Monochrome Building]] when entered.


This world loops with seamless warp points along the walkable paths, instead of the traditional way. If you manage to glitch the looping point on the way to [[Muma Rope:Monochrome Building|Monochrome Building]], you can access an out-of-bounds version of the structure that will lead to [[Muma Rope:Broken Passageway|Broken Passageway]]. An example of glitching the loop point can be found [https://youtu.be/ZiDj1wP_U4k here].
This world loops with seamless warp points along the walkable paths, instead of traditionally enabling looping on the map within RM2k3 itself. If you manage to glitch the looping point on the way to [[Muma Rope:Monochrome Building|Monochrome Building]], you can access an out-of-bounds version of the structure that will lead to [[Muma Rope:Broken Passageway|Broken Passageway]]. An example of glitching the loop point can be found [https://youtu.be/ZiDj1wP_U4k here]. Alternatively, it is also explained in text under the spoiler (this method may be easier than the one showcased in the video).
 
Performing the out-of-bounds glitch:
{{SpoilerSectionStart}}
{{SpoilerSectionStart}}
From the entrance to Black Waters, follow the path towards Monochrome Building by heading south then turning east. You will reach a gray patch, continue walking east and stop on the last tile of the gray patch right before stepping on the footprint path. From here walk east counting six steps, including the tile you're standing on, and stop again.
From the entrance to [[Muma Rope:Black Waters|Black Waters]], follow the path towards Monochrome Building by heading south then turning east. You will reach a gray patch, continue walking east and stop on the last tile of the gray patch right before stepping on the footprint path. From here walk five tiles east and stop again.


In order to perform the glitch Muma needs to turn around (face west) without moving away from the tile. The easiest way to do this is by simultaneously holding both the left and right directional keys, then releasing them at the same time. If Muma steps away from the tile you will need to try again by going back to the 6th tile.
In order to perform the glitch Muma needs to turn around (face west) without moving away from the tile. The easiest way to do this is by simultaneously holding both the left and right directional keys, then releasing them at the same time. If Muma steps away from the tile you will need to try again by going back to the tile described in the first step.


After successfully turning around in place, head towards Monochrome Building and go inside. If the Nurse Rabbit at the reception desk is missing, it means you have entered the out-of-bounds version of the structure. Entering the elevator will reveal a single button on the left instead of the traditional two, interact with it to proceed.
After successfully turning around in place, head towards Monochrome Building and go inside. If the Nurse Rabbit at the reception desk is missing, it means you have entered the out-of-bounds version of the structure. Entering the elevator will reveal a single button on the left instead of the traditional two. Interact with the button to proceed.


A cutscene will play where the screen turns fully black and the sound of the elevator doors opening can be heard, as the doors open it will reveal a white light. At this point you will regain control of Muma, whose sprites have turned entirely black. Walk north to exit the elevator and you will arrive at Broken Passageway.
A cutscene will play where the screen turns fully black which eventually leads to the sound of the elevator doors opening being heard, revealing a white light. At this point you will regain control of Muma, whose sprite has turned entirely black. Walk north to exit the elevator and you will arrive at [[Muma_Rope:Broken Passageway|Broken Passageway]].


Interestingly, walking south instead will send Muma back to the real Monochrome Building with her sprites still being a black silhouette. The effect goes away when interacting with the buttons inside the real elevator or teleporting back to the [[Muma_Rope:Memory Room|Memory Room]]. It is currently unknown if this is intentional or part of a different secret.
Interestingly, walking south instead will send Muma back to the lobby of Monochrome Building (despite the door being presumably closed) with her sprite still being a black silhouette. The event will still be able to be triggered if this is done, as going back into the elevator and pressing the button will start the sequence again (although completely leaving the building will lead you to have to do the glitch all over again). The effect goes away when doing anything that changes your sprite, such as using the buttons inside the real elevator or teleporting back to the [[Muma_Rope:Memory Room|Memory Room]]. This is likely just a simple oversight that happened when adding the separate unique "door" that this event uses because it's logic was copied from the main elevator door, which does not have to consider whether or not an event was triggered that should stop the door from being usable.
{{SpoilerSectionEnd}}
{{SpoilerSectionEnd}}



Revision as of 23:21, 3 February 2025

Lamp World
MumaLampWorld.png
Basic Info
Memories EffectNone
Collectibles

Coin #5

Events None
Notable NPCs Retro Muma
Other
Connecting Areas Black Waters
Monochrome Building
Occult Basement
R-Maze Chance🍀
BGM 🔊 Lamp World
Map ID 0016

Lamp World is an area accessible from Black Waters.

Map of the area

Features

Lamp World is a dark area consisting of gray patches of ground and several clusters of lamps. There is no light with the exception of a spotlight shining wherever Muma goes. Light switches can be found around the world, which will cause the surrounding lamps to turn on temporarily and reveal footprint paths that make navigation much easier. After a short amount of time, the lamps will flicker back off, causing the footprints to disappear.

When entered from Black Waters, Muma will emerge from a doorway made of stones. To the left of her is a single light switch, revealing five different branching paths from the starting area when flipped on. Further left from this light switch is an isolated section with a black rabbit that transforms into a duplicate version of Muma when the lights are out, resembling her appearance in the Retro Dungeon.

Starting from the doorway to Black Waters, heading down, taking the first right, and heading downward again will lead to one of the game's collectible coins. Southeast of the coin are two points of interest that lead to other worlds: a manhole with a ladder that will take Muma to the Occult Basement and a white building that will lead to the Monochrome Building when entered.

This world loops with seamless warp points along the walkable paths, instead of traditionally enabling looping on the map within RM2k3 itself. If you manage to glitch the looping point on the way to Monochrome Building, you can access an out-of-bounds version of the structure that will lead to Broken Passageway. An example of glitching the loop point can be found here. Alternatively, it is also explained in text under the spoiler (this method may be easier than the one showcased in the video).

Spoilers:

If the connection to R-Maze is active in this area, the portal will be located to the northeast of the entrance from the Black Waters.

Directions

Memory Room → First StepsBlack Waters → Lamp World

Gallery