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Answered Prayers:Broken Clock Park: Difference between revisions

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{{Infobox locations
{{Locationbox
|csstheme = juno
|headercolor = #185163
|name = <big><font face="Chewy">Broken Clock Park</font></big>
|headerfontcolor = #ddd95f
|image file = Broken Clock Park 2.PNG
|image = Broken Clock Park 2.PNG
|prayers = none
|Effects = None
|map type = Small, looping
|Events = None
|npcs = Eyeballs
|Map Type = Small, Looping, Multiple Maps
|connecting areas = [[Clock Work World]]; Symbols Maze
|NPCS = Eyeballs
|music = <big><font face="Chewy">Ocean Depths</font></big>
|Connections = {{Connection|Gradient World}}, {{Connection|Symbols Maze|isolation_type=Return|directions=Enter the door below the clock with no hands and interact with the spinning blue cube.}}
|music file = BGM 28 ocean depths.ogg
|Map ID = 0049, 0084, 0095, 0096, 0097, 0098
}}The '''Broken Clock Park''' is a deeper location in the Spirit World, accessible from the [[Clock Work World]]. To find it, interact with the Red Eye from the Tic Toc Area after you enter the pink door in the [[Clock Work World]].
|BGM = {{BGM|title=Ocean Depths|filename=BGM 28 ocean depths.ogg}}
}}
'''Broken Clock Park''' is accessible from the red and blue orb in [[Answered Prayers:Gradient World|Gradient World]].
{{LocationMap|filename=AP Broken Clock Park.png|caption=Map of Broken Clock Park}}


This park is notable for being one of the areas to connect to the Symbols Maze.
== Features==
Broken Clock Park resembles an urban park during late evening or in the early morning hours. The sky is a cold blue, but the green and yellow tones near the horizon hint at the sun. The foreground is represented by dark silhouettes, just like the [[Answered Prayers:Playground|Playground]], except for many long broken clocks and two NPCs. The silhouettes of trees lack leaves, implying winter. There are benches and streetlights here, but none of the lamps are on. In the background, one can faintly make out power lines and utility poles.  


It resembles an urban park during late evening or in the early morning hours, with the sky being a cold blue, while the green/yellow tones at the horizon hint at the sun. The foreground is represented by dark silhouettes, just like the [[Playground]], except for the broken clocks and two NPCs. The silhouettes of trees lack leaves, thus it is most likely winter. There are benches and streetlights here, but none of the lamps are on. In the background, one can faintly make out power lines and utility poles. Several looping areas are connected through black doors.
The park consists mostly of small looping areas that are connected through black doors.


At the first intersection (you enter from the middle door), the right door leads to a wider area where a slower version of the Broken Clock Park background music is played. There are no points of interests except for the shiny blue box that connects to the Symbols Maze.
Interacting with the black doorway near the entrance leads to a set of three doors.  


The left door leads you to another area with two doors to choose from. Go right to visit a floating eyeball, with their pupil wildly spinning around, perhaps in imitation of the clocks, as some of them spin around similarly.
The door to the right, below a clock with no hands, leads to a wider area. The music is slower here and the background consists of drifting clouds and floating clocks. There are no points of interests except for the shiny blue box that connects to the [[Answered Prayers:Symbols Maze|Symbols Maze]].


If you choose the left door with the two streetlights next to it, you will experience a much more responsive NPC. It is a floating eyeball monster with their pupil expanding and contracting. Their gaze follows [[Fluorette]] around, and if she interacts with them, they will talk, you will hear a series of subdued, quick sounds.
The door to the left, below a quickly spinning clock, leads to another area with two doors to choose from.  


==Connections==
The deeper door to the right, below a slowly spinning clock, leads to a floating eyeball. Their pupil is wildly spinning around, perhaps in imitation of the clocks.
[[Nexus]] > [[Clock Work World]] > Broken Clock Park > Symbols Maze
 
The deeper door to the left, in between the two streetlights, leads to a more responsive floating eyeball monster. Their pupil expands and contracts and they seem to have a black, tar-like body. Their gaze follows [[Answered Prayers:Fluorette|Fluorette]] around, and if she interacts with them, they will talk in a series of subdued, quick sounds.
 
==Directions==
[[Answered Prayers:Nexus|Nexus]] [[Answered Prayers:Clock Work World|Clock Work World]] → [[Answered Prayers:Gradient World|Gradient World]] Broken Clock Park


==Trivia==
==Trivia==
*As the file used for this area's background music is called ocean depths, it is likely that it was intended for the [[Ocean Floor]] at first.
*As the file used for this area's background music is called ocean depths, it is likely that it was intended for the [[Answered Prayers:Ocean Floor|Ocean Floor]] at first.


==Gallery==
==Gallery ==
<gallery widths="150" columns="4" bordercolor="transparent" spacing="small" hideaddbutton="true">
<gallery widths="150" columns="4" bordercolor="transparent" spacing="small" hideaddbutton="true">
Broken Clock Park 1.PNG
Broken Clock Park 1.PNG
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Broken Clock Park NPC.PNG
Broken Clock Park NPC.PNG
</gallery>
</gallery>
[[Category:Locations]]
 
[[Category:Answered Prayers Locations]]

Latest revision as of 09:11, 24 November 2023

Broken Clock Park
Broken Clock Park 2.PNG
Basic Info
Prayers EffectNone
Events None
Notable NPCs Eyeballs
Other
Connecting Areas Gradient World
Symbols Maze Return🚩
BGM 🔊 Ocean Depths
Map ID 0049, 0084, 0095, 0096, 0097, 0098
Map Type Small, Looping, Multiple Maps
Extras +

YNOproject Badges

Broken clock badge.png Broken Clock

Broken Clock Park is accessible from the red and blue orb in Gradient World.

Map of Broken Clock Park

Features

Broken Clock Park resembles an urban park during late evening or in the early morning hours. The sky is a cold blue, but the green and yellow tones near the horizon hint at the sun. The foreground is represented by dark silhouettes, just like the Playground, except for many long broken clocks and two NPCs. The silhouettes of trees lack leaves, implying winter. There are benches and streetlights here, but none of the lamps are on. In the background, one can faintly make out power lines and utility poles.

The park consists mostly of small looping areas that are connected through black doors.

Interacting with the black doorway near the entrance leads to a set of three doors.

The door to the right, below a clock with no hands, leads to a wider area. The music is slower here and the background consists of drifting clouds and floating clocks. There are no points of interests except for the shiny blue box that connects to the Symbols Maze.

The door to the left, below a quickly spinning clock, leads to another area with two doors to choose from.

The deeper door to the right, below a slowly spinning clock, leads to a floating eyeball. Their pupil is wildly spinning around, perhaps in imitation of the clocks.

The deeper door to the left, in between the two streetlights, leads to a more responsive floating eyeball monster. Their pupil expands and contracts and they seem to have a black, tar-like body. Their gaze follows Fluorette around, and if she interacts with them, they will talk in a series of subdued, quick sounds.

Directions

NexusClock Work WorldGradient World → Broken Clock Park

Trivia

  • As the file used for this area's background music is called ocean depths, it is likely that it was intended for the Ocean Floor at first.

Gallery