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Yume 2kki:Board Game Islands: Difference between revisions

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|image = Board island.png
|image = Board island.png
|JapaneseName = 童心列島
|JapaneseName = 童心列島
|Name = 童心列島, Dōshin-Rettō, Childish Islands
|Name = ''Dōshin-Rettō'', Childish Islands
|Effects = None
|Effects = None
|EffectName =  
|EffectName =  
|Wallpapers = None
|Wallpapers = None
|Events = [[Yume 2kki:Events#Wardrobe Face|Wardrobe Face]], Dice's Eye Event
|Events = [[Yume 2kki:Events#Wardrobe Face|Wardrobe Face]], Dice's Eye Event
|NPCS = [[Yume 2kki:Minor Characters#Poing Poing|Poing Poing]], [[Yume 2kki:Minor Characters#Fru Fru Bear|Fru Fru Bear]], [[Yume 2kki:Minor Characters#Angry Dice|Angry Dice]]
|NPCS = [[Yume 2kki:Minor Characters#Poing Poing|Poing Poing]], [[Yume 2kki:Minor Characters#Fru Fru Bear|Fru Fru Bear]], [[Yume 2kki:Minor Characters#Angry Dice|Angry Dice]], [[Yume 2kki:Minor Characters#Kanashimis|Kanashimis]], [[Yume 2kki:Minor Characters#King Fuun|King Fuun]], [[Yume 2kki:Minor Characters#Kako's Mask|Kako's Mask]]
|Connections = {{Connection|Bishop Cathedral|chance_description=50%}}, {{Connection|Garden World|chance_description=50%}}, {{Connection|Domino Maze}}
|Connections = {{Connection|Bishop Cathedral|one_way_type=NoReturn|unlock_type=LockedCondition|unlock_conditions=If you entered from Garden World}}, {{Connection|Garden World|one_way_type=NoReturn|unlock_type=LockedCondition|unlock_conditions=If you entered from Bishop Cathedral}}, {{Connection|Domino Maze|effects_needed=Bat|isolation_type=Return}}, {{Connection|Vibrant Funhouse|effects_needed=Fairy, Child|effect_conjunction=or}}
|BGM = {{BGM|title=rnt_dance|filename=Rnt dance(90%).ogg|label=Main area|soundroom=610}}, {{BGM|title=you ni one2|filename=You ni one2.ogg|label=Dice's Eye Event|soundroom=620A}}, {{BGM|title=toji|filename=Toji(50%).ogg|label=King Fuun}}, {{BGM|title=hi|filename=Hi(50%).ogg|label=Wardrobe}}, {{BGM|title=Kong_昔の思い出|filename=Kong 昔の思い出.ogg|label=Kako's Mask|soundroom=621}}
|BGM = {{BGM|title=rnt_dance|filename=Rnt dance(90).ogg|soundroom=610|speed=90}}, {{BGM|title=you ni one2|filename=You ni one2.ogg|label=Dice's Eye Event|soundroom=620A|speed=100}}, {{BGM|title=toji|filename=Toji(50).ogg|label=King Fuun|speed=50}}, {{BGM|title=hi|filename=Hi(50).ogg|label=Wardrobe|speed=50}}, {{BGM|title=Kong_昔の思い出|filename=Kong 昔の思い出.ogg|label=Kako's Mask|soundroom=621|speed=100}}
|Map ID = 1604
|Map ID = 1604
|Primary = Kong
|Primary = Kong
|Contributing = Nakatsu
|Contributing = Nakatsu
|VersionAdded = 0.120b patch 4
|VersionAdded = 0.120b patch 4
|VersionsUpdated = 0.120b patch 5, 0.120d
|VersionsUpdated = 0.120b patch 5, 0.120d, 0.125a
}}{{LocationMap
| filename = 2kki Board Game Islands Map.png
| caption = Annotated map of Board Game Islands
| customsize = 400px
}}
}}
'''Board Game Islands''' is an area accessible from the green magic door in [[Yume 2kki:Garden World|Garden World]] or the yellow magic door in [[Yume 2kki:Bishop Cathedral|Bishop Cathedral]].
'''Board Game Islands''' is an area accessible from the green magic door in [[Yume 2kki:Garden World|Garden World]] or the yellow magic door in [[Yume 2kki:Bishop Cathedral|Bishop Cathedral]] if the player holds the [[Yume 2kki:Effects#Child|Child]] effect.
{{LocationMap|filename=2kki Board Game Islands Map.png|caption=Annotated map of Board Game Islands.|customsize=400px}}


==Features==
==Features==
Board Game Islands is an archipelago made up of floating game boards containing fake green fields and forests. True to name, they also feature typical board game elements, such as colorful paths, colored pawns, dice, question cards, and more. Surrounding the area at all times is a curved black border with tinted corners, giving it the slight appearance of being displayed on a CRT monitor. Equipping the [[Yume 2kki:Effects#Child|Child]] effect in this world will cause the world's colors to become saturated, while equipping the [[Yume 2kki:Effects#Stretch|Stretch]] effect will cause the world to become grayscale.
Board Game Islands is an archipelago made up of floating game boards containing fake green fields and forests. True to name, they also feature typical board game elements, such as colorful paths, colored pawns, dice, question cards, and more. Surrounding the area at all times is a curved black border with tinted corners, giving it the slight appearance of being displayed on a CRT monitor. Equipping the [[Yume 2kki:Effects#Child|Child]] effect in this world will cause the world's colors to become saturated, while equipping the [[Yume 2kki:Effects#Stretch|Stretch]] effect will cause the world to become grayscale.


Attached to several of the boards is a long path made up of jigsaw puzzle pieces. Here, [[Yume 2kki:Minor Characters#Poing Poing|Poing Poing]], a cat with a springy tail, can be found jumping along. If the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] effect is equipped, Poing Poing will become worried and flee from you. After following the path for a bit, eventually a bench can be found in the northeast part of it. There is a chance a bear named [[Yume 2kki:Minor Characters#Fru Fru Bear|Fru Fru Bear]] will appear sitting here. To the right of the bench is a picnic basket, which Fru Fru Bear will prevent you from touching. <span class="spoiler">If the Chainsaw effect is equipped, Fru Fru Bear will panic and run away, allowing a banana to be taken from the basket.</span>
Attached to several of the boards is a long path made up of jigsaw puzzle pieces. Here, [[Yume 2kki:Minor Characters#Poing Poing|Poing Poing]], a cat with a springy tail, can be found jumping along. If the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] effect is equipped, Poing Poing will become worried and flee from you. After following the path for a bit, eventually a bench can be found in the northeast part of it. If Variable #44 is less than 50, [[Yume 2kki:Minor Characters#Fru Fru Bear|Fru Fru Bear]] will appear sitting here. To the right of the bench is a picnic basket, which Fru Fru Bear will prevent you from touching. <span class="spoiler">If the Chainsaw effect is equipped, Fru Fru Bear will panic and run away, allowing a banana to be taken from the basket.</span>


Going west of the first bench, through several trees, and following the path up brings you to a set of yellow tiles at the end of a board. While standing on these tiles, there's a chance a red door leading to an isolated section of [[Yume 2kki:Domino Maze|Domino Maze]] will eventually appear on the island across from them. When it appears, the door will open and [[Yume 2kki:Minor Characters#Angry Dice|Angry Dice]] will step out. Using the [[Yume 2kki:Effects#Dice|Dice]] effect doubles the chances of the door appearing. Once it appears, the red door stays open for several seconds before closing again. To access it, you need to go to where the door will appear beforehand, mark a return point with the [[Yume 2kki:Effects#Bat|Bat]] effect, and fly back over when the door appears.  
Going west of the first bench, through several trees, and following the path up brings you to a set of yellow tiles at the end of a board. While standing still on these tiles for awhile, there's a chance a red door leading to an isolated section of [[Yume 2kki:Domino Maze|Domino Maze]] will eventually appear on the island across from them. When it appears, the door will open and [[Yume 2kki:Minor Characters#Angry Dice|Angry Dice]] will step out too. Using the [[Yume 2kki:Effects#Dice|Dice]] effect doubles the chances of the door appearing. Once it appears, the red door stays open for several seconds before closing again. To access it, you need to go to where the door will appear beforehand, mark a return point with the [[Yume 2kki:Effects#Bat|Bat]] effect, and fly back over when the door appears.  


In the north from the question cards, there is a bench, accessing the map through the yellow door, a book can be found in this bench. Interacting with, it will unlock a new book in the [[Yume 2kki:Library|Library]].
North from the question mark cards is a bench, where a book can be found lying on it if this world has been accessed via the green magic door in [[Yume 2kki:Garden World|Garden World]]. Interacting with the book will unlock the coloring book in [[Yume 2kki:Library|Library]]. To the east of these cards is an accessible house, leading to [[Yume 2kki:Vibrant Funhouse|Vibrant Funhouse]] requiring the [[Yume 2kki:Effects#Fairy|Fairy]] or [[Yume 2kki:Effects#Child|Child]] effects to access.


===Dice's Eye Event===
===Dice's Eye Event===
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===Wardrobe Face Event===
===Wardrobe Face Event===
{{SpoilerSectionStart}}
{{SpoilerSectionStart}}
On one of the board islands, there is a Kanashimi that blocks a path in the middle of several flowers, making it only accessible during the Dice's Eye event. Once said event is activated, you must follow the now unblocked path and enter a house at the end. This will take you to a short teleporter maze made up of islands with other houses. The correct sequences of the houses are displayed on the map above with colored dots.  
On one of the board islands, there is a [[Yume 2kki:Minor Characters#Kanashimis|Kanashimi]] that blocks a path in the middle of several flowers, making it only accessible during the Dice's Eye event. Once said event is activated, you must follow the now unblocked path and enter a house at the end. This will take you to a short teleporter maze made up of islands with other houses. At this point, the Dice's Eye teleports decrease in frequency. The correct sequences of the houses are displayed on the map above with colored dots.  
*Island 1 - Lower right house;  
*Island 1 - Lower right house;  
*Island 2 - Lower left house;  
*Island 2 - Lower left house;  
*Island 3 - second house (left to right).  
*Island 3 - second house (left to right).  
After going through this house, you'll come to a long island where you'll have to run to find the wardrobe before you're teleported once more. Interacting with the wardrobe will cause a spotlight to shine on it as the islands revert to their normal state. This is followed by Urotsuki automatically equipping the Child effect and walking into the open wardrobe.
After going through this house, you'll come to a long island where you'll have to run to find the wardrobe before you're teleported once more. Interacting with the wardrobe will cause a spotlight to shine on it as the islands revert to their normal state. This is followed by [[Yume 2kki:Urotsuki|Urotsuki]] automatically equipping the Child effect and walking into the open wardrobe.


Inside of the wardrobe is a simple black void with drawings of stars and flowers. At the end of the void's path is [[Yume 2kki:Minor Characters#Kako's Mask|Kako's Mask]], who, when interacted with, will cause a message to appear with the symbols of a moon, sun, and a star in random order before opening up like a door. Urotsuki will automatically enter the mask, and, after a few seconds, an image of a face flashing through various states will appear as ominous droning plays. During this event Urotsuki will cower in fear near the bottom of the screen. Attempting to make her move will cause her to flash red and make a noise. After some time, the confirm key (Z) can be pressed to automatically wake up from the nightmare.
Inside of the wardrobe is a simple black void with drawings of stars and flowers. At the end of the void's path is [[Yume 2kki:Minor Characters#Kako's Mask|Kako's Mask]], who, when interacted with, will cause a message to appear with the symbols of a moon, sun, and a star in random order before opening up like a door. Urotsuki will automatically enter the mask, and, after a few seconds, an image of a face flashing through various states will appear as ominous droning plays. During this event Urotsuki will cower in fear near the bottom of the screen. Attempting to make her move will cause her to flash red and make a noise. After some time, the confirm key (Z) can be pressed to automatically wake up from the nightmare.
Line 48: Line 45:


==Directions==
==Directions==
* The Nexus → [[Yume 2kki:Garden World|Garden World]] → '''Board Game Islands'''
With the [[Yume 2kki:Effects#Child|Child]] effect and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed:
*The Nexus → [[Yume 2kki:Garden World|Garden World]] → '''Board Game Islands'''


* The Nexus → [[Yume 2kki:Marijuana Goddess World|Marijuana Goddess World]] → [[Yume 2kki:Dark Room|Dark Room]] → [[Yume 2kki:Sewers|Sewers]] → [[Yume 2kki:Monochrome Feudal Japan|Monochrome Feudal Japan]] → [[Yume 2kki:Bishop Cathedral|Bishop Cathedral]] → '''Board Game Islands'''
With the [[Yume 2kki:Effects#Child|Child]] effect and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed:
*The Nexus → [[Yume 2kki:Cipher Keyboard|Cipher Keyboard]] → [[Yume 2kki:Amoeba Woods|Amoeba Woods]] → [[Yume 2kki:Scribble Notepad|Scribble Notepad]] → [[Yume 2kki:Monochrome Feudal Japan|Monochrome Feudal Japan]] → [[Yume 2kki:Bishop Cathedral|Bishop Cathedral]] → '''Board Game Islands'''


==Trivia==  
==Trivia==  
[[File:BoardGameIslands Debug.png|thumb|300px|The binary event as it appears in the Board Game Islands.]]
*The [[Yume 2kki:Minor Characters#Angry Dice|Angry Dice]] was inspired by the [https://wikibound.info/wiki/Loaded_Dice Loaded Dice] enemy from the game [https://wikibound.info/wiki/EarthBound Earthbound].
*The [[Yume 2kki:Minor Characters#Angry Dice|Angry Dice]] was inspired by the [https://wikibound.info/wiki/Loaded_Dice Loaded Dice] enemy from the game [https://wikibound.info/wiki/EarthBound Earthbound].
*The Wardrobe Face event is a direct reference to the original [[Yume Nikki:FACE|FACE event]] from Yume Nikki, to add to that, the face like door which triggers the event seems to take inspiration from a scrapped FACE event door from previous versions of Yume Nikki.
*The Wardrobe Face event is a direct reference to the original [[Yume Nikki:FACE|FACE event]] from ''Yume Nikki''. In addition, the face-like door which triggers the event seems to take inspiration from the scrapped [[Yume Nikki:FACE#Trivia|FACEtile door]] found in the files of older versions.
*If the map is accessed without the [[Yume 2kki:Effects#Child|Child]] effect (only possible through [[Yume 2kki:Debug Mode|Debug Mode]]), the screen will go dark after a few seconds, and then the map will become glitched and tinted red. The player is unable to move in this state. Pressing the confirm key will cause an error message written in binary to appear, which translates to "kid not found" when decoded. After this, pressing any key will take you directly to the title screen.
*If the map is accessed without the [[Yume 2kki:Effects#Child|Child]] effect (only possible through [[Yume 2kki:Debug Mode|Debug Mode]]), the screen will go dark after a few seconds, and then the map will become glitched and tinted red. The player is unable to move in this state. Pressing the confirm key will cause an error message written in binary to appear, which translates to "kid not found" when decoded. After this, pressing any key will take you directly to the title screen.
**This also occurs in the [[Yume 2kki:Domino Maze|Domino Maze]].[[File:BoardGameIslands Debug.png|thumb|The binary event as it appears in the Board Game Islands.]]
**This also occurs in the [[Yume 2kki:Domino Maze|Domino Maze]].


==Gallery==
==Gallery==
Line 64: Line 64:
File:BGI Poing.png
File:BGI Poing.png
File:BGI Bench.png
File:BGI Bench.png
File:Boardgameisland_book.png|Unlocking the coloring in [[Yume 2kki:Library|Library]], which is only present if you arrived via [[Yume 2kki:Garden World|Garden World]]
File:BGI Fru Fru.png
File:BGI Fru Fru.png
File:BGI Fru Angry.png
File:BGI Fru Angry.png

Latest revision as of 12:54, 11 October 2024

Board Game Islands
Board island.png
Basic Info
Japanese Name(s)

童心列島
Dōshin-Rettō
Childish Islands

Effects EffectNone
Events Wardrobe Face, Dice's Eye Event
Notable NPCs Poing Poing, Fru Fru Bear, Angry Dice, Kanashimis, King Fuun, Kako's Mask
Other
Connecting Areas Bishop Cathedral LockedCondition🔐 NoReturn➡️
Garden World LockedCondition🔐 NoReturn➡️
Domino Maze Bat Return🚩
Vibrant Funhouse FairyChild
BGM 🔊 rnt_dance (No. 610)
🔊 you ni one2 – Dice's Eye Event (No. 620A)
🔊 toji – King Fuun
🔊 hi – Wardrobe
🔊 Kong_昔の思い出 – Kako's Mask (No. 621)
Map ID 1604
Version Added 0.120b patch 4
Last Updated 0.125a
Primary Author Kong
Contributing Author(s) Nakatsu
Extras +

YNOproject Badges

AngryDice(badgeY2).gif AngryDice(badgeY2).png Aleam Ludere

Board Game Islands is an area accessible from the green magic door in Garden World or the yellow magic door in Bishop Cathedral if the player holds the Child effect.

Annotated map of Board Game Islands.

Features

Board Game Islands is an archipelago made up of floating game boards containing fake green fields and forests. True to name, they also feature typical board game elements, such as colorful paths, colored pawns, dice, question cards, and more. Surrounding the area at all times is a curved black border with tinted corners, giving it the slight appearance of being displayed on a CRT monitor. Equipping the Child effect in this world will cause the world's colors to become saturated, while equipping the Stretch effect will cause the world to become grayscale.

Attached to several of the boards is a long path made up of jigsaw puzzle pieces. Here, Poing Poing, a cat with a springy tail, can be found jumping along. If the Chainsaw effect is equipped, Poing Poing will become worried and flee from you. After following the path for a bit, eventually a bench can be found in the northeast part of it. If Variable #44 is less than 50, Fru Fru Bear will appear sitting here. To the right of the bench is a picnic basket, which Fru Fru Bear will prevent you from touching. If the Chainsaw effect is equipped, Fru Fru Bear will panic and run away, allowing a banana to be taken from the basket.

Going west of the first bench, through several trees, and following the path up brings you to a set of yellow tiles at the end of a board. While standing still on these tiles for awhile, there's a chance a red door leading to an isolated section of Domino Maze will eventually appear on the island across from them. When it appears, the door will open and Angry Dice will step out too. Using the Dice effect doubles the chances of the door appearing. Once it appears, the red door stays open for several seconds before closing again. To access it, you need to go to where the door will appear beforehand, mark a return point with the Bat effect, and fly back over when the door appears.

North from the question mark cards is a bench, where a book can be found lying on it if this world has been accessed via the green magic door in Garden World. Interacting with the book will unlock the coloring book in Library. To the east of these cards is an accessible house, leading to Vibrant Funhouse requiring the Fairy or Child effects to access.

Dice's Eye Event

Using the Dice effect at any point while in the area will cause canned applause to play. If the Dice's red eye is revealed (random chance upon rolling), the colorful atmosphere of the islands will turn into a chaotic mess. The colors will become inverted and warped, red eyes will appear everywhere, and loud laughter will play indefinitely. In this distorted version, you will be teleported randomly to some points on the map, including places that are normally inaccessible. If the Dice effect is rerolled or unequipped, the world will return to its normal state and you will be placed back where you originally rolled the red eye. There is a chance whenever you are randomly teleported that you will end up on an island where King Fuun is.

Wardrobe Face Event

Spoilers:

[Show/Hide]

On one of the board islands, there is a Kanashimi that blocks a path in the middle of several flowers, making it only accessible during the Dice's Eye event. Once said event is activated, you must follow the now unblocked path and enter a house at the end. This will take you to a short teleporter maze made up of islands with other houses. At this point, the Dice's Eye teleports decrease in frequency. The correct sequences of the houses are displayed on the map above with colored dots.

  • Island 1 - Lower right house;
  • Island 2 - Lower left house;
  • Island 3 - second house (left to right).

After going through this house, you'll come to a long island where you'll have to run to find the wardrobe before you're teleported once more. Interacting with the wardrobe will cause a spotlight to shine on it as the islands revert to their normal state. This is followed by Urotsuki automatically equipping the Child effect and walking into the open wardrobe.

Inside of the wardrobe is a simple black void with drawings of stars and flowers. At the end of the void's path is Kako's Mask, who, when interacted with, will cause a message to appear with the symbols of a moon, sun, and a star in random order before opening up like a door. Urotsuki will automatically enter the mask, and, after a few seconds, an image of a face flashing through various states will appear as ominous droning plays. During this event Urotsuki will cower in fear near the bottom of the screen. Attempting to make her move will cause her to flash red and make a noise. After some time, the confirm key (Z) can be pressed to automatically wake up from the nightmare.

Spoilers end here.

Directions

With the Child effect and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed:

With the Child effect and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed:

Trivia

The binary event as it appears in the Board Game Islands.
  • The Angry Dice was inspired by the Loaded Dice enemy from the game Earthbound.
  • The Wardrobe Face event is a direct reference to the original FACE event from Yume Nikki. In addition, the face-like door which triggers the event seems to take inspiration from the scrapped FACEtile door found in the files of older versions.
  • If the map is accessed without the Child effect (only possible through Debug Mode), the screen will go dark after a few seconds, and then the map will become glitched and tinted red. The player is unable to move in this state. Pressing the confirm key will cause an error message written in binary to appear, which translates to "kid not found" when decoded. After this, pressing any key will take you directly to the title screen.

Gallery

... more about "Board Game Islands"