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Answered Prayers:Broken Clock Park: Difference between revisions

(Reorganized, fixed wrong info about Clockwork World connection)
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|Map Type = Small, Looping, Multiple Maps
|Map Type = Small, Looping, Multiple Maps
|NPCS = Eyeballs
|NPCS = Eyeballs
|Connections = [[Answered Prayers:Gradient World|Gradient World]], [[Answered Prayers:Symbols Maze|Symbols Maze]]
|Connections = {{Connection|Gradient World}}, {{Connection|Symbols Maze|directions=Enter the door below the clock with no hands and interact with the spinning blue cube.}}
|Map ID = 0049, 0084, 0095, 0096, 0097, 0098
|Map ID = 0049, 0084, 0095, 0096, 0097, 0098
|BGM = [[File:BGM 28 ocean depths.ogg|Ocean Depths]]
|BGM = {{BGM|title=Ocean Depths|filename=BGM 28 ocean depths.ogg}}
}}
}}
'''Broken Clock Park''' is accessible from the red and blue orb in [[Answered Prayers:Gradient World|Gradient World]].
'''Broken Clock Park''' is accessible from the red and blue orb in [[Answered Prayers:Gradient World|Gradient World]].


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==Directions==
==Directions==
 
[[Answered Prayers:Nexus|Nexus]] → [[Answered Prayers:Clock Work World|Clock Work World]] → [[Answered Prayers:Gradient World|Gradient World]] → Broken Clock Park
* [[Answered Prayers:Nexus|Nexus]] → [[Answered Prayers:Clock Work World|Clock Work World]] → [[Answered Prayers:Gradient World|Gradient World]] → '''Broken Clock Park''' ''- Interact with the flashing blue and red orb.''
** [[Answered Prayers:Symbols Maze|Symbols Maze]] - ''Enter the door below the clock with no hands and interact with the spinning blue cube.''


==Trivia==
==Trivia==

Revision as of 11:24, 8 December 2022

Broken Clock Park
Broken Clock Park 2.PNG
Basic Info
Prayers EffectNone
Events None
Notable NPCs Eyeballs
Other
Connecting Areas Gradient World
Symbols Maze
BGM 🔊 Ocean Depths
Map ID 0049, 0084, 0095, 0096, 0097, 0098
Map Type Small, Looping, Multiple Maps
Extras +

YNOproject Badges

Broken clock badge.png Broken Clock

Broken Clock Park is accessible from the red and blue orb in Gradient World.

Features

Broken Clock Park resembles an urban park during late evening or in the early morning hours. The sky is a cold blue, but the green and yellow tones near the horizon hint at the sun. The foreground is represented by dark silhouettes, just like the Playground, except for many long broken clocks and two NPCs. The silhouettes of trees lack leaves, implying winter. There are benches and streetlights here, but none of the lamps are on. In the background, one can faintly make out power lines and utility poles.

The park consists mostly of small looping areas that are connected through black doors.

Interacting with the black doorway near the entrance leads to a set of three doors.

The door to the right, below a clock with no hands, leads to a wider area. The music is slower here and the background consists of drifting clouds and floating clocks. There are no points of interests except for the shiny blue box that connects to the Symbols Maze.

The door to the left, below a quickly spinning clock, leads to another area with two doors to choose from.

The deeper door to the right, below a slowly spinning clock, leads to a floating eyeball. Their pupil is wildly spinning around, perhaps in imitation of the clocks.

The deeper door to the left, in between the two streetlights, leads to a more responsive floating eyeball monster. Their pupil expands and contracts and they seem to have a black, tar-like body. Their gaze follows Fluorette around, and if she interacts with them, they will talk in a series of subdued, quick sounds.

Directions

NexusClock Work WorldGradient World → Broken Clock Park

Trivia

  • As the file used for this area's background music is called ocean depths, it is likely that it was intended for the Ocean Floor at first.

Gallery