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|Effects = None | |Effects = None | ||
|Wallpapers = [[Yume 2kki:Menu Themes#Menu Theme #40|Menu Theme 40]], [[Yume 2kki:Menu Themes#Menu Theme #46|Menu Theme 46]], WP #510 | |Wallpapers = [[Yume 2kki:Menu Themes#Menu Theme #40|Menu Theme 40]], [[Yume 2kki:Menu Themes#Menu Theme #46|Menu Theme 46]], WP #510 | ||
|Menu = [[Yume 2kki:Menu Themes#Menu Theme #40|Menu Theme 40]], [[Yume 2kki:Menu Themes#Menu Theme #46|Menu Theme 46]] | |||
|Events = None | |Events = None | ||
|NPCS = [[Yume 2kki:Minor_Characters#Gameboy_NPC|Gameboy NPC]], | |NPCS = [[Yume 2kki:Minor_Characters#Gameboy_NPC|Gameboy NPC]], | ||
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The graphics in this area resemble a Game Boy game, complete with the screen resolution. The area has a green tint to it, much like an original Game Boy, but you can change it to black and white by talking with an NPC in the area. | The graphics in this area resemble a Game Boy game, complete with the screen resolution. The area has a green tint to it, much like an original Game Boy, but you can change it to black and white by talking with an NPC in the area. | ||
When entering this area, Urotsuki's sprite changes to a 8-bit sprite. Although every effect can be equipped, most of them are useless in this world, due to the effect action sprites not having an 8-bit version. | When entering this area, [[Yume 2kki:Urotsuki|Urotsuki]]'s sprite changes to a 8-bit sprite. Although every effect can be equipped, most of them are useless in this world, due to the effect action sprites not having an 8-bit version. | ||
This area mainly consists of a forest, crossed by a river and two roads. From the start, going east right before crossing the river will lead you to a chest that will give you [[Yume 2kki:Menu Themes|Menu Theme #46]] upon interaction. | This area mainly consists of a forest, crossed by a river and two roads. From the start, going east right before crossing the river will lead you to a chest that will give you [[Yume 2kki:Menu Themes|Menu Theme #46]] upon interaction. | ||
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This will take you to a monochrome maze similar to the [[Yume Nikki:FC Dungeon|FC Dungeon]] in Yume Nikki. This maze contains two connections, a [[Yume 2kki:Teleport Rune|Teleport Rune]] that will take you to the [[Yume 2kki:Sunken City|Sunken City]] and a staircase that serves as a one-way portal with the GB Fields. | This will take you to a monochrome maze similar to the [[Yume Nikki:FC Dungeon|FC Dungeon]] in Yume Nikki. This maze contains two connections, a [[Yume 2kki:Teleport Rune|Teleport Rune]] that will take you to the [[Yume 2kki:Sunken City|Sunken City]] and a staircase that serves as a one-way portal with the GB Fields. | ||
=== GB Fields === | ===GB Fields=== | ||
The GB Fields is a landlocked area with an [[Yume Nikki:Uboa|Uboa]]-like shape. A portal can be found southeast from the entrance, which leads to a small section with humanoid creatures. An invisible ladder can be found at the center of this room, leading to a dungeon-like segment. A white prism can be found inside the dungeon, which leads to the '''Iron Crypt''' (瓦礫と忘却, Wrecked and Forgotten), a maze-like room which plays as the usual areas on the game. Another white prism can be found in this room, which connects with [[Yume 2kki:Nail World|Nail World]]. | The GB Fields is a landlocked area with an [[Yume Nikki:Uboa|Uboa]]-like shape. A portal can be found southeast from the entrance, which leads to a small section with humanoid creatures. An invisible ladder can be found at the center of this room, leading to a dungeon-like segment. A white prism can be found inside the dungeon, which leads to the '''Iron Crypt''' (瓦礫と忘却, Wrecked and Forgotten), a maze-like room which plays as the usual areas on the game. Another white prism can be found in this room, which connects with [[Yume 2kki:Nail World|Nail World]]. | ||
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This is a straightforward path ending in a fissure blocked by construction signs, alongside a passage, which then leads to a room with a ladder to the lower level, which branches into two paths. In the rooms that from these paths, you can find security drones lurking. Getting noticed by them will chase Urotsuki, driving her out of these rooms on impact. These drones protect the rooms' respective power switches, which activate the lights on the side of the rooms' entrances. If the power switches on both rooms are activated, without getting caught by the security drones in the process, a middle path will appear, leading to the other side of the fissure from the entrance. Heading to the exit will lead back to the surface, with upbeat music playing this time. In here, you can find paths blocked by construction signs, as well as a broken security drone that will give you [[Yume 2kki:Menu Themes#Menu Theme #40|Menu Theme #40]] upon interaction. | This is a straightforward path ending in a fissure blocked by construction signs, alongside a passage, which then leads to a room with a ladder to the lower level, which branches into two paths. In the rooms that from these paths, you can find security drones lurking. Getting noticed by them will chase Urotsuki, driving her out of these rooms on impact. These drones protect the rooms' respective power switches, which activate the lights on the side of the rooms' entrances. If the power switches on both rooms are activated, without getting caught by the security drones in the process, a middle path will appear, leading to the other side of the fissure from the entrance. Heading to the exit will lead back to the surface, with upbeat music playing this time. In here, you can find paths blocked by construction signs, as well as a broken security drone that will give you [[Yume 2kki:Menu Themes#Menu Theme #40|Menu Theme #40]] upon interaction. | ||
===GB Well === | ===GB Well=== | ||
To access '''GB Well''', you must interact with the NPC at the desk in the main building of the main area and change the color scheme of the world to a green-yellow tone. This will clear the boxes that were previously blocking one of the pathways. Enter this doorway and eventually you will find a stone well. | To access '''GB Well''', you must interact with the NPC at the desk in the main building of the main area and change the color scheme of the world to a green-yellow tone. This will clear the boxes that were previously blocking one of the pathways. Enter this doorway and eventually you will find a stone well. | ||
Interacting with the stone well will bring you to an underwater area that is inhabited by crabs, which can obstruct your path. Using the Chainsaw effect here can be helpful as it makes the crabs run faster, allowing you to progress farther into this area. Upon leaving the underwater area, there will be a series of doors that teleport you around. There are also turtles here, which can similarly be sped up by using the Chainsaw effect. Upon reaching an area which has an outline of Urotsuki, one can align themselves according to the outline and arrive at [[Yume 2kki:Handheld Game Pond|Handheld Game Pond]]. | Interacting with the stone well will bring you to an underwater area that is inhabited by crabs, which can obstruct your path. Using the Chainsaw effect here can be helpful as it makes the crabs run faster, allowing you to progress farther into this area. Upon leaving the underwater area, there will be a series of doors that teleport you around. There are also turtles here, which can similarly be sped up by using the Chainsaw effect. Upon reaching an area which has an outline of Urotsuki, one can align themselves according to the outline and arrive at [[Yume 2kki:Handheld Game Pond|Handheld Game Pond]]. | ||
==Directions== | ==Directions== | ||
* The Nexus → [[Yume 2kki:Heart World|Heart World]] → [[Yume 2kki:The Deciding Street|The Deciding Street]] → [[Yume 2kki:Dizzy Spirals World|Dizzy Spirals World]] → [[Yume 2kki:Robotic Slaves Tunnel|Robotic Slaves Tunnel]] → [[Yume 2kki:Handheld Game Pond|Handheld Game Pond]] → '''Monochrome GB World''' | *The Nexus → [[Yume 2kki:Heart World|Heart World]] → [[Yume 2kki:The Deciding Street|The Deciding Street]] → [[Yume 2kki:Dizzy Spirals World|Dizzy Spirals World]] → [[Yume 2kki:Robotic Slaves Tunnel|Robotic Slaves Tunnel]] → [[Yume 2kki:Handheld Game Pond|Handheld Game Pond]] → '''Monochrome GB World''' | ||
* The Nexus → [[Yume 2kki:Pudding World|Pudding World]] → [[Yume 2kki:Pillar Ark|Pillar Ark]] → [[Yume 2kki:Nefarious Chessboard|Nefarious Chessboard]] → [[Yume 2kki:Topdown Dungeon|Topdown Dungeon]] → '''Monochrome GB World''' | *The Nexus → [[Yume 2kki:Pudding World|Pudding World]] → [[Yume 2kki:Pillar Ark|Pillar Ark]] → [[Yume 2kki:Nefarious Chessboard|Nefarious Chessboard]] → [[Yume 2kki:Topdown Dungeon|Topdown Dungeon]] → '''Monochrome GB World''' | ||
With the [[Yume 2kki:Effects#Fairy/Yousei|Fairy]] or [[Yume 2kki:Effects#Child|Child]] effect: | With the [[Yume 2kki:Effects#Fairy/Yousei|Fairy]] or [[Yume 2kki:Effects#Child|Child]] effect: | ||
* The Nexus → [[Yume 2kki:Mushroom World|Mushroom World]] → [[Yume 2kki:White Fern World|White Fern World]] → [[Yume 2kki:Apartments|Apartments]] → '''Monochrome GB World''' | *The Nexus → [[Yume 2kki:Mushroom World|Mushroom World]] → [[Yume 2kki:White Fern World|White Fern World]] → [[Yume 2kki:Apartments|Apartments]] → '''Monochrome GB World''' | ||
With the [[Yume 2kki:Effects#Fairy/Yousei|Fairy]] or [[Yume 2kki:Effects#Child|Child]] effect, after visiting the [[Yume 2kki:Apartments|Apartments]] at least once: | With the [[Yume 2kki:Effects#Fairy/Yousei|Fairy]] or [[Yume 2kki:Effects#Child|Child]] effect, after visiting the [[Yume 2kki:Apartments|Apartments]] at least once: | ||
* The Nexus → [[Yume 2kki:Library|Library]] → [[Yume 2kki:Apartments|Apartments]] → '''Monochrome GB World''' | *The Nexus → [[Yume 2kki:Library|Library]] → [[Yume 2kki:Apartments|Apartments]] → '''Monochrome GB World''' | ||
==Trivia== | ==Trivia== | ||
* This is one of three worlds in the game where you can find a Kura Puzzle, Wallpaper, and Menu Theme in one world. | *This is one of three worlds in the game where you can find a Kura Puzzle, Wallpaper, and Menu Theme in one world. | ||
* Before version 0.113b Patch 1, GB Fields wasn't divided in different sections. A full map of the of the area in previous versions can be found in the gallery below. | *Before version 0.113b Patch 1, GB Fields wasn't divided in different sections. A full map of the of the area in previous versions can be found in the gallery below. | ||
** A portal surrounded by totems was located at the south-east section of the island. The human-shaped NPCs in this room had a 1/26 chance per interaction of teleporting to a small, horizontally looping area with the same humanoid NPCs. Interacting with the NPCs in this area also had a 1/26 chance of teleporting back to the fields. This map got replaced by a bigger, open area which is currently unused. | **A portal surrounded by totems was located at the south-east section of the island. The human-shaped NPCs in this room had a 1/26 chance per interaction of teleporting to a small, horizontally looping area with the same humanoid NPCs. Interacting with the NPCs in this area also had a 1/26 chance of teleporting back to the fields. This map got replaced by a bigger, open area which is currently unused. | ||
===Old Images=== | ===Old Images=== | ||
<gallery> | <gallery> | ||
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ゆめ2っき - EasyRPG Player 10.06.2021 7 50 36.png | ゆめ2っき - EasyRPG Player 10.06.2021 7 50 36.png | ||
ゆめ2っき - EasyRPG Player 10.06.2021 7 52 16.png|It's a giraffe! | ゆめ2っき - EasyRPG Player 10.06.2021 7 52 16.png|It's a giraffe! | ||
ゆめ2っき - EasyRPG Player 10.06.2021 7 51 57.png|The outline of Urotsuki that leads to Handheld Game Pond | ゆめ2っき - EasyRPG Player 10.06.2021 7 51 57.png|The outline of Urotsuki that leads to [[Yume 2kki:Handheld Game Pond|Handheld Game Pond]] | ||
ゆめ2っき_-_EasyRPG_Player_10.06.2021_7_51_12.png | ゆめ2っき_-_EasyRPG_Player_10.06.2021_7_51_12.png | ||
</gallery> | </gallery> | ||
[[Category:Yume 2kki In Development]] | [[Category:Yume 2kki In Development]] |
Revision as of 02:23, 23 May 2024
Monochrome GB World | |
---|---|
Basic Info | |
Japanese Name(s) |
グレーボーイ |
Effects | None |
Collectibles |
Menu Theme 40 |
Events | None |
Notable NPCs | Gameboy NPC,
GB woman |
Other | |
Connecting Areas | Stone World ⛔ Apartments Sunken City Nail World 🔑 Handheld Game Pond Topdown Dungeon 🚩 |
BGM | 🔊 2012_0513_2 – Main area (No. 215) 🔊 2 – Dungeon (No. 204A) 🔊 2_52 – Iron Crypt 🔊 bgm015 – Void 🔊 nuls_10_Coup_de_Grace – GB Tunnel (No. 505) 🔊 Nuls_xx_town_retro – GB Tunnel exit (No. 506) 🔊 octave_02_2 – GB Well (No. 515A) |
Map ID | 0432, 0433, 0434, 0435, 0991, 0992, 0993, 1047, 1048 |
Version Added | 0.096i |
Last Updated | 0.118d patch 5 |
Primary Author | wXeoWvpbbM |
Contributing Author(s) | Kake, nulsdodage, 2i9, Octave |
Monochrome GB World is an area accessible from the Apartments.
Features
The graphics in this area resemble a Game Boy game, complete with the screen resolution. The area has a green tint to it, much like an original Game Boy, but you can change it to black and white by talking with an NPC in the area.
When entering this area, Urotsuki's sprite changes to a 8-bit sprite. Although every effect can be equipped, most of them are useless in this world, due to the effect action sprites not having an 8-bit version.
This area mainly consists of a forest, crossed by a river and two roads. From the start, going east right before crossing the river will lead you to a chest that will give you Menu Theme #46 upon interaction.
Using the ladder entrance from Stone World places you in a small room, close to the road. After coming out of the room, it's impossible to get in again, since the three doors to the building you were in seems to be locked.
Entering through the Apartments' sewers has you climb out of a well, and places you above an underpass that takes you to the other half of the area. Here, you can find the main building. There is not much inside the building, since most of the doors and stairs are blocked by boxes (possibly the area will be expanded in later releases). By going east from the path of the building, you can find an underpass to the GB Tunnel.
Going up the elevator in the main building will take you to hall with some doors. Going through the door on the back wall brings you to an area with a TV you can turn on and off, and an NPC who can change the color scheme of the area. The hall near this NPC contains a stairway to a blocked-off section of the Topdown Dungeon. Taking the stairs going up will bring you to the roof, and the down stairs take you outside the main building where you can go to another building with a room similar to Urotsuki's.
Inside the room is an NPC who reacts only to the Glasses effect (you can't even use the Chainsaw on him) and the patio door is locked. To unlock the patio door, you will need to turn the TV in the main building on and off until a picture of a giant eye appears on it. Leave it on, then go to the back building. The NPC will be gone and you can leave through the patio door.
This will take you to a monochrome maze similar to the FC Dungeon in Yume Nikki. This maze contains two connections, a Teleport Rune that will take you to the Sunken City and a staircase that serves as a one-way portal with the GB Fields.
GB Fields
The GB Fields is a landlocked area with an Uboa-like shape. A portal can be found southeast from the entrance, which leads to a small section with humanoid creatures. An invisible ladder can be found at the center of this room, leading to a dungeon-like segment. A white prism can be found inside the dungeon, which leads to the Iron Crypt (瓦礫と忘却, Wrecked and Forgotten), a maze-like room which plays as the usual areas on the game. Another white prism can be found in this room, which connects with Nail World.
A ladder can be found next to the previously described portal, which connects to a labyrinth surrounded by water. A ladder can be found at the top-right corner of the maze, which leads to a black area. Going directly north from the entrance will remove the monochromatic sprites, leading to a small room with a rotating void in the center. The rest of the room is currently on development.
Another ladder can be found near the top-left corner of the maze, which leads to a different section of the fields with a portal in the center. Entering this portal leads to a room with three floral creatures with a big eye, which surround a ladder. This ladder leads to a dark corridor with pillars marking a path to a blocked door.
GB Tunnel
This is a straightforward path ending in a fissure blocked by construction signs, alongside a passage, which then leads to a room with a ladder to the lower level, which branches into two paths. In the rooms that from these paths, you can find security drones lurking. Getting noticed by them will chase Urotsuki, driving her out of these rooms on impact. These drones protect the rooms' respective power switches, which activate the lights on the side of the rooms' entrances. If the power switches on both rooms are activated, without getting caught by the security drones in the process, a middle path will appear, leading to the other side of the fissure from the entrance. Heading to the exit will lead back to the surface, with upbeat music playing this time. In here, you can find paths blocked by construction signs, as well as a broken security drone that will give you Menu Theme #40 upon interaction.
GB Well
To access GB Well, you must interact with the NPC at the desk in the main building of the main area and change the color scheme of the world to a green-yellow tone. This will clear the boxes that were previously blocking one of the pathways. Enter this doorway and eventually you will find a stone well. Interacting with the stone well will bring you to an underwater area that is inhabited by crabs, which can obstruct your path. Using the Chainsaw effect here can be helpful as it makes the crabs run faster, allowing you to progress farther into this area. Upon leaving the underwater area, there will be a series of doors that teleport you around. There are also turtles here, which can similarly be sped up by using the Chainsaw effect. Upon reaching an area which has an outline of Urotsuki, one can align themselves according to the outline and arrive at Handheld Game Pond.
Directions
- The Nexus → Heart World → The Deciding Street → Dizzy Spirals World → Robotic Slaves Tunnel → Handheld Game Pond → Monochrome GB World
- The Nexus → Pudding World → Pillar Ark → Nefarious Chessboard → Topdown Dungeon → Monochrome GB World
With the Fairy or Child effect:
- The Nexus → Mushroom World → White Fern World → Apartments → Monochrome GB World
With the Fairy or Child effect, after visiting the Apartments at least once:
- The Nexus → Library → Apartments → Monochrome GB World
Trivia
- This is one of three worlds in the game where you can find a Kura Puzzle, Wallpaper, and Menu Theme in one world.
- Before version 0.113b Patch 1, GB Fields wasn't divided in different sections. A full map of the of the area in previous versions can be found in the gallery below.
- A portal surrounded by totems was located at the south-east section of the island. The human-shaped NPCs in this room had a 1/26 chance per interaction of teleporting to a small, horizontally looping area with the same humanoid NPCs. Interacting with the NPCs in this area also had a 1/26 chance of teleporting back to the fields. This map got replaced by a bigger, open area which is currently unused.
Old Images
Gallery
The room connected to Stone World
Entrance to Sunken City
Entrance to Nail World
The outline of Urotsuki that leads to Handheld Game Pond
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