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Yume 2kki:Acoustic Lounge: Difference between revisions

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Floor 5 is the largest area. It contains many pathways that the player can take, as well as larger open areas. Heading to the right, the player can find a monochrome section of the map, which contains the connections to [[Yume 2kki:Windowed Plains|Windowed Plains]] (via the '''Noise Maze''') and the [[Yume 2kki:Spectral Hub|Spectral Hub]], if unlocked. There is also an elevator that operates under mysterious conditions.
Floor 5 is the largest area. It contains many pathways that the player can take, as well as larger open areas. Heading to the right, the player can find a monochrome section of the map, which contains the connections to [[Yume 2kki:Windowed Plains|Windowed Plains]] (via the '''Noise Maze''') and the [[Yume 2kki:Spectral Hub|Spectral Hub]], if unlocked. There is also an elevator that operates under mysterious conditions.


Going left and up from the stairway, a nearby door may be lit up [[Yume 2kki:Cog Maze|Cog Maze]]. If this door is not lit up, a different door on this floor will be instead. Either way, this door will lead the player to a vertical corridor culminating to a door that has a reddish glow, which leads to the '''Decayed Lounge'''. Attempting to exit the corridor places you out of bounds, which appears to be unintended as you are forced to wake up or use the [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] to escape.
Going left and up from the stairway, a nearby door may be lit up [[Yume 2kki:Cog Maze|Cog Maze]]. If this door is not lit up, a different door on this floor will be instead. Either way, this door will lead the player to a vertical corridor culminating to a door that has a reddish glow, which leads to the '''Decayed Lounge'''. Note that it is possible that both doors will be locked. The conditions for either one being openable are still uncertain.  Attempting to exit the corridor places you out of bounds, which appears to be unintended as you are forced to wake up or use the [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] to escape.


Also on this floor there are two larger, more open lounge areas, with one leading to the other via a door at the northern end of the first one. Both areas have corridors to the east that lead to the monochrome section. In the second larger lounge area there is a door leading to a room containing the connection to [[Yume 2kki:Crystal Star Tower|Crystal Star Tower]], unlocking the connection there from the other side.
Also on this floor there are two larger, more open lounge areas, with one leading to the other via a door at the northern end of the first one. Both areas have corridors to the east that lead to the monochrome section. In the second larger lounge area there is a door leading to a room containing the connection to [[Yume 2kki:Crystal Star Tower|Crystal Star Tower]], unlocking the connection there from the other side.

Revision as of 19:47, 27 May 2024

Acoustic Lounge
AcousticLounge01.png
Basic Info
Effects EffectTrombone
Events None
Notable NPCs Flashing Trombonist
Other
Connecting Areas Cog Maze
Windowed Plains
Crystal Star Tower Unlock🔑
Fragmented Station Locked🔒
Spectral Hub LockedCondition🔐
Corrupted Data Purgatory LockedCondition🔐 NoReturn➡️
BGM Missing
Map ID 2464, 2465, 2467, 2469, 2979, 3135
Author oneirokamara

Acoustic Lounge is accessible through interacting with a normal-looking screw in Cog Maze.

Map of Acoustic Lounge

Features

Acoustic Lounge is a large office lounge setting with multiple floors arranged in a maze-like layout. Couches, chairs, lamps, tables and potted plants are found throughout the area. Many of the doors are locked, however some of them are accessible and lead to further areas.

Floor 1

The lowest floor is a singular corridor that leads to Fragmented Station if the connection has been unlocked via the other side. If not, cones will be blocking the way.

Floor 2

This floor contains a singular corridor with a room containing the connection to Cog Maze.

Floor 3

Floor 3 contains a singular corridor with barricades and a construction sign at the end, indicating that an expansion or connection will become available in the future.

Floor 4

Floor 4 is a singular corridor that leads to the stairs to Floor 5.

Floor 5

Floor 5 is the largest area. It contains many pathways that the player can take, as well as larger open areas. Heading to the right, the player can find a monochrome section of the map, which contains the connections to Windowed Plains (via the Noise Maze) and the Spectral Hub, if unlocked. There is also an elevator that operates under mysterious conditions.

Going left and up from the stairway, a nearby door may be lit up Cog Maze. If this door is not lit up, a different door on this floor will be instead. Either way, this door will lead the player to a vertical corridor culminating to a door that has a reddish glow, which leads to the Decayed Lounge. Note that it is possible that both doors will be locked. The conditions for either one being openable are still uncertain. Attempting to exit the corridor places you out of bounds, which appears to be unintended as you are forced to wake up or use the Eyeball Bomb to escape.

Also on this floor there are two larger, more open lounge areas, with one leading to the other via a door at the northern end of the first one. Both areas have corridors to the east that lead to the monochrome section. In the second larger lounge area there is a door leading to a room containing the connection to Crystal Star Tower, unlocking the connection there from the other side.

Decayed Lounge

The Decayed Lounge is similar to the main areas of the Acoustic Lounge, but it is absent of any objects (with the exception of doors), and a hellish, red parallax fills the floor. Many doors are present here, but they will not open. The area is structured as a singular large area, rather than being broken up in to several corridors or sections. Upon arriving, travelling directly north leads to a bed. Sleeping in the bed results in a one-way trip to Corrupted Data Purgatory.

Floor 6

This floor contains a singular corridor with a greater density of objects. The area is slightly dimmer than the rest of the floors. Passing by the objects, the stairs to the rooftop can be found.

Rooftop

After taking one final set of stairs, the player will reach the rooftop. The Flashing Trombonist can be found here. Interacting with the NPC gives the player the Trombone effect, making the player equip it automatically. The player can sit on some small structures. A distant view of mountains can also be observed.

Directions

After unlocking the connection to Crystal Star Tower: