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Ultra Violet:Liminal Building

Revision as of 02:04, 5 November 2023 by Potatoidea (talk | contribs)
Liminal Building
UV LiminalBuilding.png
Basic Info
Japanese Name(s)

ピンク建物
ピンク建物
Pinku Tatemono

Effects EffectNone
Collectibles

"hexe violett" Window Type

Events Cushion Rave, Take Off
Notable NPCs None
Other
Connecting Areas Ancient Ruins
Pastel Block World
BGM 🔊 BGM001たいとるぽ
🔊 BGM061展望 – Cushion Rave Event
🔊 BGM021切なぽ3拍子 – Rooftop
🔊 BGM019飛ぶ曲ぽぽ – Take Off Event
Map ID 0025, 0026, 0030, 0074

The Liminal Building is an area accessible from one of the passageways of the Ancient Ruins.

Features

The Liminal Building is a blue building with several floors and rooms, some of which contain notable objects.

On the bottom floor, continuing right from the exit from Ancient Ruins will lead to the building's stairway and a room with several vending machines. A purple NPC wearing sneakers is also found in this room who will sway its head happily if the Cake, Magician, or Shikkenken effects are equipped.

Each floor other than the top and ground floors of the building has two rooms. On the second floor, the right room has a construction sign. On the third floor, the left room has a single cushion that will activate the Cushion Rave event when interacted with and the right room has a door leading to Pastel Block World.

At the very top of the stairs is the building's rooftop, which has several potted plants. If the Magician effect is equipped and Sometsuki gets on her broom before interacting with the rightmost side of the rooftop, an event will activate where Sometsuki flies across the sky on her broom. When this event is dismissed, Sometsuki will gain the "hexe violett" Window Type.

Directions

The Nexus → Ancient Ruins → Liminal Building

Trivia

  • Due to an in-game bug, it is possible that the Cushion Rave event may instantly trigger upon entering the map, preventing the player from correctly visiting the area. Visiting Shrine Labyrinth and then revisiting Liminal Building should fix this, letting the player visit the area normally.
    • The cause of this issue is that the common switch used to track the event is also used in other maps and is not properly cleared before visiting the area. Using one of the doors in front of Shrine Labyrinth will reset the switch and thereby fix the state of the event.

Gallery