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Realm of the Orb | |||||||||||
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Basic Info | |||||||||||
Memories | Realm of the Orb's Empty | ||||||||||
Events | None | ||||||||||
Notable NPCs | None | ||||||||||
Other | |||||||||||
Connecting Areas | Flesh n' Blood 🔐 Projector Room 🔐 Tree Trunk Complex 🔐 | ||||||||||
BGM | Missing | ||||||||||
Map ID | 0055, 0057, 0068 | ||||||||||
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The Realm of the Orb is an area accessible from Flesh n' Blood.
Features
The Realm of the Orb is a world that includes three different sections that can be switched between via holes in the ground. The maps are all transversable by picking up the red orb and placing it down on yellow spots.
In the red section at the bottom right, a black rabbit can be found. If interacted with repeatedly, spinning white rabbits will appear around Muma. This has no adverse effects.
This world houses one of the hidden collectibles neccesary to see one of the endings. Going back at an inconvenient time is the key to unlock it.
Spoilers:
This world's Empty can be found after returning to the Memory Room while holding the orb. This will cause Muma to drop the orb, shattering the glass ground into pieces.
Returning to this world will show that it has changed completely, now having an almost pitch black background. Pick up the orb and head south to see the black door that will contain the empty.
(Somewhere along this path, there's a somewhat loud jumpscare, so be ready for that as well.)
Spoilers end here.Directions
Memory Room → First Steps → Dark Stairways → The Depths → Flesh n' Blood → Realm of the Orb
Gallery
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