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Answered Prayers:Industrial Maze

Industrial Maze
Basic Info


Events None
Notable NPCs None
Connecting Areas

Clock Work World
Game Boy World
Spirit Town LockedCondition🔐


Industrial Ambience

Map ID 0015, 0016, 0017, 0018, 0019, 0020, 0021, 0022, 0024, 0025, 0051, 0052, 0053, 0054, 0055, 0102, 0104
Map Type Large, Non-looping

The Industrial Maze is a world accessed through a gray door found in Clock Work World.

Map of the Industrial Maze.


The Industrial Maze is a set of rooms with an industrial, factory-like appearance. Pipes and small clusters of machinery decorate some of the room's walls, while manhole lids, giant cubes, and oil drums appear in other rooms.

Starting from the entrance from Clock Work World, heading right, up, and then right again will lead to a room with a blue figure graffitied on the wall. From the graffiti room, going down and then right once again will lead to a rusty room with a shovel on the ground. Interacting with the shovel will grant the Shovel Prayer. In one of the windows of the shovel room, a small creature can be seen outside, curiously looking in before retreating.

Once again starting from the entrance from Clock Work World, heading left, up, and left again leads to a room with a rusty, brown door. The door is initially locked upon first interaction, but if Fluorette has previously obtained the Rusty Key found in the Underwater Ship, then this door can be unlocked to get to Spirit Town.

Going two rooms down and one room left of the room with the rusty door will lead to a rusty room similar to the one holding the Shovel Prayer. Inside is a large Game Boy that, when interacted with, will turn on and send Fluorette to Game Boy World.

Various other rooms around the maze have notable features, though they do not appear to have any use other than for navigation. A room south of the Game Boy room has a red arrow on the wall pointing downward, which may simply hint at navigation to the Game Boy room. One of the northmost rooms in the maze has a red puddle that can be stepped on. There is also an area south of the room before the Game Boy room that requires Fluorette to interact with the doorway in front of her to enter the room, which has a dark smear on the wall.