×
Create a new article
Write your page title here:
We currently have 3,109 articles on YumeWiki. Type your article name above or click on one of the titles below and start writing!



YumeWiki
3,109Articles

Yume 2kki:Abandoned Factory

(Redirected from Yume 2kki:Waste Plant)
Abandoned Factory
Waste plant.png
Basic Info
Japanese Name(s)

廃工場
Haikōjō

Effects EffectNone
Collectibles

WP #773

Events Big Red
Notable NPCs Big Red, The Factory Uboa
Other
Connecting Areas Forest Pier NoEntry
Wind Tunnel NoReturn➡️
Neon City NoEntry
Arc de Pillar World
Removed Connections TV Labyrinth
BGM 🔊 n3-NaT – Waterways (No. 314H)
🔊 n3-RoW – Deeper (No. 285E)
🔊 n3-NiT – House behind the culvert (No. 174A)
🔊 yumepo5 – Big Red (No. 194D)
🔊 n3-FiT – Weird Door Area (No. 169H)
🔊 n3-tSP – Passage to Arc de Pillar World (No. 177E)
Map ID 0514, 0517, 0526
Version Added 0.100a
Author wataru
Extras +

YNOproject Badges

FactoryEyes(badgeY2).gif FactoryEyes(badgeY2).png Who is Watching You?

Abandoned Factory is an area accessible from the Forest Pier by way of the boat.

Map of Abandoned Factory.

Features

When first entering from the Forest Pier, the area is a bit dark (It's gradually more darker), silent, and desolate, consisting of a waterway lined by strange fungus-like growths. Following the water, Urotsuki will pass by a poster depicting an abstract prohibition sign, a broken window, and a round sculpture similar to those found in the Forest Pier being overtaken by foliage.

The second area has industrial music and is filled with large and small pipes and some fungi. At the end of this area is a dimly lit doorway that connects to the next area.

The hallway between the second and third area is barren except for windows lining the wall and a metal grate at the end, which Urotsuki can step onto out of the boat. The third area consists of metal ladders and staircases, with the occasional fungus growing in some places. At the leftmost side of the area is a bench, which Urotsuki can sit on.

The very bottom of the area is filled with shallow water, construction barriers, and four numbered archways, out of which only the first and third are accessible. The first archway leads to an alleyway lined with locked doors, a neon sign, and one last unlocked door to the far right which leads to the Arc de Pillar World . If you walk up to the fourth archway, a white creature with a large eye can be seen standing beyond the barriers.

Through the third archway there's an area which consists of several smaller culverts with railed conveyor systems overhead. To the right are a large amount of fungi in an unreachable room. Continuing on, there is a room with graffiti resembling a flower or butterfly on the wall, and a ladder to the northeast and south.

The southern ladder leads to a floating door, which turns out to be a black and red head with a stray left eye in a dark hallway. This hallway is blocked on both sides by boxes. Offscreen there is a creature similar to Steve 'Leif' Kareha. It moves randomly, and thus will eventually appear before you, but it can be found much faster by equipping the Bug effect, causing it to follow you.

The northern ladder leads to another waterlogged hallway with more culverts, fungi, and construction barriers, the latter of which is likely an indicator of upcoming content in future versions of the game. The room winds down past more culverts, eventually coming to a crossroads with two culverts, marked by some cones to the left.

The culvert on the right can be chainsawed open, leading out to an unfinished area featuring a strange cottage on a small island. The island is surrounded by giant white flowers, which sway in the wind; a rusted mailbox stands out front, which makes a sound when interacted with.

A ladder has been placed across the water to use as a bridge, but is currently blocked by a traffic cone. There is nothing else of interest here aside from a flashing cube that slowly moves around the bottom of this area, which will take you back to the flooded hallway when interacted with.

Continuing further down the path leads into a new section with a metal grated ceiling, more graffiti visible on the leftmost wall. Equipping the Glasses effect reveals a pair of red eyes in the one of the windows above the graffiti. Further along, a path with an alarming amount of prohibition signs exits to a sewer with a blob-like creature wading through it. Proceeding forward leads to Urotsuki suddenly getting eaten by a large red monster (similar to Yume Nikki's Big Red) and taken to Wind Tunnel.

Directions

After visiting Square-Square World at least once:

After visiting Forest Pier at least once:

Trivia

  • This world was removed from the game in version 0.113 (Wataru's Patch) and readded in version 0.119d Patch 1.
  • The strange cottage on a small island used to have a multicolored Egg near the field of white flowers, which gave the Menu Theme #25 upon interaction. The egg was moved in the Viridian Wetlands when Wataru's maps were removed in version 0.113, but it was not brought back there in version 0.119d Patch 1. The egg can still be find in the Viridian Wetlands as of version 0.119d Patch 1.
  • Since version 0.112i, the connection between the Weird Door Area and the TV Labyrinth has been removed.

Gallery

... more about "Abandoned Factory"
n3-NaT (https://yume.wiki/images/a/a8/N3-NaT(314C).ogg, N3-NaT(314C).ogg, Waterways, 0314H, 50, n3) +, n3-RoW (https://yume.wiki/images/0/0c/N3-RoW slow.ogg, N3-RoW slow.ogg, Deeper, 0285E, 50, n3) +, n3-NiT (https://yume.wiki/images/6/69/N3-NiT slowest.ogg, N3-NiT slowest.ogg, House behind the culvert, 0174A, 70, n3) +, ? (?, ?, ?, ?, ?, ?) +, n3-FiT (https://yume.wiki/images/f/f5/N3-FiT.ogg, N3-FiT.ogg, Weird Door Area, 0169H, 50, n3) +  and n3-tSP (https://yume.wiki/images/3/33/N3-tSP(177EF).ogg, N3-tSP(177EF).ogg, Passage to Arc de Pillar World, 0177E, 60, n3) +
廃工場 +
514 (?) +, 517 (?) +  and 526 (?) +
0.110c-0.110d +  and 0.113 patch 0-0.119d patch 1 +